23 Commits (58fec43768c837c63453e87df8f337a2d139324a)

Author SHA1 Message Date
Billy Laws 58fec43768 Run clang-format 3 years ago
Billy Laws 3f0985c7b0 shader_recompiler: SPIRV: Only enable int64 feature when supported 3 years ago
Billy Laws bbfad79c89 Vulkan: Add a workaround for input_position on Adreno drivers 3 years ago
Fernando Sahmkow a0c697124c Video_core: Address feedback 3 years ago
Fernando Sahmkow aad0cbf024 MacroHLE: Add HLE replacement for base vertex and base instance. 3 years ago
Liam 77b0d01639 spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId 3 years ago
Liam 0d033e6b45 spirv_emit_context: add missing flat decoration 3 years ago
FengChen 60e0d4a177 shader: Implement miss attribute layer 3 years ago
FengChen a4472b5526 video_core: Fix few issues in Tess stage 3 years ago
FengChen 9a95c7fa14 video_core: Generate mipmap texture by drawing 3 years ago
FengChen b2a6dde438 video_code: support rectangle texture 3 years ago
Kelebek1 f580946b0d Add missed shader defines. Fixes Xenoblade Chronicles 3 booting with Vulkan. 3 years ago
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX 4 years ago
Liam a45baa0e78 shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-V 4 years ago
Billy Laws dd862dff66 Include <bit> header when std::count{r,l}_zero is used 4 years ago
ameerj 574a2c4b77 shader_recompiler: Reduce unused includes 4 years ago
Liam 3009d0bd7d Address review comments 4 years ago
Liam e228a40db8 shader_recompiler: Use functions for indirect const buffer accesses 4 years ago
v1993 a943600019
shader_recompiler: fix potential OOB access 4 years ago
vonchenplus 6ebc972c2b Remove spirv handle legacy related code 4 years ago
ameerj f32b2bcd20 shader_recompiler: Adjust emit_context includes 4 years ago
ameerj 5286a7bc4c shader_recompiler: Rename backend emit_context files 4 years ago
ameerj 618de4e787 vulkan: Fix rescaling push constant usage 4 years ago
ReinUsesLisp e66d5b88a6 shader: Properly scale image reads and add GL SPIR-V support 4 years ago
ReinUsesLisp 656adee630 spirv: Implement rescaling patching 4 years ago
Feng Chen f2a4204245 Simply legacy attribute implement 4 years ago
vonchenplus 49f9a44235 Support gl_FogFragCoord attribute 4 years ago
vonchenplus 36c21ff6cb Support gl_BackSecondaryColor attribute 4 years ago
vonchenplus 92bebecf46 Support gl_FrontSecondaryColor attribute 4 years ago
vonchenplus b04c7b6343 Support gl_BackColor attribute 4 years ago
Feng Chen b1e655f898 Detail adjustment 4 years ago
Feng Chen bbc1800c1b Detail adjustment 4 years ago
Feng Chen e5ca733722 Re-implement get unused location 4 years ago
Feng Chen 9cdf2383e9 Move attribute related definitions to spirv anonymous namespace 4 years ago
Feng Chen 1de9e4e121 Dynamic get unused location 4 years ago
Feng Chen d994466a08 Implement intput and output fixed fnc textures 4 years ago
Feng Chen a7bbaa4897 Rename parameters 4 years ago
Feng Chen cf26f375ff Fix create GraphicsPipelines crash 4 years ago
Feng Chen 1e2a89d306 Add input/output location 4 years ago
Feng Chen 73b11f390e Add colorfront and txtcoord support 4 years ago
ameerj 11f04f1022 shader: Ignore global memory ops on devices lacking int64 support 5 years ago
lat9nq 2e5af95541 shader: GCC fmt 8.0.0 fixes 5 years ago
ReinUsesLisp 5b2b0634a1 spirv: Fix code emission when descriptor aliasing is unsupported 5 years ago
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 years ago
ReinUsesLisp 59fead3a47 spirv: Properly handle devices without int8 and int16 5 years ago
ReinUsesLisp b5e78607ad spirv: Handle small storage buffer loads on devices with no support 5 years ago
ReinUsesLisp 374eeda1a3 shader: Properly manage attributes not written from previous stages 5 years ago
ReinUsesLisp adc43297c5 spirv: Fix output generics with components 5 years ago
ReinUsesLisp 916ca74324 opengl: Declare fragment outputs even if they are not used 5 years ago
ReinUsesLisp 9e7b6622c2 shader: Split profile and runtime information in separate structs 5 years ago