Zach Hilman
e9145c3e16
hid/touchscreen: Update Touchscreen to use advanced parameters
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
7 years ago
Zach Hilman
3b25426bd9
hid: Add controller bindings for Mouse controller
7 years ago
Zach Hilman
0fd45e78f4
hid: Add keyboard bindings for Keyboard controller
7 years ago
Zach Hilman
06cf050c0a
hid: Add controller bindings for DebugPad controller
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
7 years ago
Zach Hilman
c77454b9d0
settings: Add settings for multiple players and controllers
Uses the PlayerInput struct to represent all of the data that constitutes a player.
7 years ago
Zach Hilman
fd5fa48674
settings: Add Native type for keyboard
7 years ago
Zach Hilman
152422bab1
settings: Add Native type for mouse buttons
7 years ago
David Marcec
0c3e7b7086
Added missing start/end touch attributes to touchscreen
7 years ago
David Marcec
f66c6fe554
Added debugpad skeleton
7 years ago
David Marcec
362b28d052
Added controller helper funcs
7 years ago
David Marcec
a69b9d73f5
Changed polling rate of hid and Right joycon rotation
7 years ago
David Marcec
7fbe2c83a7
Left joycon rotation button remapping
7 years ago
David Marcec
b9c1e4b0e7
Added automatic npad switch based on supported stylesets
7 years ago
David Marcec
beab38601b
Added multi-input support and controller assignment at any port
7 years ago
David Marcec
60fecee1ec
Removed hard coded values for width and height
7 years ago
Zach Hilman
ea680bea60
software_keyboard: Check for UTF-8 config flag
7 years ago
Tobias
13f79cc5bd
svc: ResetSignal is not stubbed
https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
7 years ago
Zach Hilman
02e6602baa
software_keyboard: Push all data over all channels on dialog completion
7 years ago
Zach Hilman
4ee087fb3c
applet: Use std::queue instead of std::vector for storage stack
7 years ago
Zach Hilman
19b2571aec
applet: Add operation completed callback
7 years ago
Zach Hilman
6209fe0c27
software_keyboard: Push buffer size to offset 0x4 in output data
7 years ago
Zach Hilman
8b433beff3
software_keyboard: Make GetText asynchronous
a
7 years ago
Zach Hilman
7cfb29de23
am: Allow applets to push multiple and different channels of data
7 years ago
Zach Hilman
3cf7246e37
am: Implement ILibraryAppletAccessor IsCompleted and GetResult
7 years ago
Zach Hilman
fed6ab14c3
am: Implement text check software keyboard mode
Allows the game to verify and send a message to the frontend.
7 years ago
Zach Hilman
e696ed1f4d
am: Deglobalize software keyboard applet
7 years ago
Zach Hilman
a81645400f
qt/main: Register Qt Software Keyboard frontend with AM
Allows using Qt provider over default.
7 years ago
Zach Hilman
48fcb43585
am: Construct and use proper applets with ILibraryAppletAccessor
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
7 years ago
Zach Hilman
de16c1e453
am/applets: Add connector between frontend and AM applet classes
Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
7 years ago
Zach Hilman
ae53b84efd
frontend/applets: Add frontend software keyboard provider and default
Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality.
7 years ago
Zach Hilman
5b95de0c9c
am/applets: Add Applet superclass to describe a generic applet
Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
7 years ago
Zach Hilman
731b4bd691
am: Unstub ILibraryAppletAccessor::Start
Now starts the applet provided in constructor.
7 years ago
Zach Hilman
ba03bfa430
am: Implement PopInteractiveOutData and PushInteractiveInData
Used by software keyboard applet for data transfer.
7 years ago
Zach Hilman
5ce6b8fea7
am: Convert storage stack to vector
std::stack was no longer suitable for non-trivial operations
7 years ago
Zach Hilman
0682a908c0
am: Move AM::IStorage to header
Needs to be accessible by applet files.
7 years ago
Zach Hilman
c7b6c9de9c
am: Move IStorageAccessor to header and update backing buffer
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
7 years ago
Zach Hilman
76d515327b
am: Implement CreateTransferMemoryStorage
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
7 years ago
Zach Hilman
7901de2b75
svc: Implement svcCreateTransferMemory
Seems to be used and created identically to SharedMemory, so just reuse that.
7 years ago
Zach Hilman
51af996854
ldr_ro: Add error check for memory allocation failure
7 years ago
Zach Hilman
c91dc417d5
vi: Implement TransactParcel for Disconnect and DetachBuffer
Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
7 years ago
MysticExile
03f274d8c1
Stubbed am:EnableApplicationCrashReport
7 years ago
bunnei
585e6fd426
hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.
- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
7 years ago
David Marcec
c440e8b8e1
Implemented CalculateStandardUserSystemClockDifferenceByUser
Seems pokemon calls this sometimes and it caused "random crashes"
7 years ago
Lioncash
d21b2164e9
kernel/errors: Clean up error codes
Similar to PR 1706, which cleans up the error codes for the filesystem
code, but done for the kernel error codes. This removes the ErrCodes
namespace and specifies the errors directly. This also fixes up any
straggling lines of code that weren't using the named error codes where
applicable.
7 years ago
David Marcec
e8899e7027
Added various bluetooth based cmds for palma
It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
7 years ago
David Marcec
e658118aa9
Added SetIsPalmaAllConnectable, SetPalmaBoostMode
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
7 years ago
David Marcec
9359655712
Report resolution scaling support for vi and am
Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
7 years ago
Lioncash
5c9c33e8ad
file_sys/errors: Remove currently unused filesystem error codes
Rather than keeping around unused values, we can just introduce them as
needed.
7 years ago
Lioncash
edd5b6f12f
file_sys/errors: Get rid of the ErrCodes namespace
There's no real point to keeping the separate enum around, especially
given the name of the error code itself is supposed to document what the
value actually represents.
7 years ago
Lioncash
b725d1fdf7
file_sys/errors: Extract FS-related error codes to file_sys/errors.h
Keeps filesystem-related error codes in one spot.
7 years ago