2047 Commits (1956a34ee554d641b8a066c4882bc3b0ae77e104)

Author SHA1 Message Date
ReinUsesLisp 91aa58e410 maxwell_3d: Unify draw methods 6 years ago
ReinUsesLisp 6d3a046caa query_cache: Address feedback 6 years ago
ReinUsesLisp bcd348f238 vk_query_cache: Implement generic query cache on Vulkan 6 years ago
ReinUsesLisp c31382ced5 query_cache: Abstract OpenGL implementation 6 years ago
ReinUsesLisp 73d2d3342d gl_query_cache: Optimize query cache 6 years ago
ReinUsesLisp aae8c180cb gl_query_cache: Implement host queries using a deferred cache 6 years ago
ReinUsesLisp ef9920e164 gl_rasterizer: Sort method declarations 6 years ago
ReinUsesLisp fe1238be7a gl_rasterizer: Add queued commands counter 6 years ago
ReinUsesLisp 2b58652f08 maxwell_3d: Slow implementation of passed samples (query 21) 7 years ago
ReinUsesLisp 3217400dd1 gl_resource_manager: Add managed query class 7 years ago
ReinUsesLisp 336a4f8e99 gl_rasterizer: Use the least generic OpenGL draw function possible 6 years ago
ReinUsesLisp 8bb9eef97b maxwell_to_gl: Implement R8G8_USCALED 6 years ago
ReinUsesLisp c81c361e82 maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR 6 years ago
ReinUsesLisp 7da52673d0 gl_rasterizer: Implement GL_POINT_SPRITE 6 years ago
ReinUsesLisp b69321650e gl_rasterizer: Fix instanced draw arrays 6 years ago
ReinUsesLisp 8178fe8960 gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize 6 years ago
ReinUsesLisp abae795986 gl_texture_cache: Silence implicit sign cast warnings 6 years ago
ReinUsesLisp d17dfa6104 gl_texture_cache: Properly implement depth/stencil sampling 6 years ago
ReinUsesLisp d95d4ac843 shader/memory: Implement ATOM.ADD 6 years ago
Fernando Sahmkow bb8eb15d39 Shader_IR: Address feedback. 6 years ago
Fernando Sahmkow 37b8504faa Shader_IR: Correct Custom Variable assignment. 6 years ago
Fernando Sahmkow 7c530e0666 Shader_IR: Propagate bindless index into the GL compiler. 6 years ago
Fernando Sahmkow 3c34678627 Shader_IR: Implement Injectable Custom Variables to the IR. 6 years ago
Fernando Sahmkow 2b02f29a2d GL Backend: Introduce indexed samplers into the GL backend 6 years ago
Fernando Sahmkow 1e4b6bef6f Shader_IR: Store Bound buffer on Shader Usage 6 years ago
ReinUsesLisp 3ce28342a2 gl_shader_cache: Disable fastmath on Nvidia 6 years ago
ReinUsesLisp d110a371bb gl_state: Use bool instead of GLboolean 6 years ago
ReinUsesLisp f34e519da3 gl_shader_decompiler: Fix decompilation of condition codes 6 years ago
ReinUsesLisp 63ba41a26d shader/memory: Implement ATOMS.ADD.U32 6 years ago
ReinUsesLisp c375d735e6 gl_state: Implement PROGRAM_POINT_SIZE 6 years ago
Lioncash 7af56dfa76 renderer_opengl/utils: Remove unused header inclusions 6 years ago
Lioncash 06d30fbcca renderer_opengl/utils: Forward declare private structs 6 years ago
ReinUsesLisp 66a1c777c9 gl_texture_cache: Use local variables to simplify DownloadTexture 6 years ago
ReinUsesLisp cdb00546f0 gl_texture_cache: Fix format for RGBX16F 6 years ago
ReinUsesLisp 2d09467f6f gl_texture_cache: Use Snorm internal format for RG8S 6 years ago
ReinUsesLisp 02624c35ec gl_texture_cache: Use Snorm internal format for ABGR8S 6 years ago
Lioncash f10ea944e0 gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant 6 years ago
Lioncash 4cd5ad90f3 gl_shader_cache: std::move entries in CachedShader constructor 6 years ago
Lioncash 15a6840e7a gl_shader_cache: Remove unused entries variable in BuildShader() 6 years ago
Fernando Sahmkow 3dd6b55851 Shader_IR: Address Feedback 6 years ago
Fernando Sahmkow b3371ed09e Shader_IR: add the ability to amend code in the shader ir. 6 years ago
ReinUsesLisp 5b989f189f
gl_rasterizer: Allow rendering without fragment shader 6 years ago
ReinUsesLisp 91d35559e5
maxwell_to_gl: Implement missing primitive topologies 6 years ago
ReinUsesLisp 1e16023d60
gl_shader_cache: Update commentary for shared memory 6 years ago
ReinUsesLisp 486c6a5316
gl_shader_cache: Remove unused entry in GetPrimitiveDescription 6 years ago
ReinUsesLisp da0aa4da6b
gl_rasterizer: Implement RASTERIZE_ENABLE 6 years ago
ReinUsesLisp e438079b50
gl_shader_decompiler: Add missing DeclareImages 6 years ago
ReinUsesLisp e09c1fbc1f
shader/texture: Implement TLD4.PTP 6 years ago
ReinUsesLisp a87c85eba2
gl_shader_decompiler: Rename "sepparate" to "separate" 6 years ago
Fernando Sahmkow c0ee0aa1a8 Shader_IR: Correct TLD4S Depth Compare. 6 years ago