namkazy
fc37672f26
apply replay logic to all writes. remove replay from MacroInterpreter::Send ( @fincs )
6 years ago
namkazy
f66743cd0c
maxwell_3d: change declaration order
6 years ago
namkazy
d4e93cf38c
maxwell_3d: init shadow_state
6 years ago
ReinUsesLisp
bdcedc8506
gl_rasterizer: Use transformed viewport for depth ranges
Implement depth ranges using the transformed viewport instead of the
generic one. This matches the current Vulkan implementation but doesn't
support negative depth ranges. An update to glad is required for this.
6 years ago
namkazy
22f4268c2f
maxwell_3d: this seem more correct.
6 years ago
namkazy
7051dc1902
maxwell_3d: update comments for shadow ram usage
6 years ago
Nguyen Dac Nam
01af036c1f
marco_interpreter: write hw value when shadow ram requested
6 years ago
Nguyen Dac Nam
63c2635e6f
maxwell_3d: track shadow ram ctrl and hw reg value
6 years ago
Nguyen Dac Nam
dbfbe352e0
maxwell_3d: implement MME shadow RAM
6 years ago
ReinUsesLisp
38c1e77f01
vk_texture_cache: Silence misc warnings
6 years ago
ReinUsesLisp
b6b2e31e5e
vk_staging_buffer_pool: Silence unused constant warning
6 years ago
ReinUsesLisp
fc51ece7bf
vk_rasterizer: Remove unused variable
6 years ago
ReinUsesLisp
98d85cdc20
vk_pipeline_cache: Remove unused variable
6 years ago
ReinUsesLisp
dab450ec46
maxwell_to_vk: Sielence -Wswitch warning
6 years ago
ReinUsesLisp
351816ac38
gl_shader_decompiler: Remove deprecated function and its usages
6 years ago
ReinUsesLisp
acf328a71f
gl_rasterizer: Silence misc warnings
6 years ago
ReinUsesLisp
9f46066bda
kepler_compute: Remove unused variables
6 years ago
ReinUsesLisp
664fa4ea06
astc: Fix clang build issues
6 years ago
ReinUsesLisp
f5658a9fda
gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID
6 years ago
ReinUsesLisp
53d673a7d3
renderer_opengl: Move some logic to an anonymous namespace
6 years ago
ReinUsesLisp
311d2fc768
renderer_opengl: Detect Nvidia Nsight as a debugging tool
Use getenv to detect Nsight.
6 years ago
ReinUsesLisp
5afc397d52
gl_shader_decompiler: Implement legacy varyings
Legacy varyings are special attributes carried over in hardware from
the OpenGL 1 and OpenGL 2 days. These were generally used instead of the
generic attributes we use today. They are deprecated or removed from
most APIs, but Nvidia still ships them in hardware.
To implement these, this commit maps them 1:1 to OpenGL compatibility.
6 years ago
ReinUsesLisp
6442e02c5d
shader/shader_ir: Track usage in input attribute and of legacy varyings
6 years ago
ReinUsesLisp
8e6e55d6f8
shader/shader_ir: Fix clip distance usage stores
6 years ago
ReinUsesLisp
464bd5fad7
shader/shader_ir: Change declare output attribute to a switch
6 years ago
ReinUsesLisp
52acb7f9a0
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
6 years ago
ReinUsesLisp
71cc772988
vk_rasterizer: Implement layered clears
6 years ago
makigumo
f91046bf8d
vk_shader_decompiler: fix linux build
6 years ago
ReinUsesLisp
a7131af7d6
vk_rasterizer: Fix vertex range assert
End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
6 years ago
ReinUsesLisp
8baf98e439
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
6 years ago
bunnei
c5afe93dcc
renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
- Fixes renderdoc with OpenGL renderer.
6 years ago
bunnei
4373fa8042
gl_device: Add option to check GL_EXT_debug_tool.
6 years ago
Fernando Sahmkow
380fc8d2e1
DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty
when invalidated.
6 years ago
Fernando Sahmkow
27cbb75e7c
PageTable: move backing addresses to a children class as the CPU page table does not need them.
This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
6 years ago
ReinUsesLisp
42cb8f1124
astc: Fix typos from search and replace
6 years ago
ReinUsesLisp
9b8fb3c756
astc: Minor changes to InputBitStream
6 years ago
ReinUsesLisp
d71d7d917e
astc: Pass val in Replicate by copy
6 years ago
ReinUsesLisp
134f3ff9b4
astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
6 years ago
Nguyen Dac Nam
3287b1247d
clang-format
6 years ago
Nguyen Dac Nam
240d45830d
nit
6 years ago
ReinUsesLisp
3377b78ea7
astc: Call std::vector::reserve on texelWeightValues to avoid reallocating
6 years ago
ReinUsesLisp
801fd04f75
astc: Create a LUT at compile time for encoding values
6 years ago
ReinUsesLisp
e183820956
astc: Make IntegerEncodedValue a trivial structure
6 years ago
ReinUsesLisp
70a31eda62
astc: Make IntegerEncodedValue constructor constexpr
6 years ago
ReinUsesLisp
5ed377b989
astc: Make IntegerEncodedValue trivially copyable
6 years ago
ReinUsesLisp
e7d97605e8
astc: Rename C types to common_types
6 years ago
ReinUsesLisp
835a3d09c6
astc: Move Popcnt to an anonymous namespace and make it constexpr
6 years ago
ReinUsesLisp
731a9a322e
astc: Use common types instead of stdint.h integer types
6 years ago
ReinUsesLisp
d3dc4e399c
astc: Use 'enum class' instead of 'enum' for EIntegerEncoding
6 years ago
ReinUsesLisp
69c7a01f88
vk/gl_shader_decompiler: Silence assertion on compute
6 years ago