19 Commits (57d8cd6c40bbadeb30e7a4792267061cbad4d446)

Author SHA1 Message Date
Kelebek1 dfb7fc8293 Fix shader dumps with nvdisasm 3 years ago
Fernando Sahmkow a045e860dd ShaderCompiler: Inline driver specific constants. 3 years ago
Fernando Sahmkow d09aa0182f MacroHLE: Final cleanup and fixes. 3 years ago
Fernando Sahmkow aad0cbf024 MacroHLE: Add HLE replacement for base vertex and base instance. 3 years ago
Feng Chen 75596c07e0
video_core: Fix SNORM texture buffer emulating error (#9001) 3 years ago
FengChen 9a95c7fa14 video_core: Generate mipmap texture by drawing 4 years ago
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX 4 years ago
Fernando Sahmkow f58ee3f15f ShaderDecompiler: Add a debug option to dump the game's shaders. 4 years ago
ameerj 41aec2773f general: Add missing copyright notices 4 years ago
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders 5 years ago
ReinUsesLisp dd860b684c shader: Implement D3D samplers 5 years ago
FernandoS27 34aba9627a shader: Implement BRX 5 years ago
ReinUsesLisp e860870dd2 shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available 5 years ago
ReinUsesLisp 17063d16a3 shader: Implement TXQ and fix FragDepth 5 years ago
ReinUsesLisp c63cf4fa2e vk_pipeline_cache: Add pipeline cache 5 years ago
ReinUsesLisp 260743f371 shader: Add partial rasterizer integration 5 years ago
ReinUsesLisp ab46371247 shader: Initial support for textures and TEX 5 years ago
ReinUsesLisp 85cce78583 shader: Primitive Vulkan integration 5 years ago
ReinUsesLisp 2d48a7b4d0 shader: Initial recompiler work 5 years ago