73 Commits (14fb648246c6cb7498b1ad85dfb48dddf0effaf8)

Author SHA1 Message Date
ReinUsesLisp 14fb648246 shader: Fix resolution scaling pass 5 years ago
ReinUsesLisp d84b81fdfb shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructions 5 years ago
ameerj f2f16e3a1d glsl: Fix tracking of info.uses_shadow_lod 5 years ago
ReinUsesLisp b1df436cef shader: Rework varyings and implement passthrough geometry shaders 5 years ago
ReinUsesLisp 9c387a270b shader: Align constant buffer sizes to 16 bytes 5 years ago
ReinUsesLisp c4a71824d5 shader: Properly manage attributes not written from previous stages 5 years ago
ameerj 50e1ced397 glsl: Conditionally add EXT_texture_shadow_lod 5 years ago
ameerj 3e6f89f964 glsl: Implement legacy varyings 5 years ago
ameerj 748e56e8a2 glsl: Fix ATOM and implement ATOMS 5 years ago
ameerj c8b2a5a4f3 glsl: Track S32 atomics 5 years ago
ameerj 5fa21197b9 glsl: Revert ssbo aliasing. Storage Atomics impl 5 years ago
ameerj 659eecb295 glsl: Wip storage atomic ops 5 years ago
ReinUsesLisp 535fb4e6b5 buffer_cache: Reduce uniform buffer size from shader usage 5 years ago
ReinUsesLisp 34d1a2ffe5 shader,glasm: Implement legacy texcoord loads 5 years ago
ReinUsesLisp bebebf3fa8 shader: Track legacy varyings 5 years ago
ReinUsesLisp 7273fcab95 glasm: Implement shuffle and vote instructions on GLASM 5 years ago
FernandoS27 007a11014c shader: Optimize NVN Fallthrough 5 years ago
ameerj 455872a4af shader: Implement Int32 SUATOM/SURED 5 years ago
ReinUsesLisp 6236b611cf shader: Move microinstruction header to the value header 5 years ago
ReinUsesLisp e54171c1a9 shader: Add NVN storage buffer fallbacks 5 years ago
FernandoS27 f1a3f449d6 shader: Address feedback 5 years ago
FernandoS27 2f01c7fb62 shader: Add coarse derivatives 5 years ago
FernandoS27 b1e325f317 shader: Implement fine derivates constant propagation 5 years ago
ReinUsesLisp ad1507b4a5 shader: Implement SampleMask 5 years ago
ReinUsesLisp cc96469019 shader: Implement PIXLD.MY_INDEX 5 years ago
ReinUsesLisp b6b541e36a spirv: Implement ViewportMask with NV_viewport_array2 5 years ago
ReinUsesLisp 10c96c7484 shader: Implement PrimitiveId 5 years ago
ReinUsesLisp 38908d0f7e shader: Implement tessellation shaders, polygon mode and invocation id 5 years ago
ReinUsesLisp bba876f192 spirv: Implement Layer stores 5 years ago
ReinUsesLisp c84c2ab88c spirv: Rework storage buffers and shader memory 5 years ago
ReinUsesLisp 1cae8e9a10 spirv: Define StorageImageWriteWithoutFormat capability when used 5 years ago
ReinUsesLisp 879fb08101 shader: Implement SR_THREAD_KILL 5 years ago
ameerj 62c3bef607 shader: Implement ATOM/S and RED 5 years ago
ReinUsesLisp 480ce24b7e spirv: Guard against typeless image reads on unsupported devices 5 years ago
ReinUsesLisp 8ec58e16b2 shader: Move LaneId to the warp emission file and fix AMD 5 years ago
ReinUsesLisp 5ab1ac4f29 shader: Implement SULD and SUST 5 years ago
lat9nq a4e7a41e7f shader_recompiler,video_core: Cleanup some GCC and Clang errors 5 years ago
FernandoS27 0ef887fa6f shader: Address feedback 5 years ago
FernandoS27 e9cffe874f shader: Implement indexed Position and ClipDistances 5 years ago
FernandoS27 1fe6a22cff shader: Implement indexed attributes 5 years ago
ReinUsesLisp ba2130d5a5 shader: Add subgroup masks 5 years ago
ReinUsesLisp 9db035faec shader: Reimplement GetCbufU64 as GetCbufU32x2 5 years ago
FernandoS27 5a6eb31578 shader: Implement SR_LaneId 5 years ago
FernandoS27 68bad0e922 shader: Implement ViewportIndex 5 years ago
FernandoS27 40ace25859 shader: Implement ClipDistance 5 years ago
FernandoS27 be5936dea2 shader: Implement ImageGradient 5 years ago
FernandoS27 56c8c42cf8 shader,spirv: Implement ImageQueryLod. 5 years ago
FernandoS27 8232c10ed1 shader: Implement TLD 5 years ago
FernandoS27 a8c2a85610 shader: Add PointCoord attribute 5 years ago
ameerj 357a47d944 shader: Add PointSize attribute 5 years ago