2702 Commits (453970059528d564d9ef88f7f9096c05946fbefe)

Author SHA1 Message Date
Morph aec129c1ab renderer_(gl/vk): Implement ASTC_10x6_UNORM 4 years ago
Liam 084d7d6b01 common: Change semantics of UNREACHABLE to unconditionally crash 4 years ago
Liam b317f54f22 OpenGL: implement face flips according to NDC 4 years ago
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX 4 years ago
Fernando Sahmkow f783883bf8 video_core: implement formats for N64 emulation 4 years ago
Merry bbc585881a video_core: Replace lock_guard with scoped_lock 4 years ago
Liam 52ebdd42c6 OpenGL: fix S8D24 to ABGR8 conversions 4 years ago
Liam b7be6a4316 OpenGL: fix cropping 4 years ago
Liam a57531854e OpenGL: propagate face flip condition 4 years ago
Liam cb913e5c02 OpenGL: flip front faces if Z scale is inverted 4 years ago
Fernando Sahmkow e9e671d101 GPU Garbage Collection: Fix regressions. 4 years ago
ameerj 3e489782e1 gl_rasterizer: Avoid scenario locking already owned mutex 4 years ago
bunnei af04f8b8e9
Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory." 4 years ago
Fernando Sahmkow 7a9d9e575b Texture Cache: Add Cached CPU system. 4 years ago
Fernando Sahmkow 9872d4bc4f GC: Address Feedback. 4 years ago
bunnei ca12a77670 hle: nvflinger: Migrate android namespace -> Service::android. 4 years ago
bunnei d456b9d554 hle: nvflinger: Move PixelFormat to its own header. 5 years ago
Fernando Sahmkow 9edbbf2af4 Garbage Collection: Final tuning. 4 years ago
Fernando Sahmkow 5e982a7812 Buffer Cache: Tune to the levels of the new GC. 4 years ago
Fernando Sahmkow ecb3342145 Garbage Collection: Redesign the algorithm to do a better use of memory. 4 years ago
ameerj 1bc7d61b57 video_core: Reduce unused includes 4 years ago
ameerj d618bba8a6 general: Reduce core.h includes 4 years ago
Ameer J 370e480c8c
gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969) 4 years ago
ameerj 7f7df43da2 gl_fence_manager: Minor optimization to signal querying 4 years ago
Morph e292b2d991 maxwell_to_(gl/vk): Add 11_11_10 float vertex format 4 years ago
Lioncash f785f73e92 general: Replace NonCopyable struct with equivalents 4 years ago
Fernando Sahmkow 8a6e6465a7 Rasterizer: Refactor inlineToMemory. 4 years ago
Fernando Sahmkow 4258d515e6 Rasterizer: Implement Inline2Memory Acceleration. 4 years ago
Fernando Sahmkow f58ee3f15f ShaderDecompiler: Add a debug option to dump the game's shaders. 5 years ago
ameerj 8c907c620d glsl: Add boolean reference workaround 4 years ago
ameerj b84d429c2e glsl_context_get_set: Add alternative cbuf type for broken drivers 4 years ago
ameerj 481b210c0d vk_texture_cache: Fix invalidated pointer access 4 years ago
vonchenplus 4908a07c20 Address format clang 4 years ago
ameerj c22c4f5d59 renderer_opengl: Minor refactoring of filter selection 4 years ago
ameerj b8f3e5157b blit_image: Refactor upscale factors usage 4 years ago
Fernando Sahmkow da2fe81905 TextureCache: Refactor and fix linux compiling. 4 years ago
Fernando Sahmkow 0857f82913 TextureCache: Implement buffer copies on Vulkan. 4 years ago
Feng Chen 4dd85f86a8 Implement convert legacy to generic 5 years ago
ameerj f7e155d8b9 gl_texture_cache: Round format conversion PBO to next power of 2 5 years ago
Morph 6dd6dc046c renderer_opengl: Implement S8_UINT stencil format 5 years ago
Feng Chen 894cc9d876 Fix image update/download error when width too small 5 years ago
ameerj 20ed7ba441 texture_cache: Use pixel format conversion when supported by the runtime 5 years ago
ameerj 50c3d53076 gl_texture_cache: Make FormatConversionPass more generic 5 years ago
ameerj 35ca6274f4 gl_texture_cache: Rename BGRCopyPass to FormatConversionPass 5 years ago
FernandoS27 1128cc35b9 TextureCache: OGL query device memory if possible. 5 years ago
Fernando Sahmkow 978f598ff6 TextureCache: Fix OGL cleaning 5 years ago
Fernando Sahmkow 282e04bffb TextureCache: Add automatic anisotropic filtering and refactor code. 5 years ago
Fernando Sahmkow 5230378709 TextureCache: Make a better Anisotropic setter. 5 years ago
FernandoS27 de1c8c5c2c Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 5 years ago
ameerj 9fc1fa1b0d gl_resource_manager: Ensure non EXT_framebuffer objects are created 5 years ago