Fernando Sahmkow
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65387dd0a0
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ShaderDecompiler: Add a debug option to dump the game's shaders.
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4 years ago |
ameerj
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8969273d2d
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general: Add missing copyright notices
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4 years ago |
ReinUsesLisp
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b1df436cef
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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
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5 years ago |
ReinUsesLisp
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7066f9ef7b
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shader: Implement D3D samplers
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5 years ago |
FernandoS27
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bf9d512e17
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shader: Implement BRX
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5 years ago |
ReinUsesLisp
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6044946495
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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5 years ago |
ReinUsesLisp
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e4ba306750
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shader: Implement TXQ and fix FragDepth
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5 years ago |
ReinUsesLisp
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fba49056aa
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vk_pipeline_cache: Add pipeline cache
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5 years ago |
ReinUsesLisp
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33090a74dd
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shader: Add partial rasterizer integration
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5 years ago |
ReinUsesLisp
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a956d3cdb3
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shader: Initial support for textures and TEX
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5 years ago |
ReinUsesLisp
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a5f87011d3
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shader: Primitive Vulkan integration
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5 years ago |
ReinUsesLisp
|
e6892e9da6
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shader: Initial recompiler work
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5 years ago |