Tree:
1f6571b3de
00336
02751
Kernel
Update-some-barriers-test
astc_optimization1
astc_optimizations
atomicops-mxwell
bcn-ternary-soft
camillelavey-patch-1
chore/chore
civa
cyber/async-gpu-android
descriptor
descriptor_pool_opt
descriptor_set
discfix
dmnt2
dravee/remove-async
dynarmic-ppc64
eden-orbis-ps4
eds-true-adreno-fixes
eds-true-adreno-fixes-pre-0.1.0
feat/android_kotlin_compose
feat/game_override
feat/new_lang
ffmpeg-cross-compile
fix-old-drivers
fix/discord-rpc
fix/socket
flatopsfixes23485
fs-try
gpuopts
interval-zero
lanobu
liz-crash-dumps-solaris
liz-dynarmic-macos-fbsd-port
liz-get-rid-of-mcl-intrusive-list
liz-heaptrack-fix
lizzie/adreno5-mali-driver-fix
lizzie/astc-mp4-improv
lizzie/audio-remove-recursive-lock
lizzie/batched-draws-wip
lizzie/correcter-convert-abgr8-srgb-d24s8
lizzie/dynarmic-sse3-impls
lizzie/evil-f32-u32-format-fix
lizzie/fix-dragonslayer-armnce
lizzie/fix-my-fuckup-with-vic
lizzie/fix-rw-garten
lizzie/fix-vic-msvc-attempt-2
lizzie/gmake-fix
lizzie/gutter-sw-blitter
lizzie/inline-cmif-request
lizzie/inline-dynarmic-spooky
lizzie/ios-port-sud
lizzie/ltofix123
lizzie/macos-fix
lizzie/macos-vk-metal-fix-stype
lizzie/maxwell-dumb-tools
lizzie/nce-port1123
lizzie/qt-fix-user-dialogue
lizzie/rasterizer-recursive-mutex-not
lizzie/remove-disassembler-dynarmic
lizzie/settings-blocked-domains
lizzie/sgsr
lizzie/splay
lizzie/spscs-mpscs-queue
lizzie/stupid-socket-bullshit
lizzie/texture-pass-revert-1
lizzie/try-fix-win11-crash-fuck
lizzie/vids-ratatata
lizzie/xbyak-unor-mapfix-with-boost
lock-term-1
macroify-surface-stuffs
master
mmap-fixews
msvc
mutliplayer-filter-better1
n64
nce_cpp
pipelinederivative
qcomopts2
querybugfix
refactoreds2
release-early-fences
release/0.0.3
release/0.0.4
release/0.1.0
renderer_vulkan
revert-2695
revert-noinline
revert-xbyak
revertrevert
sgsrtry
showcase
showcase2
sjkdbsdfjkbsdf-2834
spvopts
sured-revert
techno48473719
test-revert-gpu-optim
test2
true-eds
true-eds-graphics
true-eds-pre-0.0.1
uma
vk-fix-oom-force-maller-buffers
vk-surface-andpc
vk-symph
vkexperiments1
vuid00336_1
vuid02999
vuid04553
vulkan-thingy
vulkanasync
woa-turnip-expr
workgroup
xbzk-dma-pusher-step-redesign
xbzk-saf-recursive-write-with-permission-request
xbzk/bindless-textures-support
xbzk/dma-step-ondemand-flush
xbzk/feat_single_game_folder_external_content_loader
xbzk/flicker-fix
xbzk/vulkan-vuid-goodies-pack
0.0.0
0.0.1-pre-alpha
0.0.2-pre-alpha
test-tag1
test-tag2
v0.0.3
v0.0.3-rc1
v0.0.3-rc2
v0.0.3-rc3
v0.0.3.git
v0.0.4
v0.0.4-rc1
v0.0.4-rc2
v0.0.4-rc2.test
v0.0.4-rc2.test2
v0.0.4-rc3
v0.0.4-rc3.test1
v0.0.4-rc3.test2
v0.0.4.test
v0.1.0
v0.1.0-rc1
v0.1.1
v0.2.0-rc1
${ noResults }
3 Commits (1f6571b3deab78d737a5737662860d6ed1ffc7b9)
| Author | SHA1 | Message | Date |
|---|---|---|---|
|
|
39ae73b356 |
file_sys/registered_cache: Use unique_ptr and regular pointers instead of shared_ptrs where applicable
The data retrieved in these cases are ultimately chiefly owned by either the RegisteredCache instance itself, or the filesystem factories. Both these should live throughout the use of their contained data. If they don't, it should be considered an interface/design issue, and using shared_ptr instances here would mask that, as the data would always be prolonged after the main owner's lifetime ended. This makes the lifetime of the data explicit and makes it harder to accidentally create cyclic references. It also makes the interface slightly more flexible than the previous API, as a shared_ptr can be created from a unique_ptr, but not the other way around, so this allows for that use-case if it ever becomes necessary in some form. |
7 years ago |
|
|
bd8065295c |
yuzu: Move compatibility list specifics to their own source files
Lets us keep the generic portions of the compatibility list code together, and allows us to introduce a type alias that makes it so we don't need to type out a very long type declaration anymore, making the immediate readability of some code better. |
8 years ago |
|
|
564b7fdc9c |
yuzu: Move GameListWorker to its own source files
This has gotten sufficiently large enough to warrant moving it to its own source files. Especially given it dumps the file_sys headers around code that doesn't use it for the most part. This'll also make it easier to introduce a type alias for the compatibility list, so a large unordered_map type declaration doesn't need to be specified all the time (we don't want to propagate the game_list_p.h include via the main game_list.h header). |
8 years ago |