Lioncash
1ad73a6011
video_core/ast: Unindent most of IsFullyDecompiled() by one level
6 years ago
Lioncash
2d2dd7bf7b
video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
Allows the function to be non-allocating in terms of the output string.
6 years ago
Lioncash
b1178c30cf
video_core/ast: Eliminate variable shadowing warnings
6 years ago
Lioncash
d599c3c74b
video_core/ast: Replace std::string with a constexpr std::string_view
Same behavior, but without the need to heap allocate
6 years ago
Lioncash
7d18851449
video_core/ast: Default the move constructor and assignment operator
This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
6 years ago
Lioncash
4d48fc529a
video_core/{ast, expr}: Organize forward declaration
Keeps them alphabetically sorted for readability.
6 years ago
Lioncash
844d714085
video_core/expr: Supply operator!= along with operator==
Provides logical symmetry to the interface.
6 years ago
Lioncash
e53a34ecf6
video_core/{ast, expr}: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements.
6 years ago
Lioncash
2d86bd6d08
video_core/ast: Supply const accessors for data where applicable
Provides const equivalents of data accessors for use within const
contexts.
6 years ago
ReinUsesLisp
521b03ddb4
maxwell_3d: Add dirty flags for depth bounds values
This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
6 years ago
Fernando Sahmkow
986adabde5
GL_Renderer: Remove lefting snippet.
6 years ago
Fernando Sahmkow
0775dffe14
Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
6 years ago
Fernando Sahmkow
ded3d555e1
Core: Wait for GPU to be idle before shutting down.
6 years ago
Fernando Sahmkow
d9b035cc31
Nvdrv: Do framelimiting only in the CPU Thread
6 years ago
Fernando Sahmkow
1df31e4b65
GPU_Async: Correct fences, display events and more.
This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
6 years ago
Fernando Sahmkow
3fd1a9707d
Texture_Cache: Blit Deduction corrections and simplifications.
6 years ago
Fernando Sahmkow
a909bf7263
TextureCache: Add the ability to deduce if two textures are depth on blit.
6 years ago
Fernando Sahmkow
4de60d6a41
Shader_ir: Address feedback
6 years ago
Fernando Sahmkow
97f8352efe
Shader_Ir: Address Feedback and clang format.
6 years ago
Fernando Sahmkow
40dc82911f
vk_shader_decompiler: Correct Branches inside conditionals.
6 years ago
Fernando Sahmkow
073ccf8def
vk_shader_decompiler: Clean code and be const correct.
6 years ago
Fernando Sahmkow
8561edf839
Shader_IR: clean up AST handling and add documentation.
6 years ago
Fernando Sahmkow
e9f4340b88
Shader_IR: Correct OutwardMoves for Ifs
6 years ago
Fernando Sahmkow
c5d2245b54
vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
6 years ago
Fernando Sahmkow
8cd340c636
gl_shader_decompiler: Refactor and address feedback.
6 years ago
Fernando Sahmkow
6389d468ff
Shader_IR: corrections and clang-format
6 years ago
Fernando Sahmkow
bd5969e086
vk_shader_compiler: Correct SPIR-V AST Decompiling
6 years ago
Fernando Sahmkow
9e8c57f049
Shader_IR: allow else derivation to be optional.
6 years ago
Fernando Sahmkow
8d882ef69a
vk_shader_compiler: Implement the decompiler in SPIR-V
6 years ago
Fernando Sahmkow
7e08fad2d4
Shader_IR: mark labels as unused for partial decompile.
6 years ago
Fernando Sahmkow
7b55e1c0b1
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
7 years ago
Fernando Sahmkow
5d3c5df7f4
gl_shader_decompiler: Implement AST decompiling
7 years ago
Fernando Sahmkow
f1ed22419c
shader_ir: Declare Manager and pass it to appropiate programs.
7 years ago
Fernando Sahmkow
9f61500df1
shader_ir: Corrections to outward movements and misc stuffs
7 years ago
Fernando Sahmkow
9581919b87
shader_ir: Add basic goto elimination
7 years ago
Fernando Sahmkow
a3d04b45a9
shader_ir: Initial Decompile Setup
7 years ago
ReinUsesLisp
1b0470b913
gl_rasterizer: Fix polygon offset units
For some reason hardware divides polygon offset units by two. This is
visible since drivers multiply the application requested polygon offset
by two.
6 years ago
ReinUsesLisp
6b66665ad2
gl_shader_decompiler: Add tailing return for HUnpack2
6 years ago
ReinUsesLisp
3673f32b82
gl_shader_decompiler: Fix clang build issues
6 years ago
Fernando Sahmkow
d53d764965
Maxwell3D: Corrections and refactors to MME instance refactor
6 years ago
FearlessTobi
97f509e9d4
Fix clang-format
6 years ago
FearlessTobi
4c1c09c8d8
fermi_2d: Lower surface copy log severity to DEBUG
6 years ago
FearlessTobi
99b280bbf7
video_core: Implement RGBX16F PixelFormat
6 years ago
ReinUsesLisp
79a7463f4c
gl_shader_decompiler: Use uint for images and fix SUATOM
In the process remove implementation of SUATOM.MIN and SUATOM.MAX as
these require a distinction between U32 and S32. These have to be
implemented with imageCompSwap loop.
6 years ago
ReinUsesLisp
331d140bb4
shader/image: Implement SULD and remove irrelevant code
* Implement SULD as float.
* Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
6 years ago
ReinUsesLisp
dfe69a7f19
shader_bytecode: Add SULD encoding
6 years ago
Fernando Sahmkow
f02b9d37f0
Shader_IR: ICMP corrections and fixes
6 years ago
David Marcec
5bcd512c3c
Mark DrawArrays as LOG_TRACE
There's no reason to clog logs with DrawArray.
6 years ago
Fernando Sahmkow
5034835feb
Rasterizer: Correct introduced bug where a conditional render wouldn't stop a draw call from executing
6 years ago
Fernando Sahmkow
01b8a78a8a
Shader_IR: Implement ICMP.
6 years ago