732 Commits (6ebc972c2b183b475c8f2e9b54a4fc5c2256f359)

Author SHA1 Message Date
vonchenplus 6ebc972c2b Remove spirv handle legacy related code 4 years ago
vonchenplus 94652e122d Remove glsl handle legacy related code 4 years ago
ameerj 7105204a7e emit_spirv: Reduce emit_spirv.h include overhead 4 years ago
ameerj 1e1f7b3234 glasm: Move implemented instructions from not_implemented.cpp 4 years ago
ameerj f32b2bcd20 shader_recompiler: Adjust emit_context includes 4 years ago
ameerj 5286a7bc4c shader_recompiler: Rename backend emit_context files 4 years ago
ameerj 41aec2773f general: Add missing copyright notices 4 years ago
Feng Chen 4dd85f86a8 Implement convert legacy to generic 4 years ago
Fernando Sahmkow 6f98690963 ShaderCache: Better fix for Shuffling gl_FragCoord 4 years ago
FernandoS27 de1c8c5c2c Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 4 years ago
ameerj 618de4e787 vulkan: Fix rescaling push constant usage 4 years ago
ameerj 581ea90062 rescaling_pass: Fix IR errors when unscalable texture types are encountered 4 years ago
ameerj 99eec162da rescaling_pass: Logic simplification and minor style cleanup 4 years ago
ameerj 276565973f rescaling_pass: Scale ImageFetch offset if it exists 4 years ago
ameerj dd66384451 rescaling_pass: Enable PatchImageQueryDimensions on fragment stages 4 years ago
ameerj b027fac794 gl_texture_cache/rescaling_pass: minor cleanup 4 years ago
ameerj edb5844240 rescaling_pass: Fix and simplify shuffle/fragcoord pass 4 years ago
Fernando Sahmkow b3a9c8f108 Shader: Don't rescale FragCoord if used by Shuffle 4 years ago
ameerj 68e038404c shader, video_core: Fix GCC build errors 4 years ago
ameerj 65781f88f8 emit_spirv: Fix RescalingLayout alignment 4 years ago
Fernando Sahmkow dfa8291526 RescalingPass: Agregate pixels on texelFetch while on Fragment Shader 4 years ago
Fernando Sahmkow 8f78444de3 shader: Fix TextureSize check on rescaling. 4 years ago
ameerj dc28284437 emit_spirv: Fix RescalingLayout alignment 4 years ago
ReinUsesLisp e66d5b88a6 shader: Properly scale image reads and add GL SPIR-V support 4 years ago
ReinUsesLisp fc9bb3c3fe shader: Properly blacklist and scale image loads 4 years ago
ReinUsesLisp cfeb161c7e glsl/glasm: Pass and use scaling parameters in shaders 4 years ago
ameerj f086c82e1f gl_graphics_pipeline: Add downscale factor to shader uniforms 4 years ago
ReinUsesLisp 656adee630 spirv: Implement rescaling patching 5 years ago
ReinUsesLisp 01379c5e3c shader/rescaling_pass: Patch more instructions 5 years ago
ReinUsesLisp c15332c44f shader: Add IsTextureScaled opcode 5 years ago
ReinUsesLisp c892359d1b shader: Add copy constructor to instructions 5 years ago
ReinUsesLisp 95761cc6a7 shader: Add integer division opcodes 5 years ago
ReinUsesLisp e580299467 shader: Fix rescaling pass 5 years ago
ReinUsesLisp 1672e9ba09 shader: Fix resolution scaling pass 5 years ago
ReinUsesLisp fb924ea85c shader: Add resolution down factor opcode 5 years ago
Fernando Sahmkow 360e897ccd ShaderDecompiler: Add initial support for rescaling. 5 years ago
Feng Chen f2a4204245 Simply legacy attribute implement 4 years ago
Fernando Sahmkow 2d4bbd83e6 Shader Cahe: Fix Phi Nodes on GLASM. 4 years ago
Fernando Sahmkow 194579bc4f ShaderCache: Fix Phi Nodes Type on OGL. 4 years ago
Fernando Sahmkow c50ad56bf5 ShaderCache: Order Phi Arguments from farthest away to nearest. 4 years ago
vonchenplus 49f9a44235 Support gl_FogFragCoord attribute 4 years ago
vonchenplus 36c21ff6cb Support gl_BackSecondaryColor attribute 4 years ago
vonchenplus 92bebecf46 Support gl_FrontSecondaryColor attribute 4 years ago
vonchenplus b04c7b6343 Support gl_BackColor attribute 4 years ago
Fernando Sahmkow e5291e2031 TexturePass: Fix clamping of images as this allowed negative indices. 4 years ago
ameerj 06894b0711 emit_spirv_image: Fix depth image implicit lod sample in compute 4 years ago
Fernando Sahmkow 3f4444b552 Shader Compiler: avoid overflowed indices on indixed samplers. 4 years ago
Morph e29f3b87f1 style: Remove extra space preceding the :: operator 4 years ago
ameerj 73666fb262 general: Update style to clang-format-12 4 years ago
Fernando Sahmkow 8984abfc76 Spir-V: Rescale the frag depth to 0,1 mode when -1,1 mode is used in Vulkan. 4 years ago