19 Commits (40346dd6bcd8ac71b345b59636f32fe8426e4975)

Author SHA1 Message Date
lizzie a8093c2a3c
[*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442) 2 months ago
PavelBARABANOV 4a5bec1cfc
[android, feat] add "Fix Bloom Effects" toggle (#3359) 3 months ago
lizzie 191e4c75a1
[meta] fix license headers (#2547) 7 months ago
lizzie 9d2681ecc9
[cmake] enable clang-cl and WoA builds (#348) 8 months ago
Liam a952270b5c shader_recompiler: use float image operations on load/store when required 2 years ago
Kelebek1 770130b6c2 Fix shader dumps with nvdisasm 3 years ago
Kelebek1 3fc1615e28 Fix code resize to use word size rather than byte size 3 years ago
Fernando Sahmkow 7842543573 MacroHLE: Add HLE replacement for base vertex and base instance. 4 years ago
Liam 5a712bb51a general: fix compile for Apple Clang 3 years ago
Feng Chen bcf6a7c0dd video_core: Fix SNORM texture buffer emulating error (#9001) 4 years ago
Kelebek1 37845e1228 Update 3D regs 4 years ago
FengChen 38e9c78843 video_core: Generate mipmap texture by drawing 4 years ago
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX 4 years ago
Fernando Sahmkow 65387dd0a0 ShaderDecompiler: Add a debug option to dump the game's shaders. 4 years ago
ameerj 20a88d9d62 gpu: Migrate implementation to the cpp file 5 years ago
ReinUsesLisp a97c0ccabd shader_environment: Receive cache version from outside 5 years ago
ReinUsesLisp 5ca5988c63 shader: Initial OpenGL implementation 5 years ago
ReinUsesLisp ed6c131c92 shader: Move pipeline cache logic to separate files 5 years ago