Tobias
185125e4e4
citra_qt/configure_ui: Show country of language in the combobox
This prevents an issue where we had seperate versions of the same language for different regions and they were not distinguishable (e.g. "Chinese (China)" and "Chinese (Taiwan)").
Also makes it so we do not need to hardcode specific languages anymore.
2 years ago
FearlessTobi
9ade941de1
web_backend: Sync with Citra implementation
While porting https://github.com/citra-emu/citra/pull/7347 , I noticed the code of yuzu was not up-to-date with the implementation from Citra.
2 years ago
Kelebek1
108a72ea8a
Fix firmware timezone boot load check.
2 years ago
Narr the Reg
fb3ef957bb
service: fs: Skip non user id folders
2 years ago
Liam
78f72b3bf5
cmif_serialization: enforce const for references
2 years ago
Moonlacer
11a8ef6640
Clang Fix
2 years ago
Moonlacer
b51b47e707
Add Samsung Proprietary Driver ID to Reorder Pass
For RDNA-based Samsung Xclipse GPUs
2 years ago
Liam
35e3c68028
service: use const references for input raw data
2 years ago
Narr the Reg
818721d12d
service: hid: Multiple fixes
2 years ago
Fernando Sahmkow
5cb9fe7819
SwBlitter: Fix Pitch linear reading/writting
2 years ago
Liam
2c421a7046
hardware_composer: implement speed limit extensions
2 years ago
Liam
a595e9e8a7
nvnflinger/gpu: implement layer stack composition
2 years ago
Liam
10cf058518
renderer_opengl: implement layer stack composition
2 years ago
Liam
9bdf09bd76
renderer_vulkan: implement layer stack composition
2 years ago
Liam
d4de04584f
renderer_opengl: split up blit screen resources into antialias and window adapt passes
2 years ago
Liam
dd2918efd8
renderer_opengl: move out ownership of FSR resources
2 years ago
Liam
2ed9586130
renderer_vulkan: convert FSR to graphics pipeline
2 years ago
Liam
b78900e956
renderer_opengl: move out FSR shader source construction
2 years ago
Liam
60ee29aac3
renderer_opengl: split out FXAA
2 years ago
Liam
b90eff4bc6
renderer_opengl: split out SMAA
2 years ago
Liam
0c2e5b64c9
renderer_vulkan: split up blit screen resources into separate antialias and window adapt passes
2 years ago
Liam
9568b310be
renderer_vulkan: isolate FXAA from blit screen
2 years ago
Liam
2b1dd3bef5
renderer_opengl: isolate core presentation code
2 years ago
Liam
453091f611
video_core: consistently account for resolution scaling when rendering
2 years ago
Liam
80de01a5b4
video_core: simplify accelerated surface fetch and crop handling between APIs
2 years ago
liamwhite
6e92a7a149
aoc: fix DLC listing ( #12867 )
2 years ago
Fernando Sahmkow
d57165df45
Device Memory Manager: ensure raster protection only within mapped device addresses.
2 years ago
Fernando Sahmkow
738e9a79a0
DeviceMemory: Make counter types configurable
2 years ago
Fernando Sahmkow
aaab11e36f
NVDRV: Join the heaper optimization blocks
2 years ago
Liam
8f848f43e9
smmu: use new range mutex construction for protecting counters
2 years ago
Fernando Sahmkow
a7c1306e2d
Texture Cache: make sparse texture table per channel
2 years ago
t895
e8be665f11
settings: Allow audio sink, input, and output to be set per game
2 years ago
Kelebek1
9ed82a280e
Remove a few hacks for clock setups, which seem to no longer be needed, but fix network clock to local clock on every boot. Also fix some logging strings.
2 years ago
Liam
817d916233
am: push storage from error applet with non-zero size
2 years ago
Liam
8292ba7ad6
cmif_serialization: fix LargeData types
2 years ago
Narr the Reg
a0f7f2b309
service: hid: Implement GetPlayerLedPattern accurately
2 years ago
Hugo Locurcio
442aad9b27
Persist filters in multiplayer public lobby list
After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.
This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.
2 years ago
Hugo Locurcio
8e0f97ac96
Color player counts in the multiplayer public lobby list
- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.
2 years ago
Liam
5510b31972
internal_network: only poll for accept on blocking sockets
2 years ago
LotP1
ecea5ef757
Update sockets.h
forgot to realign the enum
2 years ago
LotP1
a1ce45b0b1
Update src/core/hle/service/sockets/sockets.h
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
2 years ago
Liam
9ba9780a96
cmif_serialization: fix out layout calculation
2 years ago
Narr the Reg
4afca6bf5d
service: capsrv: Migrate to new IPC
2 years ago
Liam
8e0a40434c
am: stop emulation when all applets are closed
2 years ago
Liam
68303ed601
core: support offline web applet
2 years ago
Liam
8a146469c0
am: return AppletDataBroker and use for frontend applets
2 years ago
Liam
b1c2f791af
am: rework IStorage for transfer storage
2 years ago
Liam
182137a9a4
am: migrate global state to per-applet state structure
2 years ago
Liam
3155f4e96d
am: retrieve main applet creation info from frontend
2 years ago
Hugo Locurcio
345d691328
Add hotkeys for multiplayer actions
Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.
2 years ago