260 Commits (27f8f3333f8e87e87c7b7dfebdc466bb96ab0a48)

Author SHA1 Message Date
ameerj 09dc23f971 shader: ISET.X implementation 5 years ago
FernandoS27 ee61ec2c39 shader: Optimize NVN Fallthrough 5 years ago
FernandoS27 153a77efee shader: Stub SR_AFFINITY 5 years ago
ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED 6 years ago
ReinUsesLisp d621e96d0d shader: Initial OpenGL implementation 5 years ago
FernandoS27 c49d56c931 shader: Address feedback 5 years ago
FernandoS27 b541f5e5e3 shader: Implement VertexA stage 6 years ago
FernandoS27 da936d6ad8 shader: Implement delegation of Exit to dispatcher on CFG 6 years ago
ameerj fb14820c86 shader: Fix IADD3.CC 5 years ago
ReinUsesLisp d2b54c6e42 shader: Fix VMNMX selector B 6 years ago
ReinUsesLisp fe25f42403 shader: Remove identity removal pass for better build times 6 years ago
ReinUsesLisp aece958c2b shader: Add missing UndoUse case for GetSparseFromOp 6 years ago
ReinUsesLisp 21e3382830 shader: Simplify code in opcodes.h to fix Intellisense 6 years ago
ReinUsesLisp d10cf55353 shader: Implement indexed textures 6 years ago
ameerj 7a9dc78398 shader: Refactor atomic_operations_global_memory 6 years ago
ameerj 427951d6fe shader: add missing include guard in half_floating_point_helper.h 6 years ago
ReinUsesLisp c8f9772d65 shader: Fix gcc warnings 6 years ago
ReinUsesLisp 75dee55486 shader: Inline common Value getters 6 years ago
ReinUsesLisp 23182fa59c shader: Intrusively store in a block if it's sealed or not 6 years ago
ReinUsesLisp cc0fcd1b8d shader: Improve goto removal algorithm complexity 6 years ago
ReinUsesLisp f66851e376 shader: Use memset to reset instruction arguments 6 years ago
ReinUsesLisp c84bbd9e44 shader: Inline common Value functions into the header 6 years ago
ReinUsesLisp 050e81500c shader: Move microinstruction header to the value header 6 years ago
ReinUsesLisp e4d1122082 shader: Move siblings check to a separate function and comment them out 6 years ago
ReinUsesLisp 4209828646 shader: Intrusively store register values in block for SSA pass 6 years ago
ReinUsesLisp 6944cabb89 shader: Inline common Opcode and Inst functions 6 years ago
ReinUsesLisp 4bbe530337 shader: Inline common IR::Block methods 6 years ago
ReinUsesLisp 24cc298660 shader: Use a small_vector for phi blocks 6 years ago
ReinUsesLisp 79c2e43fcd shader: Calculate number of arguments in an opcode at compile time 6 years ago
ReinUsesLisp 469f8bb857 shader: Simplify code for local memory 6 years ago
ReinUsesLisp 7018e524f5 shader: Add NVN storage buffer fallbacks 6 years ago
FernandoS27 2999028976 shader: Address feedback 6 years ago
FernandoS27 881b33da3b shader: Implement F2F (Imm) 6 years ago
FernandoS27 21a878237b shader: Implement IADD3.CC/.X 6 years ago
FernandoS27 080857b60e shader: Add coarse derivatives 6 years ago
FernandoS27 04c459fc8d shader: Implement fine derivates constant propagation 6 years ago
FernandoS27 f18a6dd1bd shader: Implement SR_Y_DIRECTION 6 years ago
ReinUsesLisp 50f8007172 shader: Fix Phi node types 6 years ago
ReinUsesLisp 0a0818c025 shader: Fix memory barriers 6 years ago
ameerj be431f5ed0 shader: Implement BFE and BFI CC 6 years ago
ReinUsesLisp 80940b1706 shader: Implement SampleMask 6 years ago
ReinUsesLisp 95815a3883 shader: Implement PIXLD.MY_INDEX 6 years ago
ReinUsesLisp 183855e396 shader: Implement tessellation shaders, polygon mode and invocation id 6 years ago
ReinUsesLisp b126987c59 shader: Implement transform feedbacks and define file format 6 years ago
ReinUsesLisp 09165ae189 shader: Document and relax cache control on surface instructions 6 years ago
ReinUsesLisp f263760c5a shader: Implement geometry shaders 6 years ago
ReinUsesLisp a6cef71cc0 shader: Implement OUT 6 years ago
lat9nq dd3432d357 internal_stage_buffer_entry_read: Remove pragma optimize off 6 years ago
ReinUsesLisp 4b0172f6de shader: Stub SR_INVOCATION_INFO 6 years ago
ReinUsesLisp f712084147 shader: Stub ISBERD 6 years ago