FearlessTobi
99b280bbf7
video_core: Implement RGBX16F PixelFormat
6 years ago
ReinUsesLisp
2727ebd801
video_core/surface: Add function to detect sRGB surfaces
This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB
surfaces when a backend can target both native and converted ASTC.
6 years ago
ReinUsesLisp
73e1bc3348
renderer_opengl: Implement RGB565 framebuffer format
6 years ago
Fernando Sahmkow
7afd5d2367
surface: Correct format S8Z24
7 years ago
ReinUsesLisp
8a592f8cd8
gl_rasterizer_cache: Use texture buffers to emulate texture buffers
7 years ago
ReinUsesLisp
91b16d383a
maxwell_3d: Partially implement texture buffers as 1D textures
7 years ago
ReinUsesLisp
7a56d07632
video_core: Silent -Wswitch warnings
7 years ago
Fernando Sahmkow
1f12f92fc8
Implement Texture Format ZF32_X24S8.
7 years ago
Lioncash
e45b6f69ea
video_core/surface: Remove obsolete TODO in PixelFormatFromRenderTargetFormat()
This isn't needed anymore, according to Hexagon
7 years ago
greggameplayer
b4603fafcb
Implement BGRA8 framebuffer format
7 years ago
ReinUsesLisp
2a94d36231
gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
Cubemaps are considered layered and to create a texture view the texture
mustn't be a layered texture, resulting in cubemaps being bound as
cubemap arrays. To fix this issue this commit introduces an extra
surface parameter called "is_array" and uses this to query for texture
view creation.
Now that texture views for cubemaps are actually being created, this
also fixes the number of layers created for the texture view (since they
have to be 6 to create a texture view of cubemaps).
7 years ago
bunnei
82662f374a
gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
7 years ago
David Marcec
1dfb0a513a
Fixed uninitialized memory due to missing returns in canary
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
7 years ago
greggameplayer
ec188ec832
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( #1666 )
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
7 years ago
FernandoS27
82d04c5e99
Fix ASTC Decompressor to support depth parameter
7 years ago
FernandoS27
d125512225
Implement Cube Arrays
7 years ago
ReinUsesLisp
58988435c2
video_core: Move surface declarations out of gl_rasterizer_cache
7 years ago