Yuri Kunde Schlesner
d94a04ced7
VideoCore/Shader: Extract evaluate_condition lambda to function scope
9 years ago
Yuri Kunde Schlesner
fc3d8c77c8
VideoCore/Shader: Extract call lambda up a scope and remove unused param
9 years ago
Yuri Kunde Schlesner
4a688688b1
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
9 years ago
Yuri Kunde Schlesner
ec7b3940b0
VideoCore/Shader: Move DebugData to a separate file
9 years ago
wwylele
267f26d7df
FS: fix debug build from #2249
9 years ago
Lioncash
bec7bc3ec9
gdbstub: Remove global variable from public interface
Currently, this is only ever queried, so adding a function to check if the
server is enabled is more sensible.
If directly modifying this externally is ever desirable, it should be done
by adding a function to the interface, rather than exposing implementation
details directly.
9 years ago
Lioncash
7c1a069ab6
hid: Get rid of a double -> float truncation warning
float literals need to have the 'f' prefix.
9 years ago
Lioncash
cb4293adf1
core: Add missing #pragma once directives where applicable
9 years ago
Lioncash
8e6bf2478f
act: Fix docstring typo
These aren't the AM services.
9 years ago
MerryMage
ee1822efa9
main: Open folder when open save folder location context menu is clicked
9 years ago
MerryMage
33831718fa
game_list: Implement context menu for items in list
* Add a context menu with a "Open Save Data Location" action
9 years ago
MerryMage
af97174940
loader: Implement ReadProgramId
9 years ago
Yuri Kunde Schlesner
50a3f434a0
shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing
9 years ago
MerryMage
6e2d70a777
archive_source_sd_savedata: Add static method to get a specific save data path
9 years ago
Yuri Kunde Schlesner
415064165a
Memory: Always flush whole pages from surface cache
This prevents individual writes touching a cached page, but which don't
overlap the surface, from constantly hitting the surface cache lookup.
9 years ago
mailwl
c7a28acce4
Service/CECD: Add cecd:ndm service
9 years ago
Yuri Kunde Schlesner
66efdff1a7
VideoCore: Make profiling scope more representative
9 years ago
Yuri Kunde Schlesner
eb75205231
VideoCore: Inline IsPicaTracing
Speeds up ALBW main menu slightly (~3%)
9 years ago
Yuri Kunde Schlesner
d8fc6ee91b
VideoCore: Eliminate an unnecessary copy in the drawcall loop
9 years ago
Yuri Kunde Schlesner
8ec064951f
shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts
9 years ago
Yuri Kunde Schlesner
2d892f845c
VideoCore: Convert x64 shader JIT to use Xbyak for assembly
9 years ago
Subv
3e80a1a1c1
Fixed the codestyle to match our clang-format rules.
9 years ago
Subv
00decc1180
Fixed the codestyle to match our clang-format rules.
9 years ago
mailwl
11e9681df2
Service/ACT: move ACT services to folder
9 years ago
freiro
04e6500b5d
Modularized Qt and SDL file copying
Now cmake relies on two submodules to copy the libraries in the proper folders
9 years ago
Jeffrey Pfau
12cca651ce
Common: Fix gcc build on macOS
9 years ago
JamePeng
7af1081bb0
Minor amendment of GSP_GPU::ImportDisplayCaptureInfo code
9 years ago
Lioncash
dc6a23e0f6
time_stretch: Add missing #pragma once directive
9 years ago
mailwl
a88468d683
csnd:SND reformat source code
10 years ago
mailwl
e3828ed7fa
APT::GetStartupArgument: force clear startup argument
10 years ago
freiro
b3b35563ce
Modularization of copy_msvc_libraries cmake funct
Created a new folder in Citra's root called CMakeModules that should
contain cmake functions used by the various CMakeLists.txt.
9 years ago
Lioncash
b24112862e
citra-qt: Make constructors explicit where applicable
9 years ago
freiro
0fb7af11d3
Removed redundant Qt check and other fixes
This removes a redundant check and moves part of the code to a separate
function.
9 years ago
Lioncash
94f0a00f0e
citra-qt: Add missing #pragma once directives
9 years ago
Lioncash
2a1cf1e2ce
game_list: Make slots private functions
The new Qt event syntax allows for regular member functions to be used in
connect(), so explicitly indicating slots isn't necessary.
9 years ago
Lioncash
c22f539978
game_list: Make the constructor explicit
9 years ago
Lioncash
ada0edd082
game_list: Make the AddEntry argument a const reference
appendRow takes a QList by const reference, so it doesn't need to be
modifiable.
9 years ago
Lioncash
da804ef0ff
game_list: Replace 0 literals with nullptr
9 years ago
Lioncash
f5636c45fb
game_list: Use QT5's new event connection syntax
Makes for more compact code in most places.
9 years ago
Lioncash
bd25e19ee8
game_list: Pass the parent constructor argument to the QWidget base class
If the control was ever passed an explicit parent, a potential memory leak
would happen, as the game list wouldn't be freed.
However, in our case, the game list was placed within a layout, which
automatically performs reparenting, avoiding this issue.
9 years ago
freiro
3600ce8ff2
[MSVC] Copy SDL2.dll to build folder
CMake now copies SDL2.dll when compiling citra with citra-qt as a target
on MSVC.
9 years ago
Lioncash
e221b00122
graphics_cmdlists: Get rid of variable shadowing
10 years ago
Emmanuel Gil Peyrot
01e0d578d3
Core: Add a forgotten #include <cstring> for memcpy.
10 years ago
Lioncash
a1f25eb04a
graphics_cmdlists: Get rid of an unused variable
10 years ago
Lioncash
520b6a7ae4
graphics_cmdlists: Make LoadTexture and TextureInfoWidget src arguments const
10 years ago
Lioncash
95adb797c5
graphics_cmdlists: Make LoadImage internally linked
Puts the TextureInfoWidget definition in the anonymous namespace as well,
as it's only used in the translation unit as well.
10 years ago
Lioncash
b0ebdfae34
Add all services to the Service namespace
Previously there was a split where some of the services were in the
Service namespace and others were not.
10 years ago
MerryMage
0713074841
configure_input: Modernize and cleanup input configuration tab
* Removed use of raw QTimer* pointer.
* Update to use type-safe QObject::connect.
* getKeyName can be a static local function.
* Prefer to use function arguments instead of member variables.
* Store Qt::Key instead of converting string back into keycode.
10 years ago
Subv
7066deff78
Properly remove a thread from its wait_objects' waitlist when it is awoken by a timeout.
10 years ago
MerryMage
b5cfe1d2f4
audio_core: SelectSink should default to auto if sink_id is invalid
10 years ago