Yuri Kunde Schlesner
2011f9a042
Shader Debugger: Allow editing of input vertex data
11 years ago
Yuri Kunde Schlesner
2bdf9ede91
Shader Debugger: Highlight current instruction instead of focusing
This avoid some annoying focus stealing in some situations, and looks
nicer in general.
11 years ago
Yuri Kunde Schlesner
2c98275b51
Shader Debugger: Remove useless signal
11 years ago
Yuri Kunde Schlesner
f77dfb3966
Shader Debugger: Fix only first vertex attribute being loaded
11 years ago
Yuri Kunde Schlesner
c1beb2ce20
Shader Debugger: Fix freeze when double-clicking shader disassembly
11 years ago
Yuri Kunde Schlesner
2d195ba64e
Shader Debugger: Improve space efficiency of the layout
11 years ago
Yuri Kunde Schlesner
8540e02176
Shader Disassembly: Fix printing of jump offsets
11 years ago
Yuri Kunde Schlesner
3194f40e96
Shader Disassembly: Fix disassembly of IFU/CALLU instructions
11 years ago
Yuri Kunde Schlesner
bc3f57efd0
Shader Disassembly: Implement support for MAD/MADI
11 years ago
Yuri Kunde Schlesner
86d5461bcd
Shader Disassembly: Introduce variables to hold common subexpressions
11 years ago
Yuri Kunde Schlesner
ecbad494d9
Shader Debugger: Initialize input_vertex to prevent crashes
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the
input_vertex would contain garbage, which would be passed to the shader
interpreter and ocasionally cause crashes.
11 years ago
Yuri Kunde Schlesner
9431ee330a
Shader Disassembly: Cleanup code and improve output alignment
11 years ago
Yuri Kunde Schlesner
cd817be922
citra-qt: Move system shutdown to run inside EmuThread
This stops (for some reason sporadic) crashes and OpenGL errors during
shutdown, when the OpenGL renderer tries to clean up objects from the
UI thread, which has no OpenGL context active.
10 years ago
Yuri Kunde Schlesner
68eb197494
Increase required OpenGL version to 3.3
This gives us several niceties such as Sampler Objects, shader attribute
locations and Timer Queries.
10 years ago
Lioncash
e7ebb9d36c
citra-qt: Add a missing header guard to util.h
11 years ago
Yuri Kunde Schlesner
0fcabd2b11
Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
11 years ago
Yuri Kunde Schlesner
c7745408f7
citra-qt: Add helper function to get a monospace QFont
11 years ago
LittleWhite
adee93d784
Improvements for MRU
avoid duplicates
always put the last file loaded to top of the list
11 years ago
Tony Wasserka
32592364b8
citra-qt/VertexShader: Minor UI improvements.
Renamed "Iteration index" to the (hopefully) more intuitive "Cycle Index".
Added flexible space at the bottom of the widget.
11 years ago
Tony Wasserka
493c432d1e
citra-qt: Fix comment style.
11 years ago
Tony Wasserka
33ba604fd9
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
11 years ago
Tony Wasserka
2e3601f415
Pica/DebugUtils: Include uniform information into shader dumps.
11 years ago
Tony Wasserka
4cb302c8ae
citra-qt: Improve shader debugger.
Now supports dumping the current shader and recognizes a larger number of output semantics.
11 years ago
Tony Wasserka
6a5d560c4f
citra-qt: Print the correct swizzle mask for SRC2 in the shader disassembler.
11 years ago
Yuri Kunde Schlesner
7d0c17d2ae
citra-qt: Give RG8 format a proper name in the texture viewer
11 years ago
bunnei
094ae6fadb
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
11 years ago
bunnei
ddbeebb887
Common: Ported over boilerplate x86 JIT code from Dolphin/PPSSPP.
11 years ago
bunnei
18527b9e21
Shader: Move shader code to its own subdirectory, "shader".
11 years ago
bunnei
642b9b5030
GPU: Refactor "VertexShader" namespace to "Shader".
- Also renames "vertex_shader.*" to "shader_interpreter.*"
11 years ago
Emmanuel Gil Peyrot
5115d0177e
ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types.
11 years ago
LittleWhite
66eabd326f
Add menu and logic to save and load recently loaded files.
This menu is only for ROM and will not save symbols recently loaded.
When the menu is empty, the menu is disabled (greyed out)
11 years ago
Lioncash
132961b14f
registers: Support viewing VFP registers
11 years ago
Lioncash
5855cf087d
registers: Fix a typo with CPSR's name
11 years ago
LittleWhite
cb405ad1b4
Save the path leading where the last file have been loaded
I use two variables to save the path for the ROMs and the symbols.
Use of QSettings to avoid new member variable to the class.
Global settings of QSettings is done in main.
11 years ago
Lioncash
5df3afd522
citra-qt: Adjust initializer list order
Silences a warning.
11 years ago
Lioncash
13ddf60f60
citra-qt: Pass string by const reference
11 years ago
LittleWhite
5e1c32048f
Update Start menu text to match with the real state of the emulator.
Move start menu text update in ShutdownGame as adviced by neobrain
11 years ago
Trung Do
cc98866b25
Settings: Fix saving wrong values for input configuration
11 years ago
James Rowe
1bc7829ee9
Move input values into an array
11 years ago
Lectem
b335cce22e
citra-qt/command list: Do not recreate a widget after each selection
Recreating / replacing a widget is slow since it triggers a layout pass.
11 years ago
Lectem
e663751f8b
citra-qt/command list: Add mask column
11 years ago
Lectem
cd06f5cedb
citra-qt/command list: monospace font on windows
11 years ago
Lioncash
dfb424b6d1
dyncom: Rename armdefs.h to armstate.h
11 years ago
Lioncash
4bb1a5ca47
dyncom: Get rid of skyeye typedefs
11 years ago
Lectem
e286cfbadf
citra-qt/command list: Enable uniform row heights and automatically resize columns.
Uniform row heights enables some optimisations for a smoother scrolling.
Resize columns to content so that we don't have to do it manually
11 years ago
Lectem
129e3dedc3
citra-qt/command list: Split register and value columns.
Also removed the extra spaces for each cell
11 years ago
Subv
23fd13dd64
Qt/GPU Breakpoints: Changed the widget so that we don't have to select and click the Enable button when enabling/disabling a breakpoint, now it is done via a checkbox next to the breakpoint's name.
11 years ago
Subv
6c0ea5f5e8
Qt/GPU Breakpoints: Added three more breakpoint types:
* IncomingDisplayTransfer: Triggered just before a display transfer is performed.
* GSPCommandProcessed: Triggered right after a GSP command is processed.
* BufferSwapped: Triggered when the frames flip
11 years ago
Yuri Kunde Schlesner
a48aa4f924
Resolve issue accidentally left unaddressed in PR #930
11 years ago
Subv
3600c32483
Rasterizer/Textures: Fixed a bug where the I4 format would get twice the real stride.
Also added its name to the texture viewer widget
11 years ago