5886 Commits (170e19d4eab455ad4d28ad72799cc6687692392d)

Author SHA1 Message Date
bunnei 170e19d4ea nvflinger: Fix for BufferQueue event handling. 8 years ago
James Rowe 7d209b3c9f HID: Update controllers less often 8 years ago
James Rowe 497b81558e Logging: Dump all logs in the queue on close in debug mode 8 years ago
bunnei 3a96670f2d gl_rasterizer_cache: Implement texture format G8R8. 8 years ago
bunnei 3145114190 gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. 8 years ago
bunnei e21190f47f gl_rasterizer_cache: Implement depth format Z16_UNORM. 8 years ago
James Rowe 6daebaaa57 Logging: Don't lock the queue for the duration of the write 8 years ago
Subv b07f4d6afb Services/BSD: Corrected the return for StartMonitoring according to SwIPC. 8 years ago
Subv 7e5e4f8d7a FileSys: Append the requested path to the filesystem base path in DeleteFile. 8 years ago
David Marcec a7d6c0d6ea No need to use ASSERT_MSG with an empty message 8 years ago
bunnei 05cb10530f OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. 8 years ago
Subv b37354cca8 GPU: Always enable the depth write when clearing the depth buffer. 8 years ago
Hedges e066bc75b9 More improvements to GDBStub (#653) 8 years ago
bunnei 8aeff9cf8e gl_rasterizer: Fix check for if a shader stage is enabled. 8 years ago
bunnei c4015cd93a gl_shader_gen: Implement dual vertex shader mode. 8 years ago
David Marcec 8bd8d1e3da We only need to alert for memory pool changes 8 years ago
David Marcec 6642011706 initialized voice status and unused sizes in the update data header 8 years ago
bunnei 49c0c081c4 gl_shader_decompiler: Implement PredCondition::LessThanWithNan. 8 years ago
bunnei 4757ffdcce gl_shader_decompiler: Use FlowCondition field in EXIT instruction. 8 years ago
Subv c1ae841f47 GPU: Implement the FADD32I shader instruction. 8 years ago
Tobias 316b933a31 Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" (#637) 8 years ago
Subv 0cad310e12 GPU: Corrected the decoding of FFMA for immediate operands. 8 years ago
James Rowe b30c5370b1 yuzu - Fix duplicate logs 8 years ago
James Rowe 020d005d8c yuzu-cmd Apply the filter string from settings 8 years ago
David Marcec 706892de7d Audout "Auto" functions 8 years ago
David Marcec 3d68f6ba6c Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, IsAnyInternetRequestAccepted 8 years ago
bunnei 12a6996262 hid: Fix timestamps and controller type. 8 years ago
David Marcec 0944bfe3cb NvOsGetConfigU32 production impl 8 years ago
bunnei eb6cbfdbd8 savedata_factory: Always create a save directory for games. 8 years ago
bunnei 1b3dd30ba8 nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips. 8 years ago
bunnei 854f474f52 gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative. 8 years ago
bunnei 913896cbd9 Revert "Virtual Filesystem (#597)" 8 years ago
Subv 4633dd9505 GPU: Implemented the BC7U texture format. 8 years ago
fearlessTobi 476e0fae4c Port #3474 from Citra 8 years ago
fearlessTobi b8384c0c91 Port #3505 from CItra 8 years ago
fearlessTobi 70a6691e3b Port #3579 from Citra 8 years ago
Zach Hilman 77c684c114 Virtual Filesystem (#597) 8 years ago
fearlessTobi c9aadff9a9 Remove some references to Citra 8 years ago
Subv 9f6a5660e8 GPU: Allow using the old NV04 values for the depth test function. 8 years ago
Subv b0c92b80b1 GPU: Implemented the IMNMX shader instruction. 8 years ago
Subv d800a02b4b GPU: Implemented the F2F 'round' rounding mode. 8 years ago
Subv 77cfe4f027 GPU: Stub the shader SYNC and DEPBAR instructions. 8 years ago
Subv ce39ae3e57 GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types. 8 years ago
Subv 4bda9693be GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders. 8 years ago
Subv c42b818cf9 GPU: Corrected the decoding for the TEX shader instruction. 8 years ago
Subv 53a55bd751 GPU: Implemented the PSETP shader instruction. 8 years ago
Subv 016e357c75 GPU: Implemented the 32 bit float depth buffer format. 8 years ago
Subv c1bebdef5e GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles. 8 years ago
Subv 5a9df3c675 GPU: Only configure the used framebuffers during clear. 8 years ago
Subv 78443a7f29 GPU: Factor out the framebuffer configuration code for both Clear and Draw commands. 8 years ago