Lioncash
57ffada746
alignment: Resolve allocator construction issues on debug
This was related to the source allocator being passed into the
constructor potentially having a different type than allocator being
constructed.
We simply need to provide a constructor to handle this case.
This resolves issues related to the allocator causing debug builds on
MSVC to fail.
6 years ago
Lioncash
9aafb2a277
alignment: Specify trait definitions within the allocator
Allows containers and other data structures to consider optimizations
based off of them. We satisfy all of these requirements anyways.
6 years ago
Lioncash
f883cd4f0e
video_core/control_flow: Eliminate variable shadowing warnings
6 years ago
Lioncash
25702b6256
video_core/control_flow: Eliminate pessimizing moves
These can inhibit the ability of a compiler to perform RVO.
6 years ago
Lioncash
d82b181d44
video_core/ast: Unindent most of IsFullyDecompiled() by one level
6 years ago
Lioncash
6c41d1cd7e
video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
Allows the function to be non-allocating in terms of the output string.
6 years ago
Lioncash
3c54edae24
video_core/ast: Eliminate variable shadowing warnings
6 years ago
Lioncash
5a0a9c7449
video_core/ast: Replace std::string with a constexpr std::string_view
Same behavior, but without the need to heap allocate
6 years ago
Lioncash
3a20d9734f
video_core/ast: Default the move constructor and assignment operator
This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
6 years ago
Lioncash
43503a69bf
video_core/{ast, expr}: Organize forward declaration
Keeps them alphabetically sorted for readability.
6 years ago
Lioncash
50ad745585
video_core/expr: Supply operator!= along with operator==
Provides logical symmetry to the interface.
6 years ago
Lioncash
8eb1398f8d
video_core/{ast, expr}: Use std::move where applicable
Avoids unnecessary atomic reference count increments and decrements.
6 years ago
Lioncash
8e0c80f269
video_core/ast: Supply const accessors for data where applicable
Provides const equivalents of data accessors for use within const
contexts.
6 years ago
Zach Hilman
57fe7fdec0
qt: Change titlebar formatting
6 years ago
Zach Hilman
3d4a0b94e3
common: Add additional SCM revision fields
6 years ago
ReinUsesLisp
25ee892d5e
audio/audout_u: Change formatting for old clang-format versions
6 years ago
ReinUsesLisp
e1afeec76d
yuzu/game_list_worker: Silence warnings
6 years ago
ReinUsesLisp
f297e9ff22
yuzu/game_list: Silence -Wswitch and -Wunused-variable
6 years ago
ReinUsesLisp
2b9b695fa7
yuzu/configure_service: Silence -Wswitch
6 years ago
ReinUsesLisp
e03f46fb0e
yuzu_tester: Remove unused variable
6 years ago
ReinUsesLisp
8d0b1a957e
service/nvdrv: Silence -Wswitch
6 years ago
ReinUsesLisp
5c907f85fc
service/nfp: Silence -Wunused and -Wswitch
6 years ago
ReinUsesLisp
0759df0aff
service/hid: Silence -Wunused and -Wswitch
6 years ago
ReinUsesLisp
ab6f8d8a1e
service/am: Silence -Wreorder
6 years ago
ReinUsesLisp
634c6e24b0
service/hid: Remove unused system reference
6 years ago
ReinUsesLisp
1dbd22e695
service/friend: Remove unused field
6 years ago
ReinUsesLisp
99db7d23dd
service/filesystem: Silence -Wunused-variable
6 years ago
ReinUsesLisp
8566096794
service/bcat: Silence -Wreorder and -Wunused
6 years ago
ReinUsesLisp
87e7cc2d5a
service/audio: Silence -Wunused
6 years ago
ReinUsesLisp
aacb473aa2
service/apm: Silence -Wunused and -Wreorder
6 years ago
ReinUsesLisp
f4417eab8f
common/file_util: Silence -Wswitch
6 years ago
Fernando Sahmkow
ab47a660c8
Texture_Cache: Blit Deduction corrections and simplifications.
6 years ago
Fernando Sahmkow
2036504a82
TextureCache: Add the ability to deduce if two textures are depth on blit.
6 years ago
Fernando Sahmkow
e6eae4b815
Shader_ir: Address feedback
6 years ago
Fernando Sahmkow
3c09d9abe6
Shader_Ir: Address Feedback and clang format.
6 years ago
Fernando Sahmkow
507a9c6a40
vk_shader_decompiler: Correct Branches inside conditionals.
6 years ago
Fernando Sahmkow
000ad558dd
vk_shader_decompiler: Clean code and be const correct.
6 years ago
Fernando Sahmkow
7c756baa77
Shader_IR: clean up AST handling and add documentation.
6 years ago
Fernando Sahmkow
5ea740beb5
Shader_IR: Correct OutwardMoves for Ifs
6 years ago
Fernando Sahmkow
100a4bd988
vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
6 years ago
Fernando Sahmkow
189a50bc2a
gl_shader_decompiler: Refactor and address feedback.
6 years ago
Fernando Sahmkow
b3c46d6948
Shader_IR: corrections and clang-format
6 years ago
Fernando Sahmkow
466cd52ad4
vk_shader_compiler: Correct SPIR-V AST Decompiling
6 years ago
Fernando Sahmkow
2e9a810423
Shader_IR: allow else derivation to be optional.
6 years ago
Fernando Sahmkow
ca9901867e
vk_shader_compiler: Implement the decompiler in SPIR-V
6 years ago
Fernando Sahmkow
0366c18d87
Shader_IR: mark labels as unused for partial decompile.
6 years ago
Fernando Sahmkow
47e4f6a52c
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
6 years ago
Fernando Sahmkow
38fc995f6c
gl_shader_decompiler: Implement AST decompiling
7 years ago
Fernando Sahmkow
6fdd501113
shader_ir: Declare Manager and pass it to appropiate programs.
7 years ago
Fernando Sahmkow
8be6e1c522
shader_ir: Corrections to outward movements and misc stuffs
7 years ago