63 Commits (1c9f603947e91b644c4d861cc1c576bc241e15d3)

Author SHA1 Message Date
CamilleLaVey 1c9f603947
[revert] Opcode Promotion path emulation 3 weeks ago
CamilleLaVey 08dbacdf53
[vk, gl, spv] Opcode Promotion path emulation 3 weeks ago
CamilleLaVey 535b33bc6b
[spv, qcom] Implement warp intrinsics support 4 weeks ago
Caio Oliveira 4fb7aea7b4
Revert "Controlled SPV features on QCOM" 4 weeks ago
CamilleLaVey a8af150df4
Controlled SPV features on QCOM 4 weeks ago
Liam 749f0564ae shader_recompiler: throw on missing geometry streams in geometry shaders 2 years ago
Liam 6611ba122b shader_recompiler: ignore clip distances beyond driver support level 2 years ago
Liam a41e57d968 renderer_vulkan: ignore viewport stores on non-supporting drivers 2 years ago
Ameer J b49639e786 shader_recompiler: Align SSBO offsets in GlobalMemory functions 2 years ago
Kelebek1 90d99fbd00 Manually robust on Maxwell and earlier 2 years ago
Billy Laws cfbe4b09eb Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs 3 years ago
Billy Laws 2beb3051c1 Implement scaled vertex buffer format emulation 3 years ago
Wollnashorn dda107ffa7 video_core: Enable ImageGather with subpixel offset on Intel 3 years ago
Wollnashorn 45fb154f0d shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` 3 years ago
Billy Laws 77aea7e2b4 Vulkan: Add a workaround for input_position on Adreno drivers 3 years ago
FernandoS27 11f29ec173 Vulkan: Add support for VK_EXT_depth_clip_control. 4 years ago
Morph 2b87305d31 general: Convert source file copyright comments over to SPDX 4 years ago
ameerj c5c13369fa glsl: Add boolean reference workaround 4 years ago
ameerj a57dc3509a glsl_context_get_set: Add alternative cbuf type for broken drivers 4 years ago
ameerj a23f05c215 glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 5 years ago
ameerj 508e41777b shader: Ignore global memory ops on devices lacking int64 support 5 years ago
ReinUsesLisp ff35ef8ec1 emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia 5 years ago
ReinUsesLisp b1df436cef shader: Rework varyings and implement passthrough geometry shaders 5 years ago
ReinUsesLisp 9389e71b12 shader: Split profile and runtime info headers 5 years ago
ameerj 1d2c13fd7b glsl: Address rest of feedback 5 years ago
ameerj bc50a9ef20 glsl: Conditionally use fine/coarse derivatives based on device support 5 years ago
ameerj 4e73fdbd0f glsl: Cleanup/Address feedback 5 years ago
ameerj b33af69513 glsl: Add stubs for sparse queries and variable aoffi when not supported 5 years ago
ameerj 656de6639c glsl: Implement fswzadd 5 years ago
ameerj b3a46a3746 glsl: Implement image atomics and set layer 5 years ago
ameerj fd55ca9828 glsl: Add cbuf access workaround for devices with component indexing bug 5 years ago
ameerj 8c9d420fa5 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported 5 years ago
ameerj 0c162d8b17 glsl: skip gl_ViewportIndex write if device does not support it 5 years ago
ameerj ce2ddb7d69 glsl: Query GL Device for FP16 extension support 5 years ago
ReinUsesLisp 5fa6d7a3b9 glasm: Use ARB_derivative_control conditionally 5 years ago
ReinUsesLisp 9750e0410b opengl: Declare fragment outputs even if they are not used 5 years ago
ReinUsesLisp df14567fcc glasm: Use storage buffers instead of global memory when possible 5 years ago
ReinUsesLisp 9452fe2dc6 shader: Split profile and runtime information in separate structs 5 years ago
ReinUsesLisp bfb08e709c shader: Add OpenGL shader profile options 5 years ago
FernandoS27 6c60109967 shader: Implement SR_Y_DIRECTION 5 years ago
ReinUsesLisp b6b541e36a spirv: Implement ViewportMask with NV_viewport_array2 5 years ago
ReinUsesLisp 38908d0f7e shader: Implement tessellation shaders, polygon mode and invocation id 5 years ago
ameerj 542dc35aac spirv: Implement alpha test 5 years ago
ReinUsesLisp e59971ea1b shader: Implement transform feedbacks and define file format 5 years ago
ReinUsesLisp 4a6c299e3f shader: Implement early Z tests 5 years ago
ReinUsesLisp 4b32692423 shader: Implement geometry shaders 5 years ago
ameerj 62c3bef607 shader: Implement ATOM/S and RED 5 years ago
ReinUsesLisp 480ce24b7e spirv: Guard against typeless image reads on unsupported devices 5 years ago
FernandoS27 68bad0e922 shader: Implement ViewportIndex 5 years ago
ReinUsesLisp 0bb8a473e2 spirv: Add fixed pipeline point size 5 years ago