lizzie
5bc28ca831
[solaris] port to solaris
9 months ago
Kelebek1
b490e69020
Have GetActiveChannelCount return the system channels instead of host device channels
2 years ago
Liam
c0e37fa65f
audio_core: ignore renderer wait when stream is paused
2 years ago
Kelebek1
5c4e9a276f
Pre-test opening a stream for audio backends, fall back to null if not suitable.
3 years ago
lat9nq
be5eee647e
yuzu-sdl,audio_core: Remove antiquated warning ignore
Issue was fixed a long time ago, both by SDL2 and in yuzu by including
SDL2 as a system library.
3 years ago
Billy Laws
1794a33c52
audio_core: No longer stall when sink queue is full
Now the audout and audren update rates are tied to the sink status stalling is no longer necessary.
3 years ago
lat9nq
87b2c9f144
sdl2_sink: Inline variable init into if condition
Co-authored-by: Mai <mathew1800@gmail.com>
4 years ago
lat9nq
8e23f79384
sdl2_sink: Distinguish between capture and non-capture device names
The function prototype appears to care whether we are loading capture
devices or not, and SDL_GetAudioDeviceName has a parameter to use it,
but for some reason it isn't.
This puts `capture` where it goes.
4 years ago
lat9nq
4e968241f6
sdl2_sink: Check for null string when loading SDL audio devices
Attempting to place a null string into a vector of strings causes an
error that closes the application.
Don't.
4 years ago
Kelebek1
8351d39dd0
Choose the SDL audio backend when Cubeb reports too high of a latency
4 years ago
Kelebek1
c6d4071162
Remove pause callbacks from coretiming
4 years ago
Kelebek1
c3e3874d8d
Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads.
4 years ago
Kelebek1
be1f5f1d9f
Project Andio
4 years ago