Yuri Kunde Schlesner
7b81903756
CMake: Correct inter-module dependencies and library visibility
Modules didn't correctly define their dependencies before, which relied
on the frontends implicitly including every module for linking to
succeed.
Also changed every target_link_libraries call to specify visibility of
dependencies to avoid leaking definitions to dependents when not
necessary.
9 years ago
Yuri Kunde Schlesner
62f34c8e5c
Citra: Convert include into forward declaration
9 years ago
Yuri Kunde Schlesner
e91f2b7663
Remove some unnecessary inclusions of video_core.h
9 years ago
Yuri Kunde Schlesner
eb10f25025
Move screen size constants from video_core to core
video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
9 years ago
wwylele
4ad82f2e5a
input_common/sdl: add support for binding button to axis
9 years ago
wwylele
5a692ddaec
citra: update default ini with new input system
9 years ago
wwylele
a6bd7917cb
InputCommon: add AnalogFromButton
9 years ago
wwylele
38e800f70d
InputCommon: add Keyboard
9 years ago
SonofUgly
e0a4450bbd
Add custom layout settings.
9 years ago
James Rowe
b090422991
Gui: Change title bar to include build name
Nightly builds now have "Citra Nightly" in the titlebar
Bleeding edge builds now have "Citra Bleeding Edge" in the titlebar
9 years ago
Kloen
28da285031
citra: add missing control paths for ResultStatus on rom load. Fix warning about unhandled enumeration values on OSX
9 years ago
Kloen Lansfiel
f852369986
SDL: Select audio device ( #2403 )
* Initial Commit
Added Device logic to Sinks
Started on UI for selecting devices
Removed redundant import
* Audio Core: Complete Device Switching
Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.
Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.
* Clean original implementation.
* Refactor GetSinkDetails
9 years ago
Kloen
a851aa4cf1
SDL2: Config.cpp fix double to float warning
9 years ago
wwylele
cf3a272332
CAM: implement basic camera functions with a blank camera
9 years ago
bunnei
22ad9094e6
config: Add option for specifying screen resolution scale factor.
9 years ago
bunnei
02b4b2ed6e
config: SDL: Move background color setting to correct section.
9 years ago
wwylele
bcf9d20d57
Frontend: emulate motion sensor
9 years ago
MerryMage
64f98f4d0f
core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
9 years ago
bunnei
5ac5cbeab7
Address clang-format issues.
9 years ago
bunnei
232ef55c1a
core: Consolidate core and system state, remove system module & cleanups.
9 years ago
bunnei
198b6c9bdd
core: Consolidate top-level system state into a singleton.
9 years ago
freiro
b7b2627b37
Modularized Qt and SDL file copying
Now cmake relies on two submodules to copy the libraries in the proper folders
9 years ago
wwylele
84e78790ab
Config: auto-select region and language
9 years ago
emmauss
c4e4fa53d9
Implement Frame rate limiter ( #2223 )
* implement frame limiter
* fixes
9 years ago
Jannik Vogel
d2c39bdb29
Unify Windows ICON resource name
9 years ago
Jannik Vogel
45d941d62e
Support mingw cross-compile
9 years ago
Subv
d171409f29
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
9 years ago
Emmanuel Gil Peyrot
0820c99462
GPU: Remove the broken frame_skip option.
Fixes #1960 .
9 years ago
Subv
1323ab2f5f
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).
This allows Home Menu to boot without modifications.
Closes #1849
9 years ago
James Rowe
d9305b0a07
Add default hotkey to swap primary screens.
Also minor style changes
9 years ago
James Rowe
2b1654ad9b
Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
10 years ago
Jan Beich
2240cb2eb0
build: add default install for DragonFly, Solaris, etc.
9 years ago
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
9 years ago
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
9 years ago
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
9 years ago
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
9 years ago
bunnei
14085ec670
core: Add configuration option for CPU JIT.
9 years ago
MerryMage
dc3f6a34f8
configure_audio: User-configuratble option to enable/disable audio stretching
9 years ago
bunnei
08ad9b36d4
config: Add a setting for graphics V-Sync.
9 years ago
bunnei
7b4dcacbb2
citra: Default to HW renderer.
9 years ago
Emmanuel Gil Peyrot
a251b323a0
SDL2: Add forgotten default config changes from 7129611e65.
10 years ago
LFsWang
f9e3824820
Fix boot_filename encode on Windows
10 years ago
bunnei
c106f71beb
New3DS: Minor style cleanup to #1520 .
10 years ago
Emmanuel Gil Peyrot
314ce5e505
CitraQt: Simplify the game list loader code
10 years ago
Emmanuel Gil Peyrot
8fc9c03126
Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
10 years ago
wwylele
416faa20d1
implement circle pad modifier
10 years ago
wwylele
03631f9b8f
Refactor input subsystem
10 years ago
Alexander Laties
0a31e373f1
fixup simple type conversions where possible
10 years ago
MerryMage
920d2cf41d
AudioCore: SDL2 Sink
10 years ago
Emmanuel Gil Peyrot
aa4d4ff23c
Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
10 years ago