LittleWhite
adee93d784
Improvements for MRU
avoid duplicates
always put the last file loaded to top of the list
11 years ago
aroulin
f3e8f42718
Shader: implement SGE, SGEI and SLT in JIT
11 years ago
aroulin
863730f6a7
Shader: implement SGE, SGEI in interpreter
11 years ago
aroulin
2f9eb98f03
Shader: Save caller-saved registers in JIT before a CALL
11 years ago
darkf
e053d30bf7
Fix building under MinGW
11 years ago
aroulin
7d3a6016d6
Shader: implement EX2 and LG2 in JIT
11 years ago
LittleWhite
9d6748fa94
Fix Linux GCC 4.9 build (complaining about undeclared memset)
11 years ago
aroulin
638e47c04d
Shader: implement EX2 and LG2 in interpreter
11 years ago
Tony Wasserka
96820ae42a
Build fix for Debug configurations.
11 years ago
Tony Wasserka
32592364b8
citra-qt/VertexShader: Minor UI improvements.
Renamed "Iteration index" to the (hopefully) more intuitive "Cycle Index".
Added flexible space at the bottom of the widget.
11 years ago
Tony Wasserka
493c432d1e
citra-qt: Fix comment style.
11 years ago
Tony Wasserka
33ba604fd9
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
11 years ago
Tony Wasserka
2e3601f415
Pica/DebugUtils: Include uniform information into shader dumps.
11 years ago
Tony Wasserka
4cb302c8ae
citra-qt: Improve shader debugger.
Now supports dumping the current shader and recognizes a larger number of output semantics.
11 years ago
Tony Wasserka
6a5d560c4f
citra-qt: Print the correct swizzle mask for SRC2 in the shader disassembler.
11 years ago
Yuri Kunde Schlesner
7d0c17d2ae
citra-qt: Give RG8 format a proper name in the texture viewer
11 years ago
Patrick Martin
5b65d95310
videocore: Added RG8 texture support
11 years ago
Yuri Kunde Schlesner
9ae5a09655
GPU: Implement TextureCopy-mode display transfers
Fixes glitchy garbage in Fire Emblem 3D scenes.
11 years ago
Lioncash
46b0277cbf
vfp: use std::swap where applicable
11 years ago
bunnei
db97090cad
Shader: Use a POD struct for registers.
11 years ago
bunnei
b39c053785
Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.
11 years ago
bunnei
0ee00861f6
Common: Cleanup CPU capability detection code.
11 years ago
bunnei
a1942238f5
Common: Move cpu_detect to x64 directory.
11 years ago
bunnei
bd7e691f78
x64: Refactor to remove fake interfaces and general cleanups.
11 years ago
bunnei
cfb354f11f
JIT: Support negative address offsets.
11 years ago
bunnei
094ae6fadb
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
11 years ago
bunnei
d67e2f78b7
Common: Added MurmurHash3 hash function for general-purpose use.
11 years ago
bunnei
ddbeebb887
Common: Ported over boilerplate x86 JIT code from Dolphin/PPSSPP.
11 years ago
bunnei
4d51792285
Common: Ported over Dolphin's code for x86 CPU capability detection.
11 years ago
bunnei
3f69c2039d
Shader: Define a common interface for running vertex shader programs.
11 years ago
bunnei
18527b9e21
Shader: Move shader code to its own subdirectory, "shader".
11 years ago
bunnei
642b9b5030
GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
11 years ago
Benjamin Barenblat
c0a87bc89f
Properly indicate that CIA support is not implemented yet
Make `Loader::LoadFile` return an `ErrorNotImplemented` if you call
it on a CIA file.
11 years ago
Benjamin Barenblat
cd8be1846b
Give CIA file type a name
Make `GetFileTypeString` return ‘CIA’ for CIA (CTR Importable
Archive) files.
11 years ago
Benjamin Barenblat
7cd5a653ff
Handle invalid `Log::Class`
Add a case of `Log::Class::Count` to the switch statement that
dispatches on `Log::Class`. The case simply calls the `UNREACHABLE`
macro.
11 years ago
archshift
d1ae413ffd
Stop defining GCC always_inline attributes as __forceinline
__forceinline is a MSVC extension, which may confuse some people working on the codebase.
Furthermore, the C++ standard dictates that all names which contain adjacent underscores are reserved.
11 years ago
Emmanuel Gil Peyrot
5115d0177e
ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types.
11 years ago
LittleWhite
66eabd326f
Add menu and logic to save and load recently loaded files.
This menu is only for ROM and will not save symbols recently loaded.
When the menu is empty, the menu is disabled (greyed out)
11 years ago
aroulin
38c87733d9
arm_disasm: ARMv6 mul/div and abs media instructions
SMLAD, SMUAD, SMLSD, SMUSD, SMLALD, SMLSLD,
SMMLA, SMMUL, SMMLS
USAD8, USADA8
11 years ago
aroulin
4a1db13072
arm_disasm: ARMv6 parallel add/sub media instructions
{S, U, Q, UQ, SH, UH}{ADD16, ASX, SAX, SUB16, ADD8, SUB8}
11 years ago
aroulin
0be8e1bfb6
arm_disasm: ARMv6 reversal media instructions
REV, REV16, REVSH
Only their ARM encoding, Thumb encoding is still missing.
11 years ago
aroulin
e4ff244288
arm_disasm: ARMv6 saturation media instructions
SSAT, SSAT16, USAT, USAT16
11 years ago
aroulin
47657a1817
arm_disasm: ARMv6 packing and sign-extend media instructions
PKH, SEL
SXTAB, SXTAB16, SXTB, SXTB16, SXTH, SXTAH
UXTAB, UXTAB16, UXTB, UXTB16, UXTH, UXTAH
11 years ago
Lioncash
132961b14f
registers: Support viewing VFP registers
11 years ago
Lioncash
3b457a5876
arm_interface: Implement interface for retrieving VFP registers
11 years ago
Lioncash
5855cf087d
registers: Fix a typo with CPSR's name
11 years ago
Lioncash
59d5358068
arm_disasm: Remove unnecessary code
This part of disassembly only determines the opcode, there's no need for offset calculation here.
11 years ago
aroulin
3425cfe54a
Disassembler: ARMv6K REX instructions
11 years ago
aroulin
5d81a2fd48
Disassembler: ARMv6K hint instructions
11 years ago
Yuri Kunde Schlesner
254582aa35
OpenGL: Fix state tracking in situations with reused object handles
If an OpenGL object is created, bound to a binding using the state
tracker, and then destroyed, a newly created object can be assigned the
same numeric handle by OpenGL. However, even though it is a new object,
and thus needs to be bound to the binding again, the state tracker
compared the current and previous handles and concluded that no change
needed to be made, leading to failure to bind objects in certain cases.
This manifested as broken text in VVVVVV, which this commit fixes along
with similar texturing problems in other games.
11 years ago