Tree:
1805ba1763
2ndAdjustmentVulkan
2ndAdjustmentVulkanV3-STOP_FORCE_PUSHING_CAMILLE
2ndAdjustmentVulkanv2
2ndgpuopts
John-android-rescale-toggle
Kernel
TTYD
Update-some-barriers-test
astc_optimization1
astc_optimizations
atomicops-mxwell
bcn-ternary-soft
bioshock
buffer_cache
bump-httplib-minver
carousel-view
civa
crueter-patch-1
descriptor
descriptor_pool_opt
descriptor_set
discfix
dmnt2
drop-msvc
dynarmic
dynarmic-ppc64
eden-managarm
eden-orbis-ps4
eden-wasm
eds-true-adreno-fixes
eds-true-adreno-fixes-pre-0.1.0
eds_changes1
eds_changes_phasewise
feat/android_kotlin_compose
feat/game_override
fix-friend-list-freeze
fix-grid-autoalign
fix-update-android
fix-update-deps-ci
fix/discord-rpc
flatopsfixes23485
fs-try
gpuopts
kosmic_krisp
kosmickrisp
lanobu
lines
liz-dynarmic-macos-fbsd-port
liz-heaptrack-fix
lizize/fixcrashwehenimagesizeexceed
lizzie/1st-anniversary-icon
lizzie/anv-cached-mesa-hack
lizzie/areafixnvidia
lizzie/astc-mp4-improv
lizzie/aurfixixifxixfi
lizzie/bitfield-rework
lizzie/brunofix7546847
lizzie/bump-18-version-cache
lizzie/bundle-v53
lizzie/bundleevil123
lizzie/civ7-y2k-dns-ban
lizzie/cpudetect1234
lizzie/detached-tasks-remove
lizzie/dynarmic-exclusive-fixups
lizzie/edit-handheld-mode
lizzie/evil-f32-u32-format-fix
lizzie/evil-meow-meow
lizzie/fbsd-shm_create_largepage
lizzie/ffmpeg-d1d873c003
lizzie/ffmpeg-fix-externel
lizzie/fix-nvmap-handles
lizzie/fix-nvmap-handles-but-evil
lizzie/fix-potential-cbuf-collision
lizzie/fixandroid7435683485
lizzie/forceattachements-at-all-times
lizzie/fs-msvc-succks
lizzie/gamemetadatacorrupt
lizzie/gigdigdi75
lizzie/gutter-sw-blitter
lizzie/hbloader-fix
lizzie/hleinlineremoveredundant
lizzie/inline-123
lizzie/inline-gpu-works1
lizzie/inlinecodecnvenc
lizzie/invert-gyro
lizzie/ios-port-sud
lizzie/jit-addresschecks
lizzie/jthread74573785
lizzie/mac-maybe-fix-pinned
lizzie/macos-network-ifaces
lizzie/macos-vk-metal-fix-stype
lizzie/maxwell-use-params-instead-of-template
lizzie/mediatek-stuff-for-fun
lizzie/mlp223
lizzie/msvcfix1234
lizzie/multicore-macos-fix1
lizzie/nce-invalidate-split
lizzie/nce-port1123
lizzie/netbsdgcc14-fix
lizzie/noexcept-dynarmic
lizzie/openssl-external-builds
lizzie/pkza-mwait
lizzie/powerunswizzle
lizzie/product-model-wawa
lizzie/qtcrashwhensgssersrtsr
lizzie/readonly-listicons
lizzie/remove-disassembler-dynarmic
lizzie/remove-mlp-2-level
lizzie/restore-fcsm
lizzie/rework-ips
lizzie/rework-sdl3-cs
lizzie/settings-blocked-domains
lizzie/simplify-invalid-acc
lizzie/spirvheaderstoolsnuke
lizzie/splay
lizzie/ssaa-what-the-fuck
lizzie/stable-shader-pools
lizzie/staging12
lizzie/stuff-for-fun-but-evil
lizzie/swkbd-mhu
lizzie/tomo-toggle
lizzie/tryfixrandomvkshit
lizzie/ulaunch-attempt1
lizzie/unaligned-attempt-2
lizzie/unity-build
lizzie/update-deps75487
lizzie/update-faq-link-wwa
lizzie/vex-encode-vmovd
lizzie/vk-ext-fault-info
lizzie/vk-sched-suprious-crash
lizzie/vkexperiments1-highp-fucked
lizzie/vkweep12
lizzie/werorr-option-cmake
lizzie/wstring-uni-123
lizzie/xbyak-force-bundled
lizzie/xcode-evil-shit-123
lizzie/zlib-ng
macroify-surface-stuffs
many/fix-tomodachi
master
memory_changes
mmap-fixews
mutliplayer-filter-better1
n64
nce_cpp
pipelinederivative
qcomopts2
queries
querybugfix
refactoreds2
release-early-fences
release/0.0.3
release/0.0.4
release/0.1.0
release/0.2.0
restore-metal-surface
revert-2695
showcase
showcase2
sjkdbsdfjkbsdf-2834
spvopts
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test-revert-gpu-optim
test2
tex_opt
true-eds
true-eds-graphics
true-eds-pre-0.0.1
uma
update-deps-1780370490
update-deps-1780370770
update-deps-1781956847
update-translations-1777730513
update-translations-1779199346
update-translations-1779804173
update-translations-1781964066
video_core
vk-experiments1
vk-fix-oom-force-maller-buffers
vk-symph
vk_scheduler
vkexperiments1
vuid00336_1
vuid02999
vuid04553
vulkanasync
workgroup
xbzk-dma-pusher-step-redesign
xbzk-saf-recursive-write-with-permission-request
xbzk/background-support
xbzk/flicker-fix
xbzk/frame-skipping+interpolation-experiments
xbzk/gpu-logging_qt-controls_android-fix
xbzk/hb-tico-support-part-1
xbzk/renderdoc_nulldescriptor_unavailable_fix
xbzk/unreal-unsafe-junk-guards
xbzk/vulkan-vuid-goodies-pack
0.0.0
0.0.1-pre-alpha
0.0.2-pre-alpha
test-tag1
test-tag2
v0.0.3
v0.0.3-rc1
v0.0.3-rc2
v0.0.3-rc3
v0.0.3.git
v0.0.4
v0.0.4-rc1
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v0.0.4-rc2.test
v0.0.4-rc2.test2
v0.0.4-rc3
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v0.1.0
v0.1.0-rc1
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v0.2.0
v0.2.0-rc1
v0.2.0-rc2
v0.2.1
${ noResults }
6 Commits (1805ba1763856ba81adb2b4906ace949ed15a5d7)
| Author | SHA1 | Message | Date |
|---|---|---|---|
|
|
565d922014 |
shader: Accelerate pipeline transitions and use dirty flags for shaders
|
5 years ago |
|
|
2dfce2fca6 |
video_core: Reimplement the buffer cache
Reimplement the buffer cache using cached bindings and page level granularity for modification tracking. This also drops the usage of shared pointers and virtual functions from the cache. - Bindings are cached, allowing to skip work when the game changes few bits between draws. - OpenGL Assembly shaders no longer copy when a region has been modified from the GPU to emulate constant buffers, instead GL_EXT_memory_object is used to alias sub-buffers within the same allocation. - OpenGL Assembly shaders stream constant buffer data using glProgramBufferParametersIuivNV, from NV_parameter_buffer_object. In theory this should save one hash table resolve inside the driver compared to glBufferSubData. - A new OpenGL stream buffer is implemented based on fences for drivers that are not Nvidia's proprietary, due to their low performance on partial glBufferSubData calls synchronized with 3D rendering (that some games use a lot). - Most optimizations are shared between APIs now, allowing Vulkan to cache more bindings than before, skipping unnecesarry work. This commit adds the necessary infrastructure to use Vulkan object from OpenGL. Overall, it improves performance and fixes some bugs present on the old cache. There are still some edge cases hit by some games that harm performance on some vendors, this are planned to be fixed in later commits. |
6 years ago |
|
|
d25b097e84 |
video_core: Rewrite the texture cache
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. |
6 years ago |
|
|
38f4b34610 |
video_core: Adjust `NUM` macro to avoid Clang warning
The previous definition was:
#define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / sizeof(u32))
In cases where `field_name` happens to refer to an array, Clang thinks
`sizeof(an array value) / sizeof(a type)` is an instance of the idiom
where `sizeof` is used to compute an array length. So it thinks the
type in the denominator ought to be the array element type, and warns if
it isn't, assuming this is a mistake.
In reality, `NUM` is not used to get array lengths at all, so there is no
mistake. Silence the warning by applying Clang's suggested workaround
of parenthesizing the denominator.
|
6 years ago |
|
|
51ceb14a65 |
DirtyFlags: relax need to set render_targets as dirty
The texture cache already takes care of setting a render target to dirty when invalidated. |
6 years ago |
|
|
3de883d37b |
dirty_flags: Deduplicate code between OpenGL and Vulkan
|
6 years ago |