18 Commits (443bb3d522916f9be2d27fc8b3d7b5cc942213df)

Author SHA1 Message Date
Yuri Kunde Schlesner 60fc0b086f VideoCore: Split regs.h inclusions 9 years ago
Yuri Kunde Schlesner 5759d94b5c VideoCore: Move Regs to its own file 9 years ago
Yuri Kunde Schlesner 8fca90b5d5 VideoCore: Split geometry pipeline regs from Regs struct 9 years ago
Yuri Kunde Schlesner 114d6b2f97 VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines 9 years ago
Yuri Kunde Schlesner 84fbbe2629 Use negative priorities to avoid special-casing the self-include 9 years ago
Emmanuel Gil Peyrot ebdae19fd2 Remove empty newlines in #include blocks. 9 years ago
Emmanuel Gil Peyrot dc8479928c Sources: Run clang-format on everything. 9 years ago
Jannik Vogel ae7a82fa1c Turn ShaderSetup into struct 10 years ago
Emmanuel Gil Peyrot 691a42fe98 VideoCore: Run include-what-you-use and fix most includes. 10 years ago
Yuri Kunde Schlesner 81004211dd Pica: Improve accuracy of immediate-mode support 10 years ago
Dwayne Slater 6b775034dd Add immediate mode vertex submission 10 years ago
Yuri Kunde Schlesner d01d1f7e01 Debugger: Use 3dbrew names for GPU registers 10 years ago
Lioncash aec28ed91e video_core: Reorganize headers 10 years ago
Subv 58a04c0776 Pica: Added the primitive_restart register (0x25f) to the registers map. 10 years ago
Subv 149ea561a6 Pica: Add the vertex_offset register to the Pica registers map. 10 years ago
bunnei 094ae6fadb Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. 11 years ago
Yuri Kunde Schlesner e130dac7de Videocore: Don't reinitialize register name map on every query 11 years ago
bunnei 1b42d55a9d Pica: Create 'State' structure and move state memory there. 11 years ago