Morph
55362bccd9
hle/result: Declare copy/move constructor/assignment as noexcept
While we're at it, we can also declare these copy/move constructor/assignment as noexcept.
4 years ago
Morph
696c2cec31
hle/result: Add move assignment operator in ResultVal
ResultVal was missing a move assignment operator, add it.
4 years ago
Billy Laws
d53ca1dfdf
Fixup channel submit IOCTL syncpoint parameters
The current arguments worked by happenstance as games only ever submit
one syncpoint and request one fence back, if a game were to do something
other than this then the arguments would've been parsed entirely wrong.
4 years ago
ameerj
6cfd975469
settings: Remove std::chrono usage
Alleviates the dependency on chrono for all files that include settings.h
4 years ago
Fernando Sahmkow
69b1cad803
SVC: Implement svcInfo:IdleTickCount
Used by the Witcher 3
4 years ago
Feng Chen
e0d5680fc2
service/vi: Stub IHOSBinderDriver::TransactParcel GetBufferHistory ( #7184 )
4 years ago
Fernando Sahmkow
3aaf788385
NvHost/Core: Address Feedback.
4 years ago
FernandoS27
50495de641
Suspend temporally
4 years ago
FernandoS27
d265a37688
NVHost_Ctrl: Force wait if the gpu falls behind too long.
4 years ago
Morph
c7f9f19c64
KPageTable: Perform ranged invalidation when unmapping code memory
Co-Authored-By: Fernando S. <1731197+FernandoS27@users.noreply.github.com>
4 years ago
Feng Chen
bd64cc420f
applets/web: Fallback to loader to get the manual romfs if none is found
4 years ago
Morph
6bc7f27655
kernel: hle_ipc: Foward declare KAutoObject
4 years ago
Morph
52fa30ab7d
service: Reduce header include overhead
4 years ago
ameerj
7a94851e9b
nvflinger: Use jthread and stop_token for VSync thread
Avoids a destruction data race that may occur on the vsync thread
4 years ago
ameerj
ae3422e3b7
nvhost_ctrl: Refactor usage of gpu.LockSync()
This seems to only be used to protect a later gpu function call. So we can move the lock into that call instead.
4 years ago
ameerj
20a88d9d62
gpu: Migrate implementation to the cpp file
4 years ago
Morph
13f4f14223
service: am: Make use of Exit to exit the currently running application
This also moves the call to the end to ensure services are properly destructed on exit.
4 years ago
Morph
0f5f1ec430
service: Replace service event creation with ServiceContext::CreateEvent
The service context helps to manage all created events and allows us to close them upon destruction.
4 years ago
ameerj
98b3b5e0e3
common/logging: Reduce scope of fmt include
4 years ago
ameerj
f222d1e4ce
common/logging: Move Log::Entry declaration to a separate header
This reduces the load of requiring to include std::chrono in all files which include log.h
4 years ago
Morph
203d8f7f60
style: Remove extra space preceding the :: operator
4 years ago
Morph
4be0824b5f
service: bcat: Remove BoxCat BCAT implementation
The current implementation of BoxCat as it stands is non-functional due to the reliance on a server providing BCAT files.
This implementation will eventually be replaced with one that allows the use of local BCAT files dumped from a Nintendo Switch.
4 years ago
Feng Chen
38fc397b0f
Fix KShareMemory object leak
4 years ago
german77
2a13524331
service/es: Update to 13.0.0
4 years ago
german77
40a0ba8eea
service/npns: Update to 13.0.0
4 years ago
german77
108969dc60
service/vi: Update to 13.0.0
4 years ago
german77
e2a4e12057
service/am: Update to 13.0.0
4 years ago
german77
b6af532687
service/audio: Update to 13.0.0
4 years ago
german77
f444f41880
service/hid: Update to 13.0.0
4 years ago
german77
6b95545f8a
service/btdrv: Update to 13.0.0
4 years ago
german77
dccf0b7f82
service/usb: Update to 13.0.0
4 years ago
Feng Chen
974547f98f
Fix KScopedAutoObject object leak when SendSyncRequest
4 years ago
Morph
f9b3d812b2
service: bsd: Stub Read
- Used by Diablo II: Resurrected
4 years ago
Morph
498cb34b8e
service: bsd: Implement Read
- Used by Diablo II: Resurrected
4 years ago
ameerj
d7977be416
general: Update style to clang-format-12
4 years ago
Lioncash
e37bea609c
common/uuid: Add validity checking functions to interface
Given we have a function to invalidate, we should also have ones to
query the validity. Also makes the code more straightforward to read.
4 years ago
MonsterDruide1
1b67085cda
input_common/tas: Fallback to simple update
5 years ago
german77
bba1ab83d6
config: Move TAS options to it's own menu
5 years ago
MonsterDruide1
cce0d58312
core: Hacky TAS syncing & load pausing
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required.
First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`.
Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
5 years ago
lat9nq
7fc8560939
audin_u: Return a buffer event in RegisterBufferEvent
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
4 years ago
lat9nq
34c6afd6c1
audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
This also moves IAudioIn's definition to the header.
Required for Splatoon 2 LAN play.
4 years ago
Narr the Reg
77886a6134
ngct: Stub Match
Needed for Cruis'n Blast
4 years ago
Morph
65c2d00bd9
vfs: Partially implement GetFileTimeStampRaw
Gets rid of homebrew warnings using this func
4 years ago
Morph
9191db654d
FS: Mark recursive CreateDirectory as inaccurate and temporary
4 years ago
Morph
3e49eac2de
kernel: Add missing <functional> include
4 years ago
german77
a36409ff16
am: Implement GetNotificationStorageChannelEvent
4 years ago
german77
9847b58137
hid: Stub SetTouchScreenConfiguration
4 years ago
Morph
e92bc1f091
api_version: Update and add AtmosphereTargetFirmware
4 years ago
Chloe
82fca3ab45
Addressed issues
Co-authored-by: Mai M. <mathew1800@gmail.com>
4 years ago
Chloe Marcec
398b0ce799
Mark is_complete as atomic
4 years ago