Lioncash
0f099b0fd3
common/zstd_compression: Remove #pragma once directive from source file
Introduced in 2d755221e8 . This is only
necessary within header files.
7 years ago
Lioncash
6f1d39e2e5
core/frontend/emu_window: Make GraphicsContext's destructor virtual
This class is used in a polymorphic context, so destruction of the
context will lead to undefined behavior if the destructor isn't virtual.
7 years ago
Fernando Sahmkow
08f861a820
Refactors and name corrections.
7 years ago
ReinUsesLisp
5e5eff2081
gl_shader_disk_cache: Skip stored shader variants instead of asserting
Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled.
7 years ago
Fernando Sahmkow
aebe67fac7
Fix Layered ASTC Textures
By adding the missing layer offset in ASTC compression.
7 years ago
Lioncash
32b833632b
loader/nso: Remove left-in debug pragma
Unintentionally introduced in d6744d9b06
7 years ago
Lioncash
73c7c9cb21
service/audctl: Update documentation comments to be relative to 8.0.0
The state of these service calls are still the same in version 8.0.0.
7 years ago
ReinUsesLisp
5ea871b373
shader_ir: Move Sampler index entry in operand< to sort declarations
7 years ago
ReinUsesLisp
cd9e8ee0eb
shader_ir: Add missing entry to Sampler operand< comparison
7 years ago
ReinUsesLisp
6198b04557
shader_ir/texture: Fix sampler const buffer key shift
7 years ago
FreddyFunk
04c474b840
Re added new lines at the end of files
7 years ago
unknown
4dfccb1f21
gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard
7 years ago
unknown
5417aaca6d
gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file
7 years ago
unknown
f6568c07ac
gl_shader_disk_cache: Remove per shader compression
7 years ago
Fernando Sahmkow
3d37c4161a
Fixes and Corrections to DMA Engine
7 years ago
Fernando Sahmkow
122b06d102
Add Swizzle Parameters to the DMA engine
7 years ago
Fernando Sahmkow
bcf4b19fca
Add Documentation Headers to all the GPU Engines
7 years ago
Fernando Sahmkow
5c4de1e3fb
Corrections and styling
7 years ago
Fernando Sahmkow
4a2763a121
Implement Maxwell3D Data Upload
7 years ago
Fernando Sahmkow
e42bf4f314
Introduce skeleton of the GPU Compute Engine.
7 years ago
Fernando Sahmkow
86e8a9f978
Revamp Kepler Memory to use a subegine to manage uploads
7 years ago
Fernando Sahmkow
7c1907187f
Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.
This PR should heavily reduce memory usage since temporal buffers are no
longer stored per Surface but instead managed by the Rasterizer Cache.
7 years ago
Fernando Sahmkow
b17f7da309
Corrections Half Float operations on const buffers and implement saturation.
7 years ago
Fernando Sahmkow
b437d4abd7
Allow picking a Compatibility Profile for OpenGL.
This option allows picking the compatibility profile since a lot of bugs
are fixed in it. We devs will use this option to easierly debug current
problems in our Core implementation.:wq
7 years ago
Fernando Sahmkow
02be88825a
Apply Position Y Direction
7 years ago
Fernando Sahmkow
5f431ebec9
RasterizerCache Redesign: Flush
flushing is now responsability of children caches instead of the cache
object. This change will allow the specific cache to pass extra
parameters on flushing and will allow more flexibility.
7 years ago
Fernando Sahmkow
54ede7cc0a
make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages.
7 years ago
ReinUsesLisp
42b61daeba
gl_state: Fix samplers memory corruption
It was possible for "samplers" to be read without being written. This
addresses that.
7 years ago
Lioncash
154995bbe6
kernel/svc: Name supervisor call 0x36
This call was added to the SVC handlers in the 8.0.0 kernel, so we can
finally give it a name.
7 years ago
Lioncash
f408606b79
service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
These two service functions are literally hardcoded to always return
these values without any other error checking.
7 years ago
ReinUsesLisp
7a56d07632
video_core: Silent -Wswitch warnings
7 years ago
Zach Hilman
107d725af8
web_browser: Make OpenPage non-const
7 years ago
Zach Hilman
25f33928fc
main: Add GMainWindow hooks for Error display
7 years ago
Zach Hilman
a8e185742b
main: Switch to AppletManager for frontend
7 years ago
Zach Hilman
b508e60fe4
qt: Add dialog implementation of Error applet
7 years ago
Zach Hilman
44eb5c65e8
general_backend: Move StubApplet and add backend PhotoViewer
7 years ago
Zach Hilman
a8dbc0e299
general_frontend: Add frontend scaffold for PhotoViewer applet
7 years ago
Zach Hilman
93cbd91f56
frontend: Add frontend receiver for Error applet
7 years ago
Zach Hilman
252ac62306
applets: Add Error applet
Responsible for displaying error codes and messages
7 years ago
Zach Hilman
fdd0152436
applets: Port current applets to take frontend in constructor
As opposed to using Core::System::GetInstance()
7 years ago
Zach Hilman
663b24e0d2
web_browser: Make OpenPage const
7 years ago
Zach Hilman
4399df50e3
core: Remove specific applets in favor of AppletManager
7 years ago
Zach Hilman
a9a140d583
am: Delegate applet creation to AppletManager
7 years ago
Zach Hilman
4803c64bab
applets: Add AppletManager class to control lifetime
7 years ago
Lioncash
b12ed4aba9
kernel/thread: Unify wait synchronization types
This is a holdover from Citra, where the 3DS has both
WaitSynchronization1 and WaitSynchronizationN. The switch only has one
form of wait synchronizing (literally WaitSynchonization). This allows
us to throw out code that doesn't apply at all to the Switch kernel.
Because of this unnecessary dichotomy within the wait synchronization
utilities, we were also neglecting to properly handle waiting on
multiple objects.
While we're at it, we can also scrub out any lingering references to
WaitSynchronization1/WaitSynchronizationN in comments, and change them
to WaitSynchronization (or remove them if the mention no longer
applies).
7 years ago
Lioncash
4be897daa0
kernel/svc: Migrate svcCancelSynchronization behavior to a thread function
The actual behavior of this function is slightly more complex than what
we're currently doing within the supervisor call. To avoid dumping most
of this behavior in the supervisor call itself, we can migrate this to
another function.
7 years ago
Lioncash
4be40a434b
kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
This doesn't actually modify internal state of a wait object, so it can
be const qualified.
7 years ago
Lioncash
69fdfc5296
yuzu/bootmanager: Replace unnnecessary constructor initializer list member of GGLContext
The default constructor will always run, even when not specified, so
this is redundant.
However, the context member can indeed be initialized in the constructor
initializer list.
7 years ago
Lioncash
4abe8bb7ee
yuzu/bootmanager: Remove unnecessary includes
This include isn't used anymore so it can be removed.
7 years ago
Lioncash
3318e97f29
yuzu/bootmanager: Resolve constructor initializer list warnings
Resolves -Wreorder warnings. These will automatically be initialized to
nullptr anyways, so these were redundant.
7 years ago