bunnei
ea4b6e3d8b
android: jni: native: Consolidate emulation state into EmulationSession singleton.
- Fixes state management issues across multiple boots.
- Fixes crashes related to unsafe access of perf stats.
3 years ago
bunnei
ca686f1ab7
android: Frontend: Fix rendering aspect ratio & add a setting for it.
3 years ago
bunnei
ffdb02ea5e
android: Integrate settings frontend with yuzu & remove unused code.
3 years ago
Liam
46927d217c
externals: add adrenotools for bcenabler
3 years ago
Liam
120b8baebb
device_memory: Use smaller virtual reservation size for compatibility with 39-bit paging
3 years ago
bunnei
b3a74d7f73
video_core: vulkan_device: Device initialization for Adreno.
3 years ago
bunnei
ce06e9e7fc
video_core: vk_pipeline_cache: Disable support_descriptor_aliasing on Android.
3 years ago
bunnei
f6f470fb4b
video_core: vk_swapchain: Fix image format for Android.
3 years ago
bunnei
3f736b377a
android: Minimize frontend & convert to yuzu.
3 years ago
bunnei
189bb7602c
video_core: vk_blit_screen: Rotate viewport for Android landscape.
3 years ago
bunnei
c5b29ef3b7
common: error: Fix for Android.
3 years ago
bunnei
48835ce81b
common: fs: Implement for Android.
3 years ago
bunnei
fa9b38c400
common: logging: Implement Android logcat backend.
3 years ago
bunnei
699d6751d8
common: host_memory: Implement for Android.
3 years ago
bunnei
573b88b179
android: Minimal JNI for yuzu.
3 years ago
bunnei
5fa0293c19
android: Add Citra frontend.
3 years ago
bunnei
6549cf8bd0
cmake: Integrate bundled FFmpeg for Android.
3 years ago
Kelebek1
f50f69f07c
Fix incorrect id check and potential out of bounds lookup
3 years ago
Kelebek1
3da7eafba7
Skip BufferCache tickframe with no channel state set
3 years ago
12101111
3f3e986098
input_common: rename PAGE_SIZE to avoid conflict
See also: https://github.com/yuzu-emu/yuzu/issues/8779
3 years ago
german77
e1f99c566b
yuzu: Disable game list while game is running
3 years ago
Morph
ef9b1765fa
externals: Update to fmt 10 and add format_as formatter for BitField
Implicit conversions are now disallowed in fmt 10. Use format_as to convert to the underlying type.
3 years ago
ameerj
514c224679
gl_texture_cache: Fix ASTC CPU decoding with compression disabled
gl_format was incorrectly being overwritten when compression was disabled
3 years ago
GPUCode
0dc4778654
renderer_vulkan: Remove timeline semaphore wait
3 years ago
Kelebek1
29e1cdf7e1
Audren wait as suggested by ByLaws
3 years ago
Kelebek1
62c747f8a1
Move buffer bindings to per-channel state
3 years ago
Liam
0627c4622f
qt: add menu item to remove cache storage
3 years ago
Liam
18088c67cd
vfs_concat: fix time complexity of read
3 years ago
Kelebek1
eea071bf87
Fix buffer overlap checking skipping a page for stream score right expand
3 years ago
Liam
e19d49925a
shader_recompiler: fix copy-paste error
3 years ago
Ariel Cabello
c44d17b35d
Don't exit when using "-u" option in yuzu-cmd
3 years ago
Liam
6c77a107a4
video_core: don't garbage collect during configuration
3 years ago
Ariel Cabello
df0f80f55c
Add short "-u" option for yuzu_cmd.
The -u short option was documented but not implemented in yuzu_cmd.
The same long option --user worked before.
3 years ago
Fernando Sahmkow
b0e5aa6725
Texture cache: revert wrong acceleration assumption
3 years ago
Fernando Sahmkow
769b1f0264
Texture Cache Util: Fix block depth adjustment on slices.
3 years ago
Fernando Sahmkow
ce9a97ca48
texture_cache: process aliases and overlaps in the correct order
3 years ago
grimkor
1e7b656c29
add context menu for filter and anti-aliasing status buttons
3 years ago
Liam
4a54cea69a
video_core: tune garbage collection aggressiveness
3 years ago
Liam
011dfe1db7
textures: add BC1 and BC3 compressors and recompression setting
3 years ago
Liam
d23a532bf4
k_memory_block_manager: remove auditing calls
3 years ago
Narr the Reg
6a217dd7a5
service: nfc: Remove encryption key requirement
3 years ago
Liam
cdd20c6231
vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
3 years ago
Liam
147f6129f4
renderer_vulkan: barrier attachment feedback loops
3 years ago
scorpion81
9c33fade59
Limit the device access memory to 4 GB
Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises).
But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
3 years ago
Narr the Reg
60ba48c5e2
input_common: Implement amiibo writting
3 years ago
Danila Malyutin
6ab723eace
Add support for deinterlaced videos playback
This is a follow up to #10254 to improve the playback of cut scenes in Layton's Mystery Journey.
It uses ffmpeg's yadif filter for deinterlacing.
3 years ago
GPUCode
7732ce8a92
vk_master_semaphore: Move fence wait on separate thread
3 years ago
german77
7a3b44abc8
input_common: Map motion with relative values not absolute ones
3 years ago
Liam
f532faa5c3
renderer_vulkan: remove wrong constexpr
3 years ago
Kelebek1
ba0d258a3f
Smooth out the DSP callback by adding a 5ms wait time limit
3 years ago