bunnei
463af08bed
Merge pull request #2611 from DarkLordZach/pm-info-cmd
pm: Implement various pm commands for finding process and title IDs
7 years ago
bunnei
d707a12b9a
Merge pull request #2650 from DarkLordZach/mii-iface-ver
mii: Implement IDatabaseService SetInterfaceVersion
7 years ago
bunnei
206ec29f17
Merge pull request #2691 from lioncash/override
video_core: Add missing override specifiers
7 years ago
Zach Hilman
adab188c2b
system_archive: Add open-source reimplementation of MiiModel data
7 years ago
Zach Hilman
37a352e9d3
mii: Handle logging of unknown database source
7 years ago
Flame Sage
55245b6183
Merge pull request #2706 from DarkLordZach/azure-1
Add Pipeline Definitions for Azure CI
7 years ago
Zach Hilman
f2e5c19520
Add Pipeline Definitions
7 years ago
Flame Sage
05d55b0fd7
Set up CI with Azure Pipelines
[skip ci]
7 years ago
Fernando Sahmkow
f2549739d1
shader_ir: Add comments on missing instruction.
Also shows Nvidia's address space on comments.
7 years ago
Michael Scire
a1845d1dd3
prefer system reference over global accessor
7 years ago
Fernando Sahmkow
2de7649311
shader_ir: limit explorastion to best known program size.
7 years ago
Fernando Sahmkow
e7c6045a03
control_flow: Correct block breaking algorithm.
7 years ago
Fernando Sahmkow
dc4a93594c
control_flow: Assert shaders bigger than limit.
7 years ago
Fernando Sahmkow
e7a88f0ab3
control_flow: Address feedback.
7 years ago
Fernando Sahmkow
34357b110c
shader_ir: Correct parsing of scheduling instructions and correct sizing
7 years ago
Fernando Sahmkow
cfb3db1a32
shader_ir: Correct max sizing
7 years ago
Fernando Sahmkow
d45fed3030
shader_ir: Remove unnecessary constructors and use optional for ScanFlow result
7 years ago
Fernando Sahmkow
01b21ee1e8
shader_ir: Corrections, documenting and asserting control_flow
7 years ago
Fernando Sahmkow
d5533b440c
shader_ir: Unify blocks in decompiled shaders.
7 years ago
Fernando Sahmkow
926b80102f
shader_ir: Decompile Flow Stack
7 years ago
Fernando Sahmkow
459fce3a8f
shader_ir: propagate shader size to the IR
7 years ago
Fernando Sahmkow
8a6fc529a9
shader_ir: Implement BRX & BRA.CC
7 years ago
Fernando Sahmkow
c218ae4b02
shader_ir: Remove the old scanner.
7 years ago
Fernando Sahmkow
8af6e6a052
shader_ir: Implement a new shader scanner
7 years ago
David Marcec
0330f5d6f8
IFriendService::GetFriendList
We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
7 years ago
Lioncash
c04785c928
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
must_reconfigure isn't a parameter for this function any more, so it can
be replaced with current_state.
While we're at it, we can make the parameters of the declaration match
the same name as the ones in the definition.
7 years ago
Michael Scire
697206092e
Prevent merging of device mapped memory blocks.
This sets the DeviceMapped attribute for GPU-mapped memory blocks,
and prevents merging device mapped blocks. This prevents memory
mapped from the gpu from having its backing address changed by
block coalesce.
7 years ago
Zach Hilman
618d8446ab
Merge pull request #2661 from ogniK5377/audren-loop
audren: Only manage wave buffers with a size
7 years ago
Zach Hilman
6c3cceafdc
Merge pull request #2657 from ogniK5377/npad-assignments
hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
7 years ago
David Marcec
5234e08a0d
addressed issues
7 years ago
David Marcec
e3d000a7e6
addressed issue
7 years ago
bunnei
7b28f954c9
Merge pull request #2651 from DarkLordZach/apm-boost-mode-1
apm: Initial implementation of performance config and boost mode
7 years ago
bunnei
8f5aae3074
Merge pull request #2642 from DarkLordZach/fsp-log-2
fsp-srv: Implement Access Logging Functionality
7 years ago
Zach Hilman
50d5414075
key_manager: Convert Ticket union to std::variant
7 years ago
Zach Hilman
d9ef20e5a5
es: Populate/synthesize tickets on construction
7 years ago
Zach Hilman
f8718ae779
key_manager: Add structure for Ticket parsing
7 years ago
Zach Hilman
b294b13584
es: Implement ETicket GetPersonalizedTicketData (17)
Copies the raw personal ticket data into the buffer provided.
7 years ago
Zach Hilman
c6a32dc077
es: Implement ETicket GetCommonTicketData (16)
Copies the raw common ticket data for the specified rights ID into the buffer provided.
7 years ago
Zach Hilman
44b0c19f6a
es: Implement ETicket GetPersonalizedTicketSize (15)
Returns the size of the buffer needed to hold the personal ticket associated with the rights ID.
7 years ago
Zach Hilman
35b617b57f
es: Implement ETicket GetCommonTicketSize (14)
Returns the size of the buffer needed to hold the common ticket associated with the rights ID.
7 years ago
Zach Hilman
669a21babb
es: Implement ETicket ListPersonalizedTicket (12)
Returns an application-specific number of entries of personal tickets, starting at offset 0.
7 years ago
Zach Hilman
5d6bf75296
es: Implement ETicket ListCommonTicket (11)
Returns an application specified count of entries of common tickets, starting at offset 0.
7 years ago
Zach Hilman
11f45e6015
es: Implement ETicket CountPersonalizedTicket (10)
Returns the number of personalized (console/user-unique) tickets in the KeyManager.
7 years ago
Zach Hilman
71bc2182c2
es: Implement ETicket CountCommonTicket (9)
Returns the number of common (non-console-unique) tickets in the KeyManager.
7 years ago
Zach Hilman
475a7a4446
es: Implement ETicket GetTitleKey (8)
Takes a rights ID as input and returns the associated title key, if it exists.
7 years ago
Zach Hilman
f15f73a555
es: Implement ETicket ImportTicket (1)
Takes a ticket and certificate and installs it to the KeyManager.
7 years ago
Zach Hilman
e35fac2054
key_manager: Add accessors/helpers for ticket management
7 years ago
Zach Hilman
5275fd2789
key_manager: Add equality operator for RSAKeyPair
7 years ago
ReinUsesLisp
c9d886c84e
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
This commit implements gl_ViewportIndex and gl_Layer in vertex and
geometry shaders. In the case it's used in a vertex shader, it requires
ARB_shader_viewport_layer_array. This extension is available on AMD and
Nvidia devices (mesa and proprietary drivers), but not available on
Intel on any platform. At the moment of writing this description I don't
know if this is a hardware limitation or a driver limitation.
In the case that ARB_shader_viewport_layer_array is not available,
writes to these registers on a vertex shader are ignored, with the
appropriate logging.
7 years ago
Michael Scire
ca6f08e3b1
Remove unused member function declaration
7 years ago