ReinUsesLisp
538ddd220e
video_core/textures: Remove unused index entry in FullTextureInfo
6 years ago
ReinUsesLisp
e7bdf8b22a
textures: Fix texture buffer size calculation
7 years ago
Fernando Sahmkow
082740d34d
surface: Correct format S8Z24
7 years ago
ReinUsesLisp
b8c75a845b
maxwell_3d: Partially implement texture buffers as 1D textures
7 years ago
ReinUsesLisp
345e73f2fe
video_core: Use un-shifted block sizes to avoid integer divisions
Instead of storing all block width, height and depths in their shifted
form:
block_width = 1U << block_shift;
Store them like they are provided by the emulated hardware (their
block_shift form). This way we can avoid doing the costly
Common::AlignUp operation to align texture sizes and drop CPU integer
divisions with bitwise logic (defined in Common::AlignBits).
7 years ago
ReinUsesLisp
a89cc0bafc
maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode
7 years ago
Lioncash
fbf452ab0e
video_core/texures/texture: Remove unnecessary includes
Nothing in this header relies on common_funcs or the memory manager.
This gets rid of reliance on indirect inclusions in the OpenGL caches.
7 years ago
ReinUsesLisp
a63295a872
video_core/texture: Fix up sampler lod bias
7 years ago
ReinUsesLisp
aa59d77c3b
vk_sampler_cache: Implement a sampler cache
7 years ago
ReinUsesLisp
8ebeb9ade2
video_core/texture: Add a raw representation of TSCEntry
7 years ago
ReinUsesLisp
a0be7b3b92
gl_rasterizer: Encapsulate sampler queries into methods
7 years ago
ReinUsesLisp
b5e685b297
video_core/texture: Fix BitField size for depth_minus_one
7 years ago
ReinUsesLisp
390721a561
maxwell_3d: Allow texture handles with TIC id zero
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
7 years ago
FernandoS27
ddfbe0b58d
Implemented Tile Width Spacing
7 years ago
Rodolfo Bogado
81a9c5fe6f
fix sampler configuration, thanks to Marcos for his investigation
7 years ago
Rodolfo Bogado
e9610ec0dd
set sampler max lod, min lod, lod bias and max anisotropy
7 years ago
Rodolfo Bogado
0287b2be6d
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
7 years ago
FernandoS27
e0ca938b22
Propagate depth and depth_block on modules using decoders
7 years ago
FernandoS27
af653906d0
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
7 years ago
FernandoS27
752faff2bc
Implemented Depth Compare and Shadow Samplers
7 years ago
bunnei
f543b43fd0
gl_rasterizer_cache: Implement render to cubemap.
7 years ago
bunnei
ce8291f6c5
gl_rasterizer_cache: Track texture depth.
7 years ago
bunnei
69c45ce71c
gl_rasterizer: Implement texture border color.
8 years ago
Lioncash
bb960c8cb4
video_core: Use nested namespaces where applicable
Compresses a few namespace specifiers to be more compact.
8 years ago
Subv
47629c89a8
GPU: Support changing the texture swizzles for Maxwell textures.
8 years ago
greggameplayer
220d4672df
add all the known TextureFormat ( #474 )
8 years ago
Subv
7ddc872b52
GPU: Implemented the A1B5G5R5 texture format (0x14)
8 years ago
Subv
c079cf4eec
GPU: Implement the A2BGR10 texture format.
8 years ago
Subv
2985056340
GPU: Implemented the B5G6R5 format.
8 years ago
Subv
6b63aaa5b4
GPU: Allow using a configurable block height when unswizzling textures.
8 years ago
Subv
db5f2bfa7e
GPU/TIC: Added the pitch and block height fields to the TIC structure.
8 years ago
bunnei
9df8e924fb
texture: Add missing formats.
8 years ago
Subv
dcc27d6dc1
GPU: Assert when finding a texture with a format type other than UNORM.
8 years ago
Subv
ad1810e895
Textures: Added a helper function to know if a texture is blocklinear or pitch.
8 years ago
Subv
56e2013c1f
GPU: Added the TSC structure. It contains information about the sampler.
8 years ago
Subv
6afe9e0105
GPU: Added more fields to the TIC structure.
8 years ago
Subv
1b8d798835
GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
8 years ago
Subv
71ebc3e90d
GPU: Preliminary work for texture decoding.
8 years ago