152 Commits (244017d3aaace92cdf34cf2a17d0a1f4a9d6c033)

Author SHA1 Message Date
ReinUsesLisp 7066f9ef7b shader: Implement D3D samplers 6 years ago
ReinUsesLisp 5c187201ec shader: Add constant propagation for arithmetic right shifts 6 years ago
ReinUsesLisp e54171c1a9 shader: Add NVN storage buffer fallbacks 6 years ago
FernandoS27 f1a3f449d6 shader: Address feedback 6 years ago
FernandoS27 2f01c7fb62 shader: Add coarse derivatives 6 years ago
FernandoS27 b1e325f317 shader: Implement fine derivates constant propagation 6 years ago
ReinUsesLisp 99e6cd3916 shader: Fix Phi node types 6 years ago
ReinUsesLisp ad1507b4a5 shader: Implement SampleMask 6 years ago
ReinUsesLisp cc96469019 shader: Implement PIXLD.MY_INDEX 6 years ago
ReinUsesLisp b6b541e36a spirv: Implement ViewportMask with NV_viewport_array2 6 years ago
ReinUsesLisp 10c96c7484 shader: Implement PrimitiveId 6 years ago
ReinUsesLisp 38908d0f7e shader: Implement tessellation shaders, polygon mode and invocation id 6 years ago
ReinUsesLisp 0f99fdc0eb shader: Mark atomic instructions as writes 6 years ago
ReinUsesLisp 03c16b085a spirv: Implement image buffers 6 years ago
ReinUsesLisp bba876f192 spirv: Implement Layer stores 6 years ago
ReinUsesLisp c84c2ab88c spirv: Rework storage buffers and shader memory 6 years ago
ReinUsesLisp deba5c7666 shader: Add constant propagation for *&^| binary operations 6 years ago
ReinUsesLisp 1cae8e9a10 spirv: Define StorageImageWriteWithoutFormat capability when used 6 years ago
ReinUsesLisp 879fb08101 shader: Implement SR_THREAD_KILL 6 years ago
ameerj 62c3bef607 shader: Implement ATOM/S and RED 6 years ago
ReinUsesLisp 480ce24b7e spirv: Guard against typeless image reads on unsupported devices 6 years ago
ReinUsesLisp 8ec58e16b2 shader: Move LaneId to the warp emission file and fix AMD 6 years ago
ReinUsesLisp 5ab1ac4f29 shader: Implement SULD and SUST 6 years ago
lat9nq 5b95114cd4 shader: Address feedback + clang format 6 years ago
lat9nq a4e7a41e7f shader_recompiler,video_core: Cleanup some GCC and Clang errors 6 years ago
ReinUsesLisp 96da029a74 shader: Implement texture buffers 6 years ago
FernandoS27 0ef887fa6f shader: Address feedback 6 years ago
FernandoS27 e9cffe874f shader: Implement indexed Position and ClipDistances 6 years ago
FernandoS27 1fe6a22cff shader: Implement indexed attributes 6 years ago
ReinUsesLisp a9ba4fea0c shader: Move recursive SSA rewrite to the heap 6 years ago
ReinUsesLisp ba2130d5a5 shader: Add subgroup masks 6 years ago
ReinUsesLisp e9d7f63788 shader: Abstract breadth searches and use the abstraction 6 years ago
ReinUsesLisp 9db035faec shader: Reimplement GetCbufU64 as GetCbufU32x2 6 years ago
ReinUsesLisp 24084a77ca shader: Rework global memory tracking to use breadth-first search 6 years ago
FernandoS27 ffb90d59c6 shader: Address feedback 6 years ago
FernandoS27 741b21715a shader: Address Feedback 6 years ago
FernandoS27 5a6eb31578 shader: Implement SR_LaneId 6 years ago
FernandoS27 5c94fba511 shader: Improve VOTE.VTG stub 6 years ago
FernandoS27 06469da581 shader: Mark SSBOs as written when they are 6 years ago
FernandoS27 68bad0e922 shader: Implement ViewportIndex 6 years ago
FernandoS27 82698ecb41 shader: Fold composite extract 6 years ago
FernandoS27 5b74fe36ec shader: Fold comparisons and Pack/Unpack16 6 years ago
ReinUsesLisp 6df3c1a64e shader: Fix constant propagation to use reverse post order 6 years ago
FernandoS27 40ace25859 shader: Implement ClipDistance 6 years ago
FernandoS27 be5936dea2 shader: Implement ImageGradient 6 years ago
FernandoS27 56c8c42cf8 shader,spirv: Implement ImageQueryLod. 6 years ago
FernandoS27 8232c10ed1 shader: Implement TLD 6 years ago
FernandoS27 a8c2a85610 shader: Add PointCoord attribute 6 years ago
ameerj 357a47d944 shader: Add PointSize attribute 6 years ago
ameerj d5d6d4ce74 shader: Implement FSWZADD 6 years ago