4553 Commits (46c4b88e367b33677809872ab8d8ab7e0ac2d083)

Author SHA1 Message Date
ReinUsesLisp cea9fdab2e renderer_vulkan/wrapper: Add fence handle 6 years ago
ReinUsesLisp 00c88c7d6d renderer_vulkan/wrapper: Add device memory handle 6 years ago
ReinUsesLisp e84b3a9f71 renderer_vulkan/wrapper: Add pool handles 6 years ago
ReinUsesLisp 2ed17b8c92 renderer_vulkan/wrapper: Add buffer and image handles 6 years ago
ReinUsesLisp 01bf15ce40 renderer_vulkan/wrapper: Add queue handle 6 years ago
ReinUsesLisp 467a8c3285 renderer_vulkan/wrapper: Add instance handle 6 years ago
ReinUsesLisp 89f68281ff gl_rasterizer: Mark cleared textures as dirty 6 years ago
Nguyen Dac Nam e0add44428 clang-format 6 years ago
Nguyen Dac Nam 455a771f6c shader_decode: fix by suggestion 6 years ago
namkazy 5961fe334c clang-format 6 years ago
namkazy 39880b6fcb gl_decompiler: min/max op not implement yet 6 years ago
namkazy fd7fb7c1b7 shader_decode: ATOM/ATOMS: add function to avoid code repetition 6 years ago
namkazy 3a65713029 shader_decode: merge GlobalAtomicOp to AtomicOp 6 years ago
Nguyen Dac Nam 3809c15721 shader_decode: implement ATOM operation for S32 and U32 6 years ago
namkazy 93a5b51a1f clang-format 6 years ago
Nguyen Dac Nam e57c348d6e shader_decode: implement ATOMS instr partial. 6 years ago
Nguyen Dac Nam 2095823163 vk_decompiler: add atomic op and handler function. 6 years ago
Nguyen Dac Nam f3880c13fa gl_decompiler: add atomic op 6 years ago
Nguyen Dac Nam cf457eafff shader: node - update correct comment 6 years ago
Nguyen Dac Nam 407064c658 shader_decode: add Atomic op for common usage 6 years ago
ReinUsesLisp 1f7c51a57b shader_bytecode: Fix I2I_IMM encoding 6 years ago
ReinUsesLisp 3a42c2f3d5 renderer_vulkan/wrapper: Address feedback 6 years ago
ReinUsesLisp 74b1f71109 shader/lea: Simplify generated LEA code 6 years ago
ReinUsesLisp fda10c4b0b shader/lea: Fix op_a and op_b usages 6 years ago
ReinUsesLisp ca9309bc07 shader/lea: Remove const and use move when possible 6 years ago
ReinUsesLisp f606c9cf1e renderer_vulkan/wrapper: Add owning handles 6 years ago
ReinUsesLisp 7eaae70c4b renderer_vulkan/wrapper: Add pool allocations owning templated class 6 years ago
ReinUsesLisp 4ef176e737 renderer_vulkan/wrapper: Add owning handle templated class 6 years ago
ReinUsesLisp f4281513d9 renderer_vulkan/wrapper: Add destroy and free overload set 6 years ago
ReinUsesLisp 17a033ce78 renderer_vulkan/wrapper: Add dispatch table and loaders 6 years ago
ReinUsesLisp d1edc121e1 renderer_vulkan/wrapper: Add exception class 6 years ago
ReinUsesLisp a12fd8f995 renderer_vulkan/wrapper: Add ToString function for VkResult 6 years ago
ReinUsesLisp 2cad825ec7 renderer_vulkan/wrapper: Add Vulakn wrapper and a span helper 6 years ago
ReinUsesLisp 8993217f01 engines/const_buffer_engine_interface: Store image format type 6 years ago
Dan b41d1895d7 maxwell_to_vk: implement signedscaled vertex formats 6 years ago
James Rowe c935a1a475 Address review and fix broken yuzu-tester build 6 years ago
ReinUsesLisp 82d53d445a shader/conversion: Fix F2F rounding operations with different sizes 6 years ago
ReinUsesLisp 6df25c4b2e gl_rasterizer: Update stencil test regardless of it being disabled 6 years ago
ReinUsesLisp 90b050f9f4 gl_rasterizer: Synchronize stencil testing on clears 6 years ago
James Rowe b37d69e5e1 Frontend/GPU: Refactor context management 6 years ago
makigumo 4a1a5ea61e xmad: fix clang build error 6 years ago
namkazy fa1b60cc8c apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs) 6 years ago
namkazy 51e13ff50c maxwell_3d: change declaration order 6 years ago
namkazy 30112fcb3c maxwell_3d: init shadow_state 6 years ago
ReinUsesLisp e800c76c4b gl_rasterizer: Use transformed viewport for depth ranges 6 years ago
namkazy e89c5935f4 maxwell_3d: this seem more correct. 6 years ago
namkazy 854fb1ed2b maxwell_3d: update comments for shadow ram usage 6 years ago
Nguyen Dac Nam 03a6cfea40 marco_interpreter: write hw value when shadow ram requested 6 years ago
Nguyen Dac Nam 771d117869 maxwell_3d: track shadow ram ctrl and hw reg value 6 years ago
Nguyen Dac Nam f2d9dacfed maxwell_3d: implement MME shadow RAM 6 years ago