Kelebek1
19a2f12692
Use the input process handle to get the correct application's memory
2 years ago
Kelebek1
da410506a4
Move time services to new IPC.
Add some fixes/improvements to usage with the new IPC
2 years ago
Fernando Sahmkow
590d9b7e1d
Core: Clang format and other small issues.
2 years ago
Fernando Sahmkow
0a2536a0df
SMMU: Initial adaptation to video_core.
2 years ago
Viktor Szépe
2044ae6b3a
Fix more typos
2 years ago
Liam
d940974789
audio: fetch process object from handle table
2 years ago
Liam
f34d3d7e84
core_timing: remove user data value
2 years ago
Liam
a7731abb72
oboe_sink: specify additional required parameters
2 years ago
Liam
797e8fdbc3
oboe_sink: set low latency performance mode
2 years ago
Liam
e01c535178
oboe_sink: implement channel count querying
2 years ago
Liam
7239547ead
android: add oboe audio sink
2 years ago
Liam
6851e93296
audio: skip coefficient normalization for downmix
2 years ago
Kelebek1
ffbba74c91
Have GetActiveChannelCount return the system channels instead of host device channels
2 years ago
Liam
de594995da
opus: fix stereo stream count check in multistream decoder object
2 years ago
Liam
ecaa038b4d
audio_core: ignore renderer wait when stream is paused
2 years ago
Kelebek1
90aa937593
Convert files to LF eol
2 years ago
Kelebek1
a294beb116
Allow 0 stereo count
2 years ago
Liam
68ea0a2b72
audio: fix shutdown deadlock in audio renderer
2 years ago
Kelebek1
ec6ddaf766
Clear DSP buffer after each execution
2 years ago
Liam
0448eb6f0f
ci: fix new codespell errors
2 years ago
Kelebek1
5d7571114e
Do not consider voice commands in time estimation, fix adpcm estimate
2 years ago
Kelebek1
67e2d5c28b
Reimplement HardwareOpus
2 years ago
Kelebek1
800d6f7d0d
Fix data source version 1 command looping
2 years ago
Kelebek1
4baaaf6a99
Do not reset the command buffer command count each time
2 years ago
Kelebek1
ebd19dec99
Rework ADSP into a wrapper for apps
2 years ago
Danila Malyutin
785e480b62
msvc: set warning level to /W4 globally
And fix a bunch of warnings
2 years ago
Kelebek1
1d201c71dc
Fix node id index in DropVoices
2 years ago
Liam
954144e22b
audio: allow more latency in cubeb initialization
3 years ago
Kelebek1
39c8ddcda2
Pre-test opening a stream for audio backends, fall back to null if not suitable.
3 years ago
Kelebek1
70f37be9b9
Fix AudioRendererParameterInternal's size
3 years ago
lat9nq
04d4b6ab80
(ui,)settings: Use explicit instantiation
Reduces compile times a tad on clang.
3 years ago
lat9nq
d146dd9d12
settings,general: Rename non-confirming enums
3 years ago
lat9nq
432f68ad29
configure_audio: Implement ui generation
Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.
general: Partial audio config implmentation
configure_audio: Implement ui generation
Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.
general: Partial audio config implmentation
settings: Make audio settings as enums
3 years ago
Kelebek1
6f7cb69c94
Use spans over guest memory where possible instead of copying data.
3 years ago
Morph
ea8d5ef5e8
sink_stream: Resolve heap buffer corruption due to out of bounds write
Also, remove the use of ScratchBuffer when upmixing, as other channels may not be initialized with zeroed out data.
3 years ago
Kelebek1
5da70f7197
Remove memory allocations in some hot paths
3 years ago
Liam
6c34adb1de
nvnflinger: allow locking framerate during video playback
3 years ago
Morph
8e56a84566
core_timing: Use CNTPCT as the guest CPU tick
Previously, we were mixing the raw CPU frequency and CNTFRQ.
The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
3 years ago
bunnei
069d7e6be4
android: audio_core: sink_stream: Remove unnecessary check.
3 years ago
Liam
e96a3a1713
audio_renderer: resolve adsp thread deadlock shutdown
3 years ago
bunnei
40e938376b
android: audio_core: Avoid shutdown hang.
3 years ago
Kelebek1
9c2b211f12
Audren wait as suggested by ByLaws
3 years ago
Kelebek1
d75bcdd077
Smooth out the DSP callback by adding a 5ms wait time limit
3 years ago
lat9nq
740c349820
yuzu-sdl,audio_core: Remove antiquated warning ignore
Issue was fixed a long time ago, both by SDL2 and in yuzu by including
SDL2 as a system library.
3 years ago
Kelebek1
2feb40f14d
Wait for the terminate event before destroying a system instance
3 years ago
Billy Laws
8908663f12
Use GetGlobalTimeNs as opposed to clock ticks
3 years ago
Billy Laws
0afb9631b5
Add some explicit latency to sample count reporting
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
3 years ago
Billy Laws
530fe24768
audio_core: No longer stall when sink queue is full
Now the audout and audren update rates are tied to the sink status stalling is no longer necessary.
3 years ago
Billy Laws
237934b736
Run clang-format
3 years ago
Billy Laws
ea5dd02db9
audio: Wait for samples on the emulated DSP side to avoid desyncs
Waiting on the host side is inaccurate and leads to desyncs in the event of the sink missing a deadline that require stalls to fix. By waiting for the sink to have space before even starting rendering such desyncs can be avoided.
3 years ago