Tree:
316a2c1715
2ndAdjustmentVulkan
2ndgpuopts
Kernel
Update-some-barriers-test
astc_optimization1
astc_optimizations
atomicops-mxwell
auto-updater
bcn-ternary-soft
bump-httplib-minver
civa
data-manager-redesign
descriptor
descriptor_pool_opt
descriptor_set
discfix
dmnt2
dynarmic
dynarmic-ppc64
eden-orbis-ps4
eds-true-adreno-fixes
eds-true-adreno-fixes-pre-0.1.0
eds_changes1
eds_changes_phasewise
feat/22.0.0
feat/android_kotlin_compose
feat/game_override
ffmpeg-cross-compile
fix-grid-autoalign
fix/discord-rpc
flatopsfixes23485
fs-try
gpuopts
kosmic_krisp
kosmickrisp
lanobu
lines
liz-dynarmic-macos-fbsd-port
liz-heaptrack-fix
lizize/fixcrashwehenimagesizeexceed
lizzie/adreno5-mali-driver-fix
lizzie/anv-cached-mesa-hack
lizzie/astc-mp4-improv
lizzie/bsdsockets-mod-fix
lizzie/draw-state-inline
lizzie/dynarmic-exclusive-fixups
lizzie/dynarmic-faster-xbyak
lizzie/edit-handheld-mode
lizzie/evil-f32-u32-format-fix
lizzie/fix-nvmap-handles
lizzie/fix-nvmap-handles-but-evil
lizzie/fix-shared-mem-evil12
lizzie/fs-msvc-succks
lizzie/gutter-sw-blitter
lizzie/hleinlineremoveredundant
lizzie/inline-123
lizzie/inline-cmif-request
lizzie/invert-gyro
lizzie/ios-port-sud
lizzie/jit-addresschecks
lizzie/ltofix123
lizzie/macos-network-ifaces
lizzie/macos-vk-metal-fix-stype
lizzie/mark-bl-dynarmic
lizzie/maxwell-dumb-tools
lizzie/mlp223
lizzie/multicore-macos-fix1
lizzie/nce-invalidate-split
lizzie/nce-port1123
lizzie/noexcept-dynarmic
lizzie/product-model-wawa
lizzie/readonly-listicons
lizzie/remove-disassembler-dynarmic
lizzie/remove-mlp-2-level
lizzie/restore-fcsm
lizzie/settings-blocked-domains
lizzie/sgsr
lizzie/sm-AtmosphereHasService
lizzie/splay
lizzie/stable-shader-pools
lizzie/stupid-socket-bullshit
lizzie/ulaunch-attempt1
lizzie/unaligned-attempt-2
lizzie/unity-build
lizzie/update-faq-link-wwa
lizzie/vkexperiments1-highp-fucked
lizzie/wstring-uni-123
lizzie/xbyak-force-bundled
lizzie/xcode-evil-shit-123
macroify-surface-stuffs
master
memory_changes
mmap-fixews
mpl-coalesce
mutliplayer-filter-better1
n64
nce_cpp
nvhost-better-ptr
pipelinederivative
qcomopts2
queries
querybugfix
refactoreds2
release-early-fences
release/0.0.3
release/0.0.4
release/0.1.0
revert-2695
showcase
showcase2
sjkdbsdfjkbsdf-2834
spvopts
sured-revert
techno48473719
test-revert-gpu-optim
test2
tex_opt
texture_cache
true-eds-graphics
true-eds-pre-0.0.1
uma
update-deps-040626
vk-fix-oom-force-maller-buffers
vk-symph
vkexperiments1
vuid00336_1
vuid02999
vuid04553
vulkanasync
workgroup
xbzk-dma-pusher-step-redesign
xbzk-saf-recursive-write-with-permission-request
xbzk/background-support
xbzk/flicker-fix
xbzk/unreal-unsafe-junk-guards
xbzk/vulkan-vuid-goodies-pack
0.0.0
0.0.1-pre-alpha
0.0.2-pre-alpha
test-tag1
test-tag2
v0.0.3
v0.0.3-rc1
v0.0.3-rc2
v0.0.3-rc3
v0.0.3.git
v0.0.4
v0.0.4-rc1
v0.0.4-rc2
v0.0.4-rc2.test
v0.0.4-rc2.test2
v0.0.4-rc3
v0.0.4-rc3.test1
v0.0.4-rc3.test2
v0.0.4.test
v0.1.0
v0.1.0-rc1
v0.1.1
v0.2.0-rc1
v0.2.0-rc2
${ noResults }
4 Commits (316a2c1715b8b22f4320cde82878ba10657c48e7)
| Author | SHA1 | Message | Date |
|---|---|---|---|
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cdb240f3d4
|
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to
|
4 years ago |
|
|
ad55faaa35 |
cmake: Download Boost if inadequate local version
Building SDL2 from externals is incompatible with Conan's version of libiconv, a requirement of Conan's Boost package. Solution is to use the same Boost package in use by the linux-fresh container. This tells CMake to download boost_1_75_0.tar.xz from yuzu-emu/ext-linux-bin at CMake's configuration step, much the same way Qt and FFmpeg are downloaded for Windows. Also makes DownloadExternals.cmake cross-platform. Although the CMake code is not entirely specific to Linux, only Linux has Boost libraries available at ext-linux-bin, whereas there is no equivalent Boost package for Windows at ext-windows-bin. caveat emptor |
5 years ago |
|
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095f320581 |
DownloadExternals: Use yuzu repo.
|
8 years ago |
|
|
9e847b7549 |
Build: Enable SSL in mingw by linking against WinSSL
The mingw builds aren't submitting telemetry because the curl library they are linked against is configured to use openSSL and openSSL looks for the certificates in the users home folder. This keeps it from contacting web services because it can't communicate over SSL. This commit adds a download in mingw builds that will download a precompiled curl for mingw linked against winssl and sspi. |
9 years ago |