Tree:
51512d01d8
3096/hle/bufferc
3096/qcom/clamp
3096/spirv/warp
3096/vk/drain_pending_build
3096/vk/pipeline_compilation
Kernel
android/fix-gpu-driver-fetcher
android6
atomicops-mxwell
audio-fix
civa
descriptor
descriptor_pool_opt
descriptor_set
disable-vap
discfix
display-modified-settings-first
dmnt2
dynarm7345
dynarmic-coproc
dynarmic-docs-move-inline
dynarmic-ppc64
eden-orbis-ps4
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feature/dmnt
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fix/discord-rpc
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flatopsfixes23485
fs_external_dlcupdates
interval-zero
jarrod-leaks-fix
kjsdfndkfn-2834
lanobu
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mutliplayer-filter-better1
n64
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1 Commits (51512d01d8e956b2afada91e51dfd7c0a6444ad6)
| Author | SHA1 | Message | Date |
|---|---|---|---|
|
|
51512d01d8 |
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to be in yuzu's user directory to stop commonly distributed malware from deleting our driver shader cache. And by setting __GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader cache size. This has only been implemented on Windows, mostly because previous tests didn't seem to work on Linux. Disable the precompiled cache on Nvidia's driver. There's no need to hide information the driver already has in its own cache. |
5 years ago |