Fernando Sahmkow
b328059505
Tests: Add memory tracker tests.
3 years ago
Fernando Sahmkow
917a21317f
Clang: format and ficx compile errors.
3 years ago
Fernando Sahmkow
cd4d4072c7
Implement Async downloads in normal and fix a few issues.
3 years ago
Fernando Sahmkow
139995905e
Buffer Cache rework: Setup async downloads.
3 years ago
Fernando Sahmkow
64c9a90c20
Buffer Cache: Fully rework the buffer cache.
3 years ago
Fernando Sahmkow
cf34f7c745
Address Feedback & Clang Format
3 years ago
Fernando Sahmkow
3595172637
Maxwell3D: only update parameters on High
3 years ago
Fernando Sahmkow
b22e1a2bce
Accelerate DMA: Use texture cache async downloads to perform the copies
to host.
WIP
3 years ago
Fernando Sahmkow
e2bfd9e8c4
TextureCache: refactor DMA downloads to allow multiple buffers.
3 years ago
Morph
79d97d07e2
vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
Intel's SPIR-V shader compiler is broken. For now, skip compiling any compute pipelines until they fix this issue.
This is not a perfect workaround, as there are a small subset of non-compute pipelines that still cause it to crash, but this should cover the majority of crashes.
It is unfortunate that even with a test case reported 6 months ago the issue has not been fixed in favor of fixing "the most popular games and apps".
Intel, you can do better than this.
3 years ago
Fernando Sahmkow
0da4b879eb
QueryCache: Fix write invalidation.
3 years ago
Fernando Sahmkow
ff3cf7c1d9
MemoryManager: Fix race conditions.
3 years ago
german77
7ed3f00c30
core: service: Add FunctionInfoTyped to allow expanding existing interfaces
3 years ago
Fernando Sahmkow
f606fa3515
Clang format and ddress feedback
3 years ago
Narr the Reg
f8d2ab4660
service: nfc: Create mifare interface
3 years ago
Narr the Reg
db242ac13f
service: nfc: Create interface
3 years ago
Fernando Sahmkow
abe4e83b45
QueryCache: rework async downloads.
3 years ago
Fernando Sahmkow
eeffe68b7f
Accuracy Normal: reduce accuracy further for perf improvements in Project Lime
3 years ago
Fernando Sahmkow
ae99dcd531
Fence Manager: implement async fence management in a sepparate thread.
3 years ago
Liam
b84bab419c
maxwell_3d: fix out of bounds array access in size estimation
3 years ago
Kelebek1
325a8febfc
Silence nifm spam
3 years ago
Kelebek1
477cbd067e
Sort overlap_ids by modification tick before copy
3 years ago
german77
1ec8e38f3f
core: am: Demote TryPopFromFriendInvitationStorageChannel Log level
3 years ago
Kelebek1
0397e174ae
Account for a pre-added offset when using Corner sample mode for 2D blits
3 years ago
Aaron Roney
9b882c3700
Run clang-format to fix all.
3 years ago
Aaron Roney
470fbbfbf9
Fix formatting.
3 years ago
Aaron Roney
7dab022bc5
Allow passing `bind_address` to dedicated room.
3 years ago
FengChen
ea68bfba5d
core: audio: return result when audio_out initialize failed
3 years ago
german77
18bb76b6a0
core: hid: Remove deadzone of virtual controller
3 years ago
Liam
fb2af6a41e
vulkan: use plain fences when timeline semaphores are not available
3 years ago
Narr the Reg
5de37e921c
service: nfp: Implement debug Interface
3 years ago
Narr the Reg
c8ed98bb1c
service: nfp: Implement system interface
3 years ago
Valeri
d359ae51a3
input_common: minor fix to mouse movement
3 years ago
Narr the Reg
52447e1b58
service: nfp: Use an unique interface
3 years ago
Liam
e2b2842929
vulkan: pick alpha composite flags based on available values
3 years ago
Wollnashorn
111c02760b
video_core: Enable ImageGather rounding fix on AMD open source drivers
3 years ago
Liam
07d060c2d4
kernel: move more memory to application in 8GB arrangement
3 years ago
Liam
bfd120b543
kernel: switch extended memory setting to 8GB arrangement
3 years ago
Billy Laws
6b2510c7c5
Use GetGlobalTimeNs as opposed to clock ticks
3 years ago
Wollnashorn
d53aa13a33
shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset
Should be more efficient and better readable
3 years ago
Wollnashorn
dda107ffa7
video_core: Enable ImageGather with subpixel offset on Intel
3 years ago
Wollnashorn
45fb154f0d
shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.
This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957 , #6956 ).
3 years ago
Billy Laws
5dbfd7861a
Add some explicit latency to sample count reporting
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
3 years ago
Liam
bbc9f0d3e9
general: fixes for gcc 13
3 years ago
german77
4c562a2c8c
service: hid: Fix handle validation
3 years ago
bunnei
a09fcccb72
core: arm_dynarmic_32: Update SaveContext/LoadContext.
3 years ago
Jan Beich
604f887377
externals: update Vulkan-Headers to v1.3.246
3 years ago
Feng Chen
c7675caf71
video_core: Keep the definition of DimensionControl consistent with nvidia open doc
3 years ago
german77
a1b66df775
applet: controller: Implement cancel button
3 years ago
german77
9ffeb00747
service: hid: Implement SetNpadJoyAssignmentModeSingleWithDestination
Used by Let's Get Fit
3 years ago