ReinUsesLisp
81c8f92f2e
vk_device: Fix build error on old MSVC versions
Designated initializers on old MSVC versions fail to build when they
take the address of a constant.
6 years ago
David Marcec
85b591f6f0
Remove duplicate config
6 years ago
David Marcec
f48187449e
Use conditional var
6 years ago
David Marcec
2ba195aa0d
Drop max workers from 8->2 for testing
6 years ago
David Marcec
85d7a8f466
Rebase for per game settings
6 years ago
David Marcec
468bd9c1b0
async shaders
6 years ago
Lioncash
c0650cd82c
macro_hle: Remove unnecessary static keywords
These functions are already in an anonymous namespace which makes the
functions internally linked.
6 years ago
Lioncash
be6b7591d9
macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
Given the expression involves a 32-bit value, this simplifies down to
just: 0x3ffffff. This is likely a remnant from testing that was never
cleaned up.
Resolves a -Wshift-overflow warning.
6 years ago
Lioncash
cc935d997b
macro_hle: Remove unnecessary std::make_pair calls
The purpose of make_pair is generally to deduce the types within the
pair without explicitly specifying the types, so these usages were
generally unnecessary, particularly when the type is enforced by the
array declaration.
6 years ago
Lioncash
502dbfb9eb
macro: Resolve missing parameter in doxygen comment
Resolves a -Wdocumentation warning.
6 years ago
Lioncash
7785123b1c
wrapper: Make use of designated initializers where applicable
6 years ago
Lioncash
01da386617
vk_texture_cache: Make use of designated initializers where applicable
6 years ago
Lioncash
169759e069
vk_texture_cache: Amend mismatched access masks and indices in UploadBuffer
Discovered while converting relevant parts of the codebase over to
designated initializers.
6 years ago
Lioncash
08d36afd40
vk_swapchain: Make use of designated initializers where applicable
6 years ago
Lioncash
3c060503bc
vk_stream_buffer: Make use of designated initializers where applicable
6 years ago
Lioncash
70147e913f
vk_staging_buffer_pool: Make use of designated initializers where applicable
6 years ago
Lioncash
2025f847bb
vk_shader_util: Make use of designated initializers where applicable
6 years ago
Lioncash
97e7663004
vk_scheduler: Make use of designated initializers where applicable
6 years ago
Lioncash
fd7af52ec3
vk_sampler_cache: Make use of designated initializers where applicable
6 years ago
Lioncash
772b6e4d28
vk_resource_manager: Make use of designated initializers where applicable
6 years ago
Lioncash
8ebd6a21c5
vk_renderpass_cache: Make use of designated initializers where applicable
6 years ago
Lioncash
01f297f2e0
vk_rasterizer: Make use of designated initializers where applicable
6 years ago
Lioncash
c07b0ffe47
vk_query_cache: Make use of designated initializers where applicable
6 years ago
Lioncash
d43e923990
vk_pipeline_cache: Make use of designated initializers where applicable
6 years ago
Lioncash
7d5f93832c
vk_memory_manager: Make use of designated initializers where applicable
6 years ago
Lioncash
75c00c3cb0
vk_image: Make use of designated initializers where applicable
6 years ago
Lioncash
6d165481ad
vk_descriptor_pool: Make use of designated initializers where applicable
6 years ago
Lioncash
fb563e75e9
vk_graphics_pipeline: Resolve narrowing warnings
For whatever reason, VK_TRUE and VK_FALSE aren't defined as having a
VkBool32 type, so we need to cast to it explicitly.
6 years ago
Lioncash
5330ca396d
vk_compute_pipeline: Make use of designated initializers where applicable
6 years ago
Lioncash
757ddd8158
vk_compute_pass: Make use of designated initializers where applicable
Note: Some barriers can't be converted over yet, as they ICE MSVC.
6 years ago
Lioncash
a66a0a6a53
vk_buffer_cache: Make use of designated initializers where applicable
Note: An array within CopyFrom() cannot be converted over yet, as it
ICEs MSVC when converted over.
6 years ago
ReinUsesLisp
210cc0204d
decode/other: Implement S2R.LaneId
This maps to host's thread id.
- Fixes graphical issues on Paper Mario.
6 years ago
ReinUsesLisp
88e57b13e0
gl_arb_decompiler: Execute BAR even when inside control flow
Unlike GLSL, GLASM allows us to call BAR inside control flow.
- Fixes graphical artifacts in Paper Mario.
6 years ago
ReinUsesLisp
a5a72cbd20
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
This stops shaders from failing to build when the exceed host's shared
memory size limit. An error is logged.
6 years ago
Lioncash
969100d41a
shader_cache: Make use of std::erase_if
Now that we use C++20, we can also make use of std::erase_if instead of
needing to do the erase-remove idiom.
6 years ago
Lioncash
0f8b977663
vk_device: Make use of designated initializers where applicable
Avoids redundant repetitions of variable names, and allows assignment
all in one statement.
6 years ago
Lioncash
0475a167f8
vk_graphics_pipeline: Make use of designated initializers where applicable
Avoids redundant variable name repetitions.
6 years ago
ReinUsesLisp
fbc232426d
video_core: Rearrange pixel format names
Normalizes pixel format names to match Vulkan names. Previous to this
commit pixel formats had no convention, leading to confusion and
potential bugs.
6 years ago
ReinUsesLisp
eda37ff26b
video_core: Fix DXT4 and RGB565
6 years ago
ReinUsesLisp
a8dab2ffb3
video_core/format_lookup_table: Add formats with existing PixelFormat
6 years ago
ReinUsesLisp
480850ffe7
video_core: Fix B5G6R5_UNORM render target format
6 years ago
ReinUsesLisp
990b14f181
video_core: Fix B5G6R5U
6 years ago
ReinUsesLisp
1d20aac795
video_core: Implement RGBA32_SINT render target
6 years ago
ReinUsesLisp
9338599d72
video_core: Implement RGBA32_SINT render target
6 years ago
ReinUsesLisp
95c0f5afe5
video_core: Implement RGBA16_SINT render target
6 years ago
ReinUsesLisp
977d6c46f3
video_core: Implement RGBA8_SINT render target
6 years ago
ReinUsesLisp
50c6030a8d
video_core: Implement RG32_SINT render target
6 years ago
ReinUsesLisp
e849d68048
video_core: Implement RG8_SINT render target and fix RG8_UINT
6 years ago
ReinUsesLisp
f29fede49c
video_core: Implement R8_SINT render target
6 years ago
ReinUsesLisp
fd33e996e0
video_core: Implement R8_SNORM render target
6 years ago