FearlessTobi
230ac6a4e8
input_common/udp: Fix Linux build by using a backwards compatible way of error checking
Should fix https://github.com/yuzu-emu/yuzu/issues/3487 .
error_code::failed is a function which has been introduced in Boost 1.69.
This version of boost hasn't landed in most major distros yet.
6 years ago
Gauvain "GovanifY" Roussel-Tarbouriech
eae2ed6b07
gdbstub: small logic bug fix with defer_start
6 years ago
Gauvain "GovanifY" Roussel-Tarbouriech
38036eb1c8
gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization
6 years ago
ReinUsesLisp
53d673a7d3
renderer_opengl: Move some logic to an anonymous namespace
6 years ago
ReinUsesLisp
311d2fc768
renderer_opengl: Detect Nvidia Nsight as a debugging tool
Use getenv to detect Nsight.
6 years ago
ReinUsesLisp
5afc397d52
gl_shader_decompiler: Implement legacy varyings
Legacy varyings are special attributes carried over in hardware from
the OpenGL 1 and OpenGL 2 days. These were generally used instead of the
generic attributes we use today. They are deprecated or removed from
most APIs, but Nvidia still ships them in hardware.
To implement these, this commit maps them 1:1 to OpenGL compatibility.
6 years ago
ReinUsesLisp
6442e02c5d
shader/shader_ir: Track usage in input attribute and of legacy varyings
6 years ago
ReinUsesLisp
8e6e55d6f8
shader/shader_ir: Fix clip distance usage stores
6 years ago
ReinUsesLisp
464bd5fad7
shader/shader_ir: Change declare output attribute to a switch
6 years ago
ReinUsesLisp
52acb7f9a0
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
6 years ago
ReinUsesLisp
71cc772988
vk_rasterizer: Implement layered clears
6 years ago
makigumo
f91046bf8d
vk_shader_decompiler: fix linux build
6 years ago
ReinUsesLisp
a7131af7d6
vk_rasterizer: Fix vertex range assert
End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
6 years ago
ReinUsesLisp
8baf98e439
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
6 years ago
bunnei
c5afe93dcc
renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
- Fixes renderdoc with OpenGL renderer.
6 years ago
bunnei
4373fa8042
gl_device: Add option to check GL_EXT_debug_tool.
6 years ago
Fernando Sahmkow
380fc8d2e1
DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty
when invalidated.
6 years ago
Fernando Sahmkow
27cbb75e7c
PageTable: move backing addresses to a children class as the CPU page table does not need them.
This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
6 years ago
ReinUsesLisp
42cb8f1124
astc: Fix typos from search and replace
6 years ago
ReinUsesLisp
9b8fb3c756
astc: Minor changes to InputBitStream
6 years ago
ReinUsesLisp
d71d7d917e
astc: Pass val in Replicate by copy
6 years ago
ReinUsesLisp
134f3ff9b4
astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
6 years ago
Nguyen Dac Nam
3287b1247d
clang-format
6 years ago
Nguyen Dac Nam
240d45830d
nit
6 years ago
ReinUsesLisp
3377b78ea7
astc: Call std::vector::reserve on texelWeightValues to avoid reallocating
6 years ago
ReinUsesLisp
801fd04f75
astc: Create a LUT at compile time for encoding values
6 years ago
ReinUsesLisp
e183820956
astc: Make IntegerEncodedValue a trivial structure
6 years ago
ReinUsesLisp
70a31eda62
astc: Make IntegerEncodedValue constructor constexpr
6 years ago
ReinUsesLisp
5ed377b989
astc: Make IntegerEncodedValue trivially copyable
6 years ago
ReinUsesLisp
e7d97605e8
astc: Rename C types to common_types
6 years ago
ReinUsesLisp
835a3d09c6
astc: Move Popcnt to an anonymous namespace and make it constexpr
6 years ago
ReinUsesLisp
731a9a322e
astc: Use common types instead of stdint.h integer types
6 years ago
ReinUsesLisp
d3dc4e399c
astc: Use 'enum class' instead of 'enum' for EIntegerEncoding
6 years ago
ReinUsesLisp
69c7a01f88
vk/gl_shader_decompiler: Silence assertion on compute
6 years ago
ReinUsesLisp
62560f1e63
vk_shader_decompiler: Fix default varying regression
6 years ago
ReinUsesLisp
afebdda203
maxwell_3d: Add padding words to XFB entries
Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size
requirement.
6 years ago
ReinUsesLisp
4bc4851d45
gl_shader_decompiler: Fix implicit conversion errors
6 years ago
Rodrigo Locatti
47459f6a36
vk_shader_decompiler: Fix implicit type conversion
Co-Authored-By: Mat M. <mathew1800@gmail.com>
6 years ago
ReinUsesLisp
2fae1e6205
vk_rasterizer: Implement transform feedback binding zero
6 years ago
ReinUsesLisp
b67360c0f8
vk_shader_decompiler: Add XFB decorations to generic varyings
6 years ago
ReinUsesLisp
8d5bdcb17b
vk_device: Enable VK_EXT_transform_feedback when available
6 years ago
ReinUsesLisp
c320702092
vk_device: Shrink formatless capability name size
6 years ago
ReinUsesLisp
ae6189d7c2
shader/transform_feedback: Expose buffer stride
6 years ago
ReinUsesLisp
7acebd7eb6
vk_shader_decompiler: Use registry for specialization
6 years ago
ReinUsesLisp
8e9f23f393
gl_rasterizer: Implement transform feedback bindings
6 years ago
ReinUsesLisp
4d711dface
gl_shader_decompiler: Decorate output attributes with XFB layout
We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
6 years ago
ReinUsesLisp
3dcaa84ba4
shader/transform_feedback: Add host API friendly TFB builder
6 years ago
Nguyen Dac Nam
829f424618
nit & remove some optional param
6 years ago
Nguyen Dac Nam
a166217480
shader_decode: implement XMAD mode CSfu
6 years ago
makigumo
753bc2026f
fix formatting
6 years ago