Fernando Sahmkow
c9c7b13f76
Texture_Cache: Correct Linear Structural Match.
7 years ago
Fernando Sahmkow
474c698422
Merge pull request #2690 from SciresM/physmem_fixes
Implement MapPhysicalMemory/UnmapPhysicalMemory
7 years ago
Fernando Sahmkow
43662e376e
Merge pull request #2692 from ReinUsesLisp/tlds-f16
shader/texture: Add F16 support for TLDS
7 years ago
Flame Sage
78689886ae
Merge pull request #2730 from DarkLordZach/master
Finalize Azure Pipelines Definitions
7 years ago
Zach Hilman
6ddb4a1c1f
Finalize Azure Pipelines Definitions
d
7 years ago
Lioncash
102801e196
core: Remove CurrentArmInterface() global accessor
Replaces the final usage of the global accessor function and removes it.
Removes one more enabler of global state.
7 years ago
Zach Hilman
33f3632da6
Merge pull request #2725 from ogniK5377/mult-audbuffer
"AudioRenderer" thread should have a unique name
7 years ago
David Marcec
88565f46b6
Clang format
7 years ago
David Marcec
a5e5b9e9c7
Addressed issues
7 years ago
David Marcec
00c7dc08de
"AudioRenderer" thread should have a unique name
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
7 years ago
Michael Scire
5ff046b9c6
Remove unicorn mappings/unmappings
7 years ago
bunnei
41d14bcdc5
Merge pull request #2609 from FernandoS27/new-scan
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
7 years ago
ReinUsesLisp
9f111492cb
gl_shader_decompiler: Fix gl_PointSize redeclaration
7 years ago
bunnei
4679f23b21
Merge pull request #2717 from SciresM/unmirror_memory
Restore memory perms on svcUnmapMemory/UnloadNro
7 years ago
bunnei
60108f87a3
Merge pull request #2723 from lioncash/mem
core/arm: Remove obsolete Unicorn memory mapping
7 years ago
bunnei
b6230259d7
Merge pull request #2724 from lioncash/sleep
service/am: Implement SetAutoSleepDisabled/IsAutoSleepDisabled
7 years ago
Lioncash
96e1a55219
service/am: Implement IsAutoSleepDisabled
This simply queries whether or not auto-sleep facilities are disabled
and has no special handling. It's a basic getter function.
7 years ago
Lioncash
89e1a5848a
service/am: Implement SetAutoSleepDisabled
Provides a basic implementation of SetAutoSleepDisabled. Until idle
handling is implemented, this is about the best we can do.
In the meantime, provide a rough documenting of specifics that occur
when this function is called on actual hardware.
7 years ago
Lioncash
66cfba50ed
yuzu: Remove setting for using Unicorn
The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.
Features should be coordinated with the JIT, not the interpreter,
anyhow.
7 years ago
Lioncash
6b4fd5ccad
core/arm: Remove obsolete Unicorn memory mapping
This was initially necessary when AArch64 JIT emulation was in its
infancy and all memory-related instructions weren't implemented.
Given the JIT now has all of these facilities implemented, we can remove
these functions from the CPU interface.
7 years ago
Michael Scire
902cad78ee
Restore memory perms on svcUnmapMemory/UnloadNro
Prior to PR, Yuzu did not restore memory to RW-
on unmap of mirrored memory or unloading of NRO.
(In fact, in the NRO case, the memory was unmapped
instead of reprotected to --- on Load, so it was
actually lost entirely...)
This PR addresses that, and restores memory to RW-
as it should.
This fixes a crash in Super Smash Bros when creating
a World of Light save for the first time, and possibly
other games/circumstances.
7 years ago
ReinUsesLisp
faa74c08fb
gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array
7 years ago
Flame Sage
fbc5e0d199
Merge pull request #2714 from DarkLordZach/repo-sync-pipeline
Add Repository Sync Pipeline
7 years ago
Zach Hilman
3c377f9b82
Add Repository Sync Pipeline
7 years ago
bunnei
17a30da7a1
Merge pull request #2697 from lioncash/doc
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
7 years ago
bunnei
809e04bfac
Merge pull request #2686 from ReinUsesLisp/vk-scheduler
vk_scheduler: Drop execution context in favor of views
7 years ago
bunnei
552d647663
Merge pull request #2700 from ogniK5377/GetFriendList
IFriendService::GetFriendList
7 years ago
bunnei
08a4eb9ef3
Merge pull request #2611 from DarkLordZach/pm-info-cmd
pm: Implement various pm commands for finding process and title IDs
7 years ago
bunnei
ee2acf4240
Merge pull request #2650 from DarkLordZach/mii-iface-ver
mii: Implement IDatabaseService SetInterfaceVersion
7 years ago
bunnei
18dc68b259
Merge pull request #2691 from lioncash/override
video_core: Add missing override specifiers
7 years ago
Zach Hilman
e88efc046f
mii: Handle logging of unknown database source
7 years ago
Flame Sage
7408937b08
Merge pull request #2706 from DarkLordZach/azure-1
Add Pipeline Definitions for Azure CI
7 years ago
Zach Hilman
e5c60e7b08
Add Pipeline Definitions
7 years ago
Flame Sage
8d73eacbf6
Set up CI with Azure Pipelines
[skip ci]
7 years ago
Fernando Sahmkow
3533ee4697
shader_ir: Add comments on missing instruction.
Also shows Nvidia's address space on comments.
7 years ago
Michael Scire
ab4a2b5699
prefer system reference over global accessor
7 years ago
Fernando Sahmkow
5f0c400d43
shader_ir: limit explorastion to best known program size.
7 years ago
Fernando Sahmkow
22f04d827f
control_flow: Correct block breaking algorithm.
7 years ago
Fernando Sahmkow
e56ebe9d99
control_flow: Assert shaders bigger than limit.
7 years ago
Fernando Sahmkow
848229a9ea
control_flow: Address feedback.
7 years ago
Fernando Sahmkow
cf3a7c0761
shader_ir: Correct parsing of scheduling instructions and correct sizing
7 years ago
Fernando Sahmkow
0164b108ab
shader_ir: Correct max sizing
7 years ago
Fernando Sahmkow
be5e508cce
shader_ir: Remove unnecessary constructors and use optional for ScanFlow result
7 years ago
Fernando Sahmkow
d996ab2d77
shader_ir: Corrections, documenting and asserting control_flow
7 years ago
Fernando Sahmkow
82efa35683
shader_ir: Unify blocks in decompiled shaders.
7 years ago
Fernando Sahmkow
d7b3d3a823
shader_ir: Decompile Flow Stack
7 years ago
Fernando Sahmkow
92be9d01aa
shader_ir: propagate shader size to the IR
7 years ago
Fernando Sahmkow
d5d4cc30ec
shader_ir: Implement BRX & BRA.CC
7 years ago
Fernando Sahmkow
fc89b55635
shader_ir: Remove the old scanner.
7 years ago
Fernando Sahmkow
48e75bade4
shader_ir: Implement a new shader scanner
7 years ago