432 Commits (2d195ba64e084ac382fb4ae463b724d4d8a1724f)

Author SHA1 Message Date
Yuri Kunde Schlesner b044c047c4 OpenGL: Use Sampler Objects to decouple sampler config from textures 10 years ago
Yuri Kunde Schlesner 466e608c19 OpenGL: Remove ugly and endian-unsafe color pointer casts 10 years ago
Yuri Kunde Schlesner ec28f037e6 OpenGL: Add support for Sampler Objects to state tracker 10 years ago
aroulin ba998b85a1 video_core: Fix format specifiers warnings 10 years ago
aroulin 179ad35c2e x64: Proper stack alignment in shader JIT function calls 10 years ago
Subv 58a04c0776 Pica: Added the primitive_restart register (0x25f) to the registers map. 10 years ago
Subv 149ea561a6 Pica: Add the vertex_offset register to the Pica registers map. 10 years ago
aroulin 84959be150 Shader JIT: Fix SGE/SGEI NaN behavior 10 years ago
Subv 12a11472f1 GPU: Implemented register 0x22A. 11 years ago
Yuri Kunde Schlesner a1a5570e97 Replace the previous OpenGL loader with a glad-generated 3.3 one 10 years ago
bunnei f3cef178e3 gl_rasterizer_cache: Detect and ignore unnecessary texture flushes. 10 years ago
aroulin f52d8c1a9b Shader JIT: Fix float to integer rounding in MOVA 10 years ago
archshift dd0e1061ef Shader JIT: ifdef out reference to ifdef'd out shader_map 10 years ago
Yuri Kunde Schlesner 0fcabd2b11 Integrate the MicroProfile profiling library 11 years ago
Subv 583d777b1a HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer. 11 years ago
Yuri Kunde Schlesner eff10959de fixup! Shaders: Fix multiplications between 0.0 and inf 11 years ago
Yuri Kunde Schlesner d8ef20c856 Shader JIT: Tiny micro-optimization in DPH 11 years ago
Yuri Kunde Schlesner 630a850d4d Shaders: Fix multiplications between 0.0 and inf 11 years ago
Yuri Kunde Schlesner 082b74fa24 Shaders: Explicitly conform to PICA semantics in MAX/MIN 11 years ago
Yuri Kunde Schlesner 76247170df Shader JIT: Add name to second scratch register (XMM4) 11 years ago
Lioncash fa5076eb9b shader_jit: Replace two MDisp usages with MatR 11 years ago
Yuri Kunde Schlesner 455147ee95 Shader JIT: Fix CMP NaN behavior to match hardware 11 years ago
Subv d1b9383d86 HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint. 11 years ago
aroulin 03c5cfead4 Shader: Use std::sqrt for float instead of sqrt 11 years ago
aroulin fa552f11ef Shader: RCP and RSQ computes only the 1st component 11 years ago
aroulin 2f1514b904 Shader: implement DPH/DPHI in JIT 11 years ago
aroulin 2e7cf2f6cf Shader: implement DPH/DPHI in interpreter 11 years ago
Subv 0c7da9b815 HWRasterizer: Implemented stencil ops 6 and 7. 11 years ago
Subv 7c1f84a92b SWRasterizer: Implemented stencil ops 6 and 7. 11 years ago
Subv e43eb130d4 HWRasterizer: Implemented stencil op 1 (GL_ZERO) 11 years ago
Subv fef1462371 SWRasterizer: Implemented stencil action 1 (GL_ZERO). 11 years ago
Subv b3e530d005 SWRasterizer: Removed a todo. Verified with hwtests. 11 years ago
Subv 8e6336d96b SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled. 11 years ago
Subv e74825e3d0 Rasterizer: Abstract duplicated stencil code into a lambda. 11 years ago
Subv 46f660a789 GLRasterizer: Implemented stencil testing in the hw renderer. 11 years ago
Subv 186873420f GPU/Rasterizer: Corrected the stencil implementation. 11 years ago
aroulin f3e8f42718 Shader: implement SGE, SGEI and SLT in JIT 11 years ago
aroulin 863730f6a7 Shader: implement SGE, SGEI in interpreter 11 years ago
aroulin 2f9eb98f03 Shader: Save caller-saved registers in JIT before a CALL 11 years ago
aroulin 7d3a6016d6 Shader: implement EX2 and LG2 in JIT 11 years ago
LittleWhite 9d6748fa94 Fix Linux GCC 4.9 build (complaining about undeclared memset) 11 years ago
aroulin 638e47c04d Shader: implement EX2 and LG2 in interpreter 11 years ago
Tony Wasserka 96820ae42a Build fix for Debug configurations. 11 years ago
Tony Wasserka 33ba604fd9 Introduce a shader tracer to allow inspection of input/output values for each processed instruction. 11 years ago
Tony Wasserka 2e3601f415 Pica/DebugUtils: Include uniform information into shader dumps. 11 years ago
Tony Wasserka 4cb302c8ae citra-qt: Improve shader debugger. 11 years ago
Patrick Martin 5b65d95310 videocore: Added RG8 texture support 11 years ago
bunnei db97090cad Shader: Use a POD struct for registers. 11 years ago
bunnei b39c053785 Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64. 11 years ago
bunnei 0ee00861f6 Common: Cleanup CPU capability detection code. 11 years ago