Forgot to disable this. Will be re-enabled when UUID changing can become
a thing
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3428
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Only merge once we find out wth is causing the crashes [we know it's fsr]
This reverts commit 82f9d489e7.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3250
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Support for bundled Qt, not through aqtinstall but rather my CI. Multimedia is
implemented too, works on both Windows and Linux, though we don't
actually use it so it doesn't really matter. Contains Declarative and all that so the Quick frontend will work once it becomes a thing.
Some options have changed, notably w.r.t LTO and faster
linker, which are now handled directly in the modules.
CPMUtil also has support for custom dirs (`PackageName_CUSTOM_DIR`) now. Probably most useful for adding external fragment shaders and whatnot.
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3289
Alder Lake/Tremont or superior feature only, based on archived UMWAIT by @Wunkolo. With some fixes due to register corruption/clobber (regalloc was blind to this)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2614
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
supercedes #3295
Intel Atom N450 6 billion fps
also for the note, host calls are expensive as fuck
please test i didn't break other games kthx
Test with both a pre-AVX2 CPU (like i5-3th gen) AND a AVX2 cpu (like a i7-4th gen)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3297
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Raises the size of each page entry to 32 bytes, however, it merges them into a single structure
THEORETICALLY this is better since the access pattern observed corresponds to the program wanting backing_addr/pointers/blocks immediately after one another.
This may improve performance at the cost of some extra memory.
Another implementation would be to structure only backing_addr/blocks within the same virtual buffer.
Alas spamming virtual buffers is evil since each of them is a cache trasher (imagine jumping from wildly different block to wildly different block immediately).
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3215
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
user doesn't need it and just wastes resources
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3293
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
https://git.eden-emu.dev/eden-emu/eden/pulls/3183 removed the
`project` command from the dynarmic CMakeLists.txt. This causes
CMake to assume the default languages for the project which are C
and C++, however, dynarmic_tests has some parts written in assembly
(`src/dynarmic/tests/rsqrt_test_fn.s`) which causes linking failure.
Signed-off-by: Marcin Serwin <marcin@serwin.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3256
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Marcin Serwin <marcin@serwin.dev>
Co-committed-by: Marcin Serwin <marcin@serwin.dev>
Rewrote the entire tooling scheme. That's about it, just make sure
tooling works as expected everywhere.
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3183
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
- use std::optional instead of std::unique_ptr for the Antialias (FXAA, etc) passes to avoid the extra deref
- use a pattern for deferencing the IR pointer chasing loop as suggested on the intel optimization manual
- this also removes std::vector<> overhead by using boost::container::small_vector<> (not a silver bullet but in the case of this function reduces access times)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2565
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
The old style `add_test` invocation is not target aware which means that
trying to run the test via `ninja test` results in:
Could not find executable dynarmic_tests
Signed-off-by: Marcin Serwin <marcin@serwin.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3192
Co-authored-by: Marcin Serwin <marcin@serwin.dev>
Co-committed-by: Marcin Serwin <marcin@serwin.dev>
Clang seems to complain that fmt doesn't have a member named join so, it fails to build.
Including fmt/ranges.h fixes that, and lets eden be buildable again.
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3188
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
From my tests this decreases JIT latency twofold, may be placebo.
saving reg_alloc while having it readily available is certainly a very interesting choice... afterall saving it onto %rdi is way more cheap isn't it? :)
Please test any performance rgressions, I got +20 FPS on Rain World (unlocked) off this change alone
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3150
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
Successor to that old MoltenVK PR. Does a lot of cleanups within root CMakeLists.txt, hands over MoltenVK and VulkanValidationLayers to CPMUtil, and separates out common operations into my modules.
Hopefully reduces the monstrosity that is root CMakeLists.txt. Please test:
- builds on all platforms
- VulkanValidationLayers
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3126
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
So when libc starts it has to start at an entry point located into crt0, now most OSes will do "enough" setup to allow mprotect() and mmap() to be called in static ctors (remember they're called BEFORE main)
By some stupid miracle, NetBSD doesn't; this means that using those functions on NetBSD will result in spurious results
The reason why is still unknown to me, but this is also combined with the fact that allocating a big chunk of memory for the JIT will make NetBSD refuse to mprotect()/mmap() it in low memory situations (even when space is available); so I take the same approach as with solaris
Also I now make it so fastmem handlers are NOT registered for OSes that disabled fastmem, this is because they pollute sigsegv and makes debugging stupidier
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3092
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>