4257 Commits (39e5b7294898c45cf247b61e46ef735bd16e96ae)

Author SHA1 Message Date
Lioncash 5fbe8785d2 surface_view: Add missing operator!= to ViewParams 6 years ago
Lioncash d551c910bb surface_base: Make IsInside() a const member function 6 years ago
Lioncash 636c8ab85b texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices 6 years ago
Lioncash 72a224d3fc control_flow: Make use of std::move in TryInspectAddress() 6 years ago
Lioncash 11837e8f13 video_core: Amend doxygen comment references 6 years ago
Lioncash 3a60f19eaf gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator 6 years ago
Lioncash 71fb156611 gl_device: Mark stage_swizzle as constexpr 6 years ago
Lioncash e15ec2705c track: Eliminate redundant copies 6 years ago
Lioncash 1c340c6efa CMakeLists: Specify -Wextra on linux builds 6 years ago
Lioncash 213fff67bc CMakeLists: Make -Wreorder a compile-time error 6 years ago
Fernando Sahmkow 6789d88a9c Texture Cache: Read current data when flushing a 3D segment. 6 years ago
ReinUsesLisp 3036067047 maxwell_to_vk: Add uint16 vertex formats 6 years ago
ReinUsesLisp b4e43c64c8 maxwell_to_vk: Add missing breaks 6 years ago
ReinUsesLisp 0ca456830f vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo 6 years ago
Fernando Sahmkow daddbeffd1
Texture Cache: Only do buffer copies on accurate GPU. (#3634) 6 years ago
ReinUsesLisp fd6371eba7 Revert "gl_shader_decompiler: Implement merges with bitfieldInsert" 6 years ago
ReinUsesLisp fefe7f18f9 shader/arithmetic: Add FCMP_CR variant 6 years ago
ReinUsesLisp 6dfcabc800 gl_rasterizer: Implement constant vertex attributes 6 years ago
ReinUsesLisp 37e5c4fa7c vk_rasterizer: Default to 1 viewports with a size of 0 6 years ago
ReinUsesLisp 453d7419d9 gl_shader_cache: Use CompileDepth::FullDecompile on GLSL 6 years ago
ReinUsesLisp 21dc842171 gl_texture_cache: Fix layered texture attachment base level 6 years ago
ReinUsesLisp 76615b9f34 gl_rasterizer: Implement line widths and smooth lines 6 years ago
ReinUsesLisp 05cf270836 gl_shader_decompiler: Implement merges with bitfieldInsert 6 years ago
ReinUsesLisp 75eb953575 gl_shader_decompiler: Improve generated code in HMergeH* 6 years ago
ReinUsesLisp 76f178ba6e shader/video: Partially implement VMNMX 6 years ago
ReinUsesLisp a7baf6fee4 video_core: Add MSAA registers in 3D engine and TIC 6 years ago
ReinUsesLisp 94b0e2e5da texture_cache: Remove preserve_contents 6 years ago
ReinUsesLisp 2905142f47 renderer_vulkan: Drop Vulkan-Hpp 6 years ago
ReinUsesLisp a87b16da9a shader/texture: Remove type mismatches management from shader decoder 6 years ago
ReinUsesLisp 6bf5d2b011 astc: Hard code bit depth changes to 8 and use fast replicate 6 years ago
ReinUsesLisp bd2c1ab8a0 astc: Use boost's static_vector to avoid heap allocations 6 years ago
ReinUsesLisp 5de130beea astc: Implement a fast precompiled alternative for Replicate 6 years ago
ReinUsesLisp 6b4d4473be astc: Move Replicate to a constexpr LUT when possible 6 years ago
ReinUsesLisp d22a689250 astc: Make InputBitStream constexpr 6 years ago
ReinUsesLisp 0efc230381 astc: OutputBitStream style changes and make it constexpr 6 years ago
ReinUsesLisp 6c8f9f40d7 gl_texture_cache: Attach view instead of base texture for layered attachments 6 years ago
Fernando Sahmkow 7cd6daf115 VkRasterizer: Eliminate Legacy code. 6 years ago
Fernando Sahmkow 1c18dc6577 Memory: Correct GCC errors. 6 years ago
Fernando Sahmkow 913f42a3a7 Memory: Address Feedback. 6 years ago
Fernando Sahmkow e00d992848 GPUMemoryManager: Improve safety of memory reads. 6 years ago
ReinUsesLisp a209d464f9 video_core/textures: Move GetMaxAnisotropy to cpp file 6 years ago
ReinUsesLisp d7db088180 video_core/texture: Use a LUT to convert sRGB texture borders 6 years ago
ReinUsesLisp bf1d66b7c0 yuzu: Drop SDL2 and Qt frontend Vulkan requirements 6 years ago
Nguyen Dac Nam 935648ffa9
address nit. 6 years ago
ReinUsesLisp bc1b4b85b0 renderer_vulkan: Query device names from the backend 6 years ago
ReinUsesLisp da706cad25 shader/conversion: Implement I2I sign extension, saturation and selection 6 years ago
Nguyen Dac Nam bf1174c114
Apply suggestions from code review 6 years ago
Fernando Sahmkow f9d5718c4b Clang Format. 6 years ago
Fernando Sahmkow ea535d9470 Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 6 years ago
Fernando Sahmkow 3dd5c07454 Query Cache: Use VAddr instead of physical memory for adressing. 6 years ago