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1bd09e9242
2ndAdjustmentVulkan
2ndAdjustmentVulkanV3-STOP_FORCE_PUSHING_CAMILLE
2ndAdjustmentVulkanv2
2ndgpuopts
John-android-rescale-toggle
Kernel
TTYD
Update-some-barriers-test
astc_optimization1
astc_optimizations
atomicops-mxwell
bcn-ternary-soft
bioshock
bump-httplib-minver
civa
descriptor
descriptor_pool_opt
descriptor_set
discfix
dmnt2
drop-msvc
dynarmic
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eden-managarm
eden-orbis-ps4
eds-true-adreno-fixes
eds-true-adreno-fixes-pre-0.1.0
eds_changes1
eds_changes_phasewise
feat/android_kotlin_compose
feat/game_override
fix-friend-list-freeze
fix-grid-autoalign
fix-update-android
fix/discord-rpc
flatopsfixes23485
fs-try
gpuopts
kosmic_krisp
kosmickrisp
lanobu
lines
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liz-heaptrack-fix
lizize/fixcrashwehenimagesizeexceed
lizzie/1st-anniversary-icon
lizzie/adreno5-mali-driver-fix
lizzie/anv-cached-mesa-hack
lizzie/astc-mp4-improv
lizzie/bsdsockets-mod-fix
lizzie/bundleevil123
lizzie/civ7-y2k-dns-ban
lizzie/controller7547
lizzie/cpudetect1234
lizzie/demangle-cxxabi
lizzie/dynarmic-exclusive-fixups
lizzie/dynarmic-faster-xbyak
lizzie/edit-handheld-mode
lizzie/evil-f32-u32-format-fix
lizzie/evil-meow-meow
lizzie/fbsd-shm_create_largepage
lizzie/ffmpeg-d1d873c003
lizzie/fix-nvmap-handles
lizzie/fix-nvmap-handles-but-evil
lizzie/fixandroid7435683485
lizzie/forceattachements-at-all-times
lizzie/fs-msvc-succks
lizzie/fsfix12
lizzie/gutter-sw-blitter
lizzie/hleinlineremoveredundant
lizzie/inline-123
lizzie/inline-cmif-request
lizzie/inline-gpu-works1
lizzie/inlinecodecnvenc
lizzie/invert-gyro
lizzie/ios-port-sud
lizzie/jit-addresschecks
lizzie/ltofix123
lizzie/macos-network-ifaces
lizzie/macos-vk-metal-fix-stype
lizzie/maxwell-dumb-tools
lizzie/mboverhead1
lizzie/mlp223
lizzie/multicore-macos-fix1
lizzie/nce-invalidate-split
lizzie/nce-port1123
lizzie/noexcept-dynarmic
lizzie/nx-tzdb-meowed
lizzie/powerunswizzle
lizzie/product-model-wawa
lizzie/readonly-listicons
lizzie/remove-disassembler-dynarmic
lizzie/remove-mlp-2-level
lizzie/restore-fcsm
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many/fix-tomodachi
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5 Commits (1bd09e92428e56dd4bf4b4225cb6e0bbde556874)
| Author | SHA1 | Message | Date |
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7f5de6bcd6
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[android/fs] external content loader + nca/xci patches (#3596)
Foreword: WHY DON'T EVERYBODY USE ONE FOLDER FOR EACH GAME+CONTENTS? AIN'T THIS THE FORMAT GAMES COME WHEN YOU BUE THEM? DO YOU LIVE WITH ALL YOUR FRIENDS AND HAVE A 2ND HOUSE FOR ALL THE CHILDREN? Nice, i feel better now. This feat extends Maufeat's work on external content loading. It harmonically additions: "...also, if in each game folder X, you find a folder Y, and in this folder Y you detect ONLY a single game, then mount all external content for that game found in that folder Y and its subfolders." Permanent (not toggleable). External Content folders are supported equally. Also: -Reworked several routines for preserving single source of truth between android and other systems; -Fixed the annoying unknown format error for content files, by providing proper format detection. Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3596 Reviewed-by: MaranBr <maranbr@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev> Co-authored-by: xbzk <xbzk@eden-emu.dev> Co-committed-by: xbzk <xbzk@eden-emu.dev> |
2 months ago |
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80d6172084
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[desktop] Display currently applied update in tooltip alongside playtime (#3611)
Also nicely formats both it and play time, alongside fallbacks if they have nothing Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3611 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Lizzie <lizzie@eden-emu.dev> |
3 months ago |
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d8b2971a2e
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[desktop] Fix game list name column starting out super small by default (#3610)
Unsure why but geometry is at 100x30 when this func is called. For now just use sane ish default of 840 Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3610 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: MaranBr <maranbr@eden-emu.dev> |
3 months ago |
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ca9f2d43be
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[desktop] Add icon-only mode to grid and improve design (#3485)
- Move Game Icon Size to the main toolbar. It's cleaner that way - Add a "Show Game Name" toggle that does as it says. Disabling it basically creates an "icons-only" mode. Useful for controller-only nav with big icons (TODO: maybe make a 192 size?) - Fixed a crash with controller nav. Oops - Rounded corners of the game icon in grid mode - Fixed the scroll bar creating extra clamping range on the grid icons - Item can be deselected if user clicks on the blank space outside of the view As a bonus fixed a crash on mod manager Future TODOs for design: - [ ] Row 1 type. Not sure what to do here tbh. - [ ] Move around game list settings in configure_ui to make it clear that nothing there affects the grid view. - [ ] 192x192 size? 256 feels too big on my 1440p screen whereas 128 feels too small. - Set text space as a function of fontMetrics. Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3485 Reviewed-by: DraVee <dravee@eden-emu.dev> Reviewed-by: Maufeat <sahyno1996@gmail.com> |
3 months ago |
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b9e052b3a7
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[desktop] Basic grid view implementation (#3479)
Closes #3441 Basic impl of a grid view on the game list. The ideal solution here would be to use QSortFilterProxyModel and abstract the game list model out to a QStandardItemModel, but that is too much effort for me rn. Adapted the "card" design from QML, can 1000% be improved but QPainter is just such a pain to deal with. Implanting a Qt Quick scene into there would legitimately be easier. Anyways, margins and text sizes lgtm at all sizes, though please give feedback on both that and the general card design. Future TODOs: - [ ] Auto size mode - [ ] Refactor to use models Signed-off-by: crueter <crueter@eden-emu.dev> Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3479 |
3 months ago |