15 Commits (44f616edb97520e9bc82b9f9c0658a8a35806b89)

Author SHA1 Message Date
Wollnashorn 44f616edb9 video_core: Never apply AF to None mipmap mode 3 years ago
Wollnashorn b9bba3ac89 video_core: Disable anisotropic filtering for samplers with depth compare 3 years ago
Wollnashorn 0eacf547c0 video_core: Option to apply anisotropic filtering for all mipmap modes 3 years ago
Kelebek1 a7651168dd Disable SRGB border color conversion for now, to fix shadows in Xenoblade. 3 years ago
Liam 456322dde6 video_core: fix off by one in anisotropic filtering amount 3 years ago
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX 4 years ago
ameerj 1bc7d61b57 video_core: Reduce unused includes 4 years ago
Fernando Sahmkow 1c8a3d8d29 TextureCache: Fix Automatic Anisotropic. 4 years ago
Fernando Sahmkow 282e04bffb TextureCache: Add automatic anisotropic filtering and refactor code. 4 years ago
Fernando Sahmkow 5230378709 TextureCache: Make a better Anisotropic setter. 4 years ago
bunnei a4c6712a4b common: Move settings to common from core. 5 years ago
ReinUsesLisp 9764c13d6d video_core: Rewrite the texture cache 5 years ago
lat9nq 63d23835ef
configuration: implement per-game configurations (#4098) 6 years ago
ReinUsesLisp a209d464f9 video_core/textures: Move GetMaxAnisotropy to cpp file 6 years ago
ReinUsesLisp d7db088180 video_core/texture: Use a LUT to convert sRGB texture borders 6 years ago