62 Commits (51eb1f4aab8ed8ef2cbaf8347e616c3d7120a339)

Author SHA1 Message Date
Liam 292cc68b75 video_core: Integrate SMAA 3 years ago
FengChen b8b37d6900 video_core: Modify astc texture decode error fill value 4 years ago
Andrea Pappacoda 6a2efdda2f chore: make yuzu REUSE compliant 4 years ago
Andrea Pappacoda b2eb103829 chore: add missing SPDX tags 4 years ago
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX 4 years ago
Liam 1027ffa911 OpenGL: fix S8D24 to ABGR8 conversions 4 years ago
Liam 9277c9c297 Address review comments 4 years ago
Liam aea505f83d Vulkan: convert S8D24 <-> ABGR8 4 years ago
ameerj 09dc136a39 astc_decoder: Combine FastReplicate functions to work around new NV driver bug 4 years ago
Fernando Sahmkow dc87895c22 Texture Cache: Correct conversion shaders. 4 years ago
Fernando Sahmkow 09a236dbbf TextureCache: Simplify blitting of D24S8 formats and fix bugs. 4 years ago
Fernando Sahmkow 5b92772fe6 HostShaders: Fix D24S8 convertion shaders. 4 years ago
Fernando Sahmkow 1bd224dda0 TextureCache: Assure full conversions on depth/stencil write shaders. 4 years ago
Fernando Sahmkow df1eabfc53 TextureCache: Add R16G16 to D24S8 converter. 4 years ago
Fernando Sahmkow 4241b9e26c TextureCache: Add B10G11R11 to D24S8 converter. 4 years ago
Fernando Sahmkow 5e58fd30b6 TextureCache: Implement additional D24S8 convertions. 4 years ago
Fernando Sahmkow a21d1447ab Vulkan: implement D24S8 <-> RGBA8 convertions. 4 years ago
FernandoS27 9ba0a1e022 HostShader: fix Gaussian filter. 5 years ago
ameerj 9db1c7f6c9 host_shaders: Misc copyright/style changes 5 years ago
Marshall Mohror c2f855fb98 Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan 5 years ago
Fernando Sahmkow 59680838a9 HostShader: Fix gaussian and add attribution. 5 years ago
FernandoS27 0a3e7c6f14 Vulkan: Implement FXAA 5 years ago
Marshall Mohror be286aaa66 OpenGL: Implement FXAA 5 years ago
FernandoS27 f54d6dee54 VideoCore: Add gaussian filtering. 5 years ago
Marshall Mohror 887480c513 Update scaleforce to use FP16 5 years ago
Marshall Mohror 2173534da5 vulkan: Implement FidelityFX Super Resolution 5 years ago
ameerj 8539edc252 Renderers: Unify post processing filter shaders 5 years ago
Fernando Sahmkow bca25d2a0f Renderer: Implement Bicubic and ScaleForce filters. 5 years ago
ameerj 933b5dff61 host_shaders: Remove opengl_copy_bgra.comp 5 years ago
ameerj bfb2325618 astc_decoder: Reduce workgroup size 5 years ago
ameerj 2ff4eb5def astc_decoder: Compute offset swizzles in-shader 5 years ago
ameerj 59ff9e51f2 astc_decoder: Make use of uvec4 for payload data 5 years ago
ameerj 8f9c7a4ba2 astc_decoder: Simplify Select2DPartition 5 years ago
ameerj 958ede1ed9 astc_decoder: Optimize the use EncodingData 5 years ago
ameerj 79621cca95 astc_decoder.comp: Remove unnecessary LUT SSBOs 5 years ago
ameerj fe7d3006f5 astc: Various robustness enhancements for the gpu decoder 5 years ago
ameerj 13b046aae1 astc_decoder: Fix LDR CEM1 endpoint calculation 5 years ago
lat9nq c902147d82 cmake: Fix find_program usage for 3.15 5 years ago
ameerj e0977af861 astc_decoder: Refactor for style and more efficient memory use 5 years ago
Rodrigo Locatti bca641cf8a astc_decoder: Reimplement Layers 5 years ago
ameerj 1a1076f154 astc_decoder: Fix out of bounds memory access 5 years ago
ameerj cac341dbc7 renderer_vulkan: Accelerate ASTC decoding 5 years ago
ameerj bdec905c4a host_shaders: Modify shader cmake integration to allow for larger shaders 5 years ago
ameerj 113734e488 renderer_opengl: Accelerate ASTC texture decoding with a compute shader 5 years ago
ameerj 594860b216 renderer_opengl: Swizzle BGR textures on copy 5 years ago
ReinUsesLisp 2dfce2fca6 video_core: Reimplement the buffer cache 5 years ago
lat9nq 255834538c video_core: host_shaders: Don't pass --quiet to glslangValidator if unavailable 5 years ago
ReinUsesLisp 459be8c220 host_shaders/cmake: Pass --quiet to glslang to keep it quiet 5 years ago
ReinUsesLisp b8bc5d95af host_shaders: Add Vulkan assembler compute shaders 5 years ago
ReinUsesLisp 82723df129 host_shaders: Add helper to blit depth stencil fragment shader 5 years ago