12485 Commits (453d7419d92fc089c8a3c55e1c9ac344ebd161b3)

Author SHA1 Message Date
ReinUsesLisp 453d7419d9 gl_shader_cache: Use CompileDepth::FullDecompile on GLSL 6 years ago
ReinUsesLisp 76615b9f34 gl_rasterizer: Implement line widths and smooth lines 6 years ago
ReinUsesLisp 05cf270836 gl_shader_decompiler: Implement merges with bitfieldInsert 6 years ago
ReinUsesLisp 75eb953575 gl_shader_decompiler: Improve generated code in HMergeH* 6 years ago
ReinUsesLisp 76f178ba6e shader/video: Partially implement VMNMX 6 years ago
ReinUsesLisp a7baf6fee4 video_core: Add MSAA registers in 3D engine and TIC 6 years ago
ReinUsesLisp 94b0e2e5da texture_cache: Remove preserve_contents 6 years ago
ReinUsesLisp 2905142f47 renderer_vulkan: Drop Vulkan-Hpp 6 years ago
Fernando Sahmkow 486a42c45a Buffer queue: Correct behavior of free buffer. 6 years ago
ReinUsesLisp 8c0ba9c6fe service/vi: Partially implement BufferQueue disconnect 6 years ago
ReinUsesLisp a87b16da9a shader/texture: Remove type mismatches management from shader decoder 6 years ago
ReinUsesLisp 6bf5d2b011 astc: Hard code bit depth changes to 8 and use fast replicate 6 years ago
ReinUsesLisp bd2c1ab8a0 astc: Use boost's static_vector to avoid heap allocations 6 years ago
ReinUsesLisp 5de130beea astc: Implement a fast precompiled alternative for Replicate 6 years ago
ReinUsesLisp 6b4d4473be astc: Move Replicate to a constexpr LUT when possible 6 years ago
ReinUsesLisp d22a689250 astc: Make InputBitStream constexpr 6 years ago
ReinUsesLisp 0efc230381 astc: OutputBitStream style changes and make it constexpr 6 years ago
ReinUsesLisp 6c8f9f40d7 gl_texture_cache: Attach view instead of base texture for layered attachments 6 years ago
Fernando Sahmkow 7cd6daf115 VkRasterizer: Eliminate Legacy code. 6 years ago
Fernando Sahmkow 1c18dc6577 Memory: Correct GCC errors. 6 years ago
Fernando Sahmkow 913f42a3a7 Memory: Address Feedback. 6 years ago
Fernando Sahmkow e00d992848 GPUMemoryManager: Improve safety of memory reads. 6 years ago
Kewlan 848d619aec Place SL and SR in the right most column. 6 years ago
ReinUsesLisp c6ea0d010b qt/bootmanager: Remove unnecessary glBindFramebuffer 6 years ago
ReinUsesLisp a209d464f9 video_core/textures: Move GetMaxAnisotropy to cpp file 6 years ago
ReinUsesLisp d7db088180 video_core/texture: Use a LUT to convert sRGB texture borders 6 years ago
SilverBeamx 863f7385dc Addressed feedback: switched to snake case and fixed clang-format errors 6 years ago
SilverBeamx 6b512d78c9 Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format 6 years ago
ReinUsesLisp bf1d66b7c0 yuzu: Drop SDL2 and Qt frontend Vulkan requirements 6 years ago
Nguyen Dac Nam 935648ffa9
address nit. 6 years ago
ReinUsesLisp bc1b4b85b0 renderer_vulkan: Query device names from the backend 6 years ago
ReinUsesLisp 7104e01bb3 common/dynamic_library: Import and adapt helper from Dolphin 6 years ago
ReinUsesLisp da706cad25 shader/conversion: Implement I2I sign extension, saturation and selection 6 years ago
Nguyen Dac Nam bf1174c114
Apply suggestions from code review 6 years ago
enler 27f122c48c
file_sys: fix LayeredFS error when loading some games made with… (#3602) 6 years ago
Fernando Sahmkow f9d5718c4b Clang Format. 6 years ago
Fernando Sahmkow ea535d9470 Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 6 years ago
Fernando Sahmkow 3dd5c07454 Query Cache: Use VAddr instead of physical memory for adressing. 6 years ago
Fernando Sahmkow 7fcd0fee6d Buffer Cache: Use vAddr instead of physical memory. 6 years ago
Fernando Sahmkow 6ee316cb8f Texture Cache: Use vAddr instead of physical memory for caching. 6 years ago
Fernando Sahmkow 9c0f40a1f5 GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 6 years ago
namkazy 2c98e14d13 shader_decode: SULD.D using std::pair instead of out parameter 6 years ago
namkazy 9efa51311f shader_decode: SULD.D avoid duplicate code block. 6 years ago
namkazy 7f5696513f shader_decode: SULD.D fix conversion error. 6 years ago
namkazy 2906372ba1 shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage. 6 years ago
FearlessTobi 8d0fb33ac4 yuzu: Fixes to game list sorting 6 years ago
namkazy 730f9b55b3 silent warning (conversion error) 6 years ago
namkazy 9f6ebccf06 shader_decode: SULD.D -> SINT actually same as UNORM. 6 years ago
namkazy 6f2b7087c2 shader_decode: SULD.D fix decode SNORM component 6 years ago
namkazy 69657ff19c clang-format 6 years ago