ameerj
c6590ad07b
scratch_buffer: Explicitly defing resize and resize_destructive functions
resize keeps previous data intact when the buffer grows
resize_destructive destroys the previous data when the buffer grows
3 years ago
ameerj
bdef22ff85
buffer_cache: Use Common::ScratchBuffer for ImmediateBuffer usage
3 years ago
Feng Chen
bf0b957c05
video_core: Implement maxwell3d draw manager and split draw logic
3 years ago
Fernando Sahmkow
3b582d5fb2
GPU: Fix buffer cache issue, engine upload not inlining memory in multiline and pessismistic invalidation.
3 years ago
Liam
9737615948
general: fix compile for Apple Clang
3 years ago
Feng Chen
cb971ad654
video_core: Reimplement inline index buffer binding
3 years ago
Kelebek1
752659aef3
Update 3D regs
4 years ago
Liam White
afab6c143c
General: Fix compilation for GCC
4 years ago
Fernando Sahmkow
770e19f51a
Buffer Cache: Deduce vertex array limit from memory layout when limit is the highest possible.
4 years ago
Fernando Sahmkow
b59ca4df0c
Buffer Cache: Basic fixes.
4 years ago
bunnei
f5fd6b5c86
DMA & InlineToMemory Engines Rework.
4 years ago
Fernando Sahmkow
bc8b3d225e
VideoCore: Refactor fencing system.
4 years ago
Fernando Sahmkow
139ea93512
VideoCore: implement channels on gpu caches.
4 years ago
Liam
db3eb168cd
video_core: add option for pessimistic flushing
4 years ago
Kyle Kienapfel
14e9de6678
code: dodge PAGE_SIZE #define
Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number
This is great except in yuzu we're using PAGE_SIZE as a variable
Specific example
`static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;`
PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables.
Simply deleted the underscores, and then added YUZU_ prefix
Might be worth noting that there are multiple uses in different classes/namespaces
This list may not be exhaustive
Core::Memory 12 bits (4096)
QueryCacheBase 12 bits
ShaderCache 14 bits (16384)
TextureCache 20 bits (1048576, or 1MB)
Fixes #8779
4 years ago
Morph
99ceb03a1c
general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
4 years ago
Liam
d4571b123d
buffer_cache: cap vertex buffer sizes
4 years ago
Fernando Sahmkow
9edbbf2af4
Garbage Collection: Final tuning.
4 years ago
Fernando Sahmkow
5e982a7812
Buffer Cache: Tune to the levels of the new GC.
4 years ago
Liam
dea5de91d2
buffer_cache: reset cached write bits after flushing invalidations
4 years ago
Fernando Sahmkow
3b0d233cbd
BufferCache: Find direction of the stream buffer increase.
4 years ago
ameerj
1bc7d61b57
video_core: Reduce unused includes
4 years ago
Fernando Sahmkow
8a6e6465a7
Rasterizer: Refactor inlineToMemory.
4 years ago
Fernando Sahmkow
4258d515e6
Rasterizer: Implement Inline2Memory Acceleration.
4 years ago
ameerj
f300a1d54b
buffer_cache: Reduce stream buffer allocations when expanding from the left
The existing stream buffer optimization accounts for size increases at the end of the allocated buffer.
This adds the same optimization, increasing the size from the beginning of the buffer as well to reduce buffer allocations when expanding the same buffer from the left.
4 years ago
Fernando Sahmkow
c5dbd93adb
VulkanBufferCache: Avoid adding barriers between multiple copies.
5 years ago
ameerj
1ea8073783
buffer_cache: Minor fixes
Loop through the tmp_intervals by reference, rather than by copy, and fix gl clear buffer size calculation.
5 years ago
Fernando Sahmkow
fe0acec539
Garbage Collection: Make it more agressive on high priority mode.
5 years ago
Fernando Sahmkow
ff48f06fb9
Garbage Collection: Adress Feedback.
5 years ago
Fernando Sahmkow
ba82bb359b
Garbage Collection: enable as default, eliminate option.
5 years ago
Fernando Sahmkow
d540d284b5
VideoCore: Rework Garbage Collection.
5 years ago
Lioncash
ec56a17acd
buffer_cache: Remove unused small_vector in CommitAsyncFlushesHigh()
Given this is non-trivial, the constructor is required to execute, so
this removes a bit of redundant codegen.
5 years ago
ReinUsesLisp
df9b7e18f5
buffer_cache: Fix debugging leftover
5 years ago
ReinUsesLisp
838d7e4ca5
buffer_cache: Fix size reductions not having in mind bind sizes
A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL.
5 years ago
ReinUsesLisp
94e751f415
buffer_cache: Invalidate fast buffers on compute
5 years ago
ReinUsesLisp
60a96c49e5
buffer_cache: Fix copy based uniform bindings tracking
5 years ago
ReinUsesLisp
4a2361a1e2
buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
5 years ago
ReinUsesLisp
a7e9756671
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
5 years ago
ReinUsesLisp
d621e96d0d
shader: Initial OpenGL implementation
5 years ago
ReinUsesLisp
416e1b7441
spirv: Implement image buffers
5 years ago
ReinUsesLisp
e9a91bc5cc
shader: Interact texture buffers with buffer cache
5 years ago
ReinUsesLisp
6e2ca7fbee
buffer_cache: Simplify clear logic
Use existing helper functions and avoid looping when
only one buffer has to be active.
5 years ago
Fernando Sahmkow
1ae4b684ff
Buffer cache: Fixes, Clang and Feedback.
5 years ago
Fernando Sahmkow
a0eb3f8a3e
Buffer Cache: Fixes to DMA Copy.
5 years ago
Fernando Sahmkow
8039be8b19
BufferCache: fix clearing on forced download.
5 years ago
Fernando Sahmkow
b780d5b5c5
DMAEngine: Accelerate BufferClear
5 years ago
Fernando Sahmkow
bc19d28963
accelerateDMA: Fixes and feedback.
5 years ago
Fernando Sahmkow
be1a3f7a0f
accelerateDMA: Accelerate Buffer Copies.
5 years ago
Fernando Sahmkow
977904dd84
Buffer Cache: Address Feedback.
5 years ago
Fernando Sahmkow
5e78ad4378
Buffer Cache: Fix GCC copmpile error
5 years ago