2872 Commits (4cc4d315f00df1c1447b7a5ba3404d3c2000f98c)

Author SHA1 Message Date
Liam 175157665f qt: fix uninitialized memory usage 3 years ago
german77 81cfe514ab yuzu: Automatically refresh device list 3 years ago
Liam 671216b8a6 qt: exit properly on guest-initiated close 3 years ago
Liam 7934914a03 qt: use main window as close overlay parent 3 years ago
Liam 1eb9cb8ec3 qt: continue event loop during game close 3 years ago
Morph 08c6b65cf3 overlay_dialog: Avoid starting the input thread if non-interactive 3 years ago
Morph 0f67f22a6f overlay_dialog: Hide button dialog box when both buttons are hidden 3 years ago
Marco Rubin ded2aae24f Use execlp instead of execl to avoid failure 3 years ago
german77 a96b380b09 yuzu: Remember last selected directory 3 years ago
german77 7510f5971a bootmanager: Use proper camera size 3 years ago
german77 ae453f0626 bootmanager: Encapsulate all QCamera code 3 years ago
german77 784d60966f yuzu: fix device name setting 3 years ago
Liam 3e167c3e5a qt: use _exit instead of exit on SIGINT 3 years ago
Liam c11dff8639 EmuThread: refactor 3 years ago
Liam af59f5824b qt: avoid setting WA_DontCreateNativeAncestors on all platforms 3 years ago
ameerj 2d9fc5d05b camera: Use pre-allocated vector for camera data 3 years ago
Liam d0f8fff4e2 qt: handle wayland-egl platform name 3 years ago
Chloe Marcec 27a7d5a11a Set: Allow setting device nickname 3 years ago
lat9nq 0f3c2b69b0 main: Address review feedback 4 years ago
lat9nq 9af19c9b5e yuzu qt: Create shortcuts on Linux 5 years ago
Alexander Orzechowski 9e0510f77d gl_device: Use a more robust way to use strict context mode 3 years ago
Alexander Orzechowski cc07198519 OpenGL: Check for threading support 3 years ago
Alexander Orzechowski 976141ddcf wayland: Always use exclusive fullscreen 3 years ago
Alexander Orzechowski 81602792e8 RenderWidget: Set WA_DontCreateNativeAncestors 3 years ago
Liam 2c6460d168 renderer_opengl: refactor context acquire 3 years ago
Liam e9f112183b emu_thread: properly force shutdown for unresponsive guest programs 3 years ago
Gus Caplan 786ec95e5d let games gracefully exit 4 years ago
Narr the Reg d68ca768b5 yuzu: Make unlimited frame rate non persistent between game boots 3 years ago
Liam e4f8dbb3d4 cmake: make OpenGL loader optional 3 years ago
Liam 292cc68b75 video_core: Integrate SMAA 3 years ago
Lioncash 1ad43e68da configure_graphics: Make SPIRV backend string translatable 3 years ago
Alexandre Bouvier 75f9183846 cmake: use sdl2 imported target 3 years ago
Lioncash a3e4ad2cf5 applets/controller: Use aliases for callbacks 3 years ago
Lioncash 038b746678 applets/error: Use aliases for callbacks 3 years ago
Lioncash 259307a152 applets/profile_select: Use aliases for callbacks 3 years ago
Lioncash 5012cd2057 applets/web_browser: Use aliases for callbacks 3 years ago
Lioncash 047c256fe4 applets/software_keyboard: Use aliases for callbacks 3 years ago
Lioncash 7a349e99ee emulated_controller: Remove unused parameter in GetMappedDevices() 3 years ago
Alexandre Bouvier 325a016cd2 cmake: prefer system libraries 3 years ago
Liam dfc09df118 core: add option to break on unmapped access 3 years ago
ameerj fb155dbffc CMake: Consolidate common PCH headers 3 years ago
ameerj bbf3e7f313 CMake: Use precompiled headers 3 years ago
lat9nq 868c5ca1cb CMake: Directly link to SDL2-static when appropriate 3 years ago
Liam acc4a150ef video_core: add null backend 3 years ago
ameerj 76a58e741a configure_input_player: Fix profile saving when using handheld controller type 3 years ago
ameerj 736a034af8 config: Custom profile detection fixes 3 years ago
ameerj 8a1c99d57b configure_input_per_game: Allow configuring all 8 players 3 years ago
Lioncash 72cfd9cb9b yuzu/main: Merge variable declaration into ifdef 3 years ago
Liam 0a077cb467 Vulkan: update initialization 3 years ago
german77 cddbfe5e67 input_common: Pump sdl events from main thread 3 years ago