2837 Commits (1be23237cdde818c66b10f9124b3f7f93c285d9d)

Author SHA1 Message Date
lat9nq fc30b04714 settings,video_core: Consolidate ASTC decoding options 3 years ago
lat9nq 30e4e8c2f4 general: Silence -Wshadow{,-uncaptured-local} warnings 3 years ago
Fernando Sahmkow 4f68a8f45a Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU 3 years ago
ameerj 5ae4d9983b OpenGL: Limit lmem warmup to NVIDIA 3 years ago
ameerj 28cecc6cd8 shaders: Track local memory usage 3 years ago
ameerj b2349d75f4 OpenGL: Add Local Memory warmup shader 3 years ago
Kelebek1 c7430e51e3 Remove memory allocations in some hot paths 3 years ago
Wollnashorn 815f54385a video_core: Use sampler IDs instead pointers in the pipeline config 3 years ago
Wollnashorn eff77dae59 video_core: Fallback to default anisotropy instead to 1x anisotropy 3 years ago
Wollnashorn 1f7c69934d video_core: Fixed compilation errors because of name shadowing 3 years ago
Wollnashorn 1844cad9d4 video_core: Add per-image anisotropy heuristics (format & mip count) 3 years ago
Liam c913c891e0 video_core: preallocate fewer IR blocks 3 years ago
Morph 9da90de908 buffer_cache_base: Specify buffer type in HostBindings 3 years ago
Liam 947a4f6141 shader_recompiler: translate f64 to f32 when unsupported on host 3 years ago
Liam b646ac2908 shader_recompiler: remove barriers in conditional control flow when device lacks support 3 years ago
Kelebek1 ac23abacac Combine vertex/transform feedback buffer binding into a single call 3 years ago
bunnei 56600190e4 core: frontend: Refactor GraphicsContext to its own module. 4 years ago
ameerj 514c224679 gl_texture_cache: Fix ASTC CPU decoding with compression disabled 3 years ago
ameerj 41dfd9e4ec gl_staging_buffers: Optimization to reduce fence waiting 3 years ago
ameerj 8d223e8092 OpenGL: Make use of persistent buffer maps in buffer cache downloads 3 years ago
Kelebek1 62c747f8a1 Move buffer bindings to per-channel state 3 years ago
Liam 011dfe1db7 textures: add BC1 and BC3 compressors and recompression setting 3 years ago
Liam 147f6129f4 renderer_vulkan: barrier attachment feedback loops 3 years ago
Fernando Sahmkow a1317c3a6e Texture Cache: Fix ASTC textures 3 years ago
Fernando Sahmkow 5fa8c8685e Texture cache: Only force flush the dma downloads 3 years ago
Fernando Sahmkow 6bc60f78d9 GPU: Add Reactive flushing 3 years ago
Kelebek1 d43a18a6ef Log object names with debug renderer, add a GPU address to ImageViews 3 years ago
Fernando Sahmkow 94ecd260e3 GPU: implement missing ASTC 3 years ago
Fernando Sahmkow f5d2ae4c5e Texture Cache: Release stagging buffers on tick frame 3 years ago
Fernando Sahmkow 64c9a90c20 Buffer Cache: Fully rework the buffer cache. 4 years ago
Fernando Sahmkow b22e1a2bce Accelerate DMA: Use texture cache async downloads to perform the copies 3 years ago
Fernando Sahmkow e2bfd9e8c4 TextureCache: refactor DMA downloads to allow multiple buffers. 4 years ago
Fernando Sahmkow abe4e83b45 QueryCache: rework async downloads. 3 years ago
Fernando Sahmkow ae99dcd531 Fence Manager: implement async fence management in a sepparate thread. 3 years ago
Wollnashorn dda107ffa7 video_core: Enable ImageGather with subpixel offset on Intel 3 years ago
Wollnashorn 45fb154f0d shader_recompiler: Add subpixel offset for correct rounding at `ImageGather` 3 years ago
Liam 5be8a74b0c general: fix spelling mistakes 4 years ago
FengChen e067d314ba video_core: Fix ogl status error when draw_texture 4 years ago
ameerj 625d716f56 OpenGL: Prefer glClientWaitSync for OGLSync objects 4 years ago
ameerj bc5a8c664b gl_rasterizer: Implement AccelerateDMA DmaBufferImageCopy 4 years ago
ameerj e901a7f029 Refactor AccelerateDMA code 4 years ago
Fernando Sahmkow 82f37192ec Engines: Implement Accelerate DMA Texture. 5 years ago
Kelebek1 2f525864a8 Check all swizzle components for red, not just [0], pass float border color rather than int 4 years ago
ameerj c5386e2179 configuration: Add async ASTC decode setting 4 years ago
arades79 60a68839ee remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency 4 years ago
arades79 adcef452e0 add static lifetime to constexpr values to force compile time evaluation where possible 4 years ago
ameerj b60e0b5360 texture_cache: OpenGL: Implement MSAA uploads and copies 4 years ago
ameerj 8e0a70ddcf gl_compute_pipeline: Force context flush when loading shader cache 4 years ago
ameerj 175244e92e gl_graphics_pipeline: Force context flush when loading shader cache 4 years ago
Wollnashorn 6b840142b3 video_core/opengl: Add FSR upscaling filter to the OpenGL renderer 4 years ago