224 Commits (148a6418ede720681f464eca928c7c445f37db79)

Author SHA1 Message Date
bunnei 60aa72e117 shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses. 10 years ago
bunnei 60749f2cda shader_jit_x64: Use CALL/RET instead of JMP for subroutines. 10 years ago
bunnei 1d45b57939 shader_jit_x64: Separate initialization and code generation for readability. 10 years ago
bunnei 6e0319eec9 shader_jit_x64: Get rid of unnecessary last_program_counter variable. 10 years ago
bunnei f3afe24594 shader_jit_x64: Execute certain asserts at runtime. 10 years ago
bunnei ffcf7ecee9 shader: Remove unused 'state' argument from 'Setup' function. 10 years ago
bunnei a5a74eb121 shader_jit_x64: Specify shader main offset at runtime. 10 years ago
bunnei c9d10de644 shader_jit_x64: Allocate each program independently and persist for emu session. 10 years ago
bunnei 4632791a40 shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions. 10 years ago
bunnei 135aec7bea shader_jit_x64: Fix strict memory aliasing issues. 10 years ago
MerryMage a06dcfeb61 Common: Remove Common::make_unique, use std::make_unique 10 years ago
Lioncash 63e956cc7a video_core: Don't cast away const 10 years ago
Lioncash 4d89df8df2 shader_interpreter: use std::inner_product for the dot product 10 years ago
Jannik Vogel 9aad2f29bb PICA: Fix MAD/MADI encoding 10 years ago
Jannik Vogel f746a00964 Respect vs output map 10 years ago
bunnei 6efb710b28 shader_jit_x64: Clear cache after code space fills up. 10 years ago
bunnei c103759cdc shader_jit_x64: Make assert outputs more useful & cleanup formatting. 10 years ago
bunnei 46f78b7f19 shader: Update log message to use proper log class. 10 years ago
Lioncash 88d604383e Common: Get rid of alignment macros 10 years ago
Dwayne Slater 6b775034dd Add immediate mode vertex submission 10 years ago
bunnei b003075570 pica: Implement decoding of basic fragment lighting components. 10 years ago
Yuri Kunde Schlesner 083d2d89a5 Shader: Implement "invert condition" feature of IFU instruction 10 years ago
Yuri Kunde Schlesner c1071c1ff7 Shader JIT: Fix off-by-one error when compiling JMPs 10 years ago
Lioncash aec28ed91e video_core: Reorganize headers 10 years ago
Lioncash 1fa772393b video_core: Remove unnecessary includes from headers 10 years ago
Lioncash 526eb33d1e video_core: Remove unused variables 10 years ago
aroulin 1484a23530 Shader JIT: Use SCALE constant from emitter 10 years ago
aroulin 87e3b9ffc0 Shader: Fix size_t to int casts of register offsets 10 years ago
aroulin ba998b85a1 video_core: Fix format specifiers warnings 10 years ago
aroulin 179ad35c2e x64: Proper stack alignment in shader JIT function calls 11 years ago
aroulin 84959be150 Shader JIT: Fix SGE/SGEI NaN behavior 11 years ago
aroulin f52d8c1a9b Shader JIT: Fix float to integer rounding in MOVA 11 years ago
archshift dd0e1061ef Shader JIT: ifdef out reference to ifdef'd out shader_map 11 years ago
Yuri Kunde Schlesner 0fcabd2b11 Integrate the MicroProfile profiling library 11 years ago
Yuri Kunde Schlesner d8ef20c856 Shader JIT: Tiny micro-optimization in DPH 11 years ago
Yuri Kunde Schlesner 630a850d4d Shaders: Fix multiplications between 0.0 and inf 11 years ago
Yuri Kunde Schlesner 082b74fa24 Shaders: Explicitly conform to PICA semantics in MAX/MIN 11 years ago
Yuri Kunde Schlesner 76247170df Shader JIT: Add name to second scratch register (XMM4) 11 years ago
Lioncash fa5076eb9b shader_jit: Replace two MDisp usages with MatR 11 years ago
Yuri Kunde Schlesner 455147ee95 Shader JIT: Fix CMP NaN behavior to match hardware 11 years ago
aroulin 03c5cfead4 Shader: Use std::sqrt for float instead of sqrt 11 years ago
aroulin fa552f11ef Shader: RCP and RSQ computes only the 1st component 11 years ago
aroulin 2f1514b904 Shader: implement DPH/DPHI in JIT 11 years ago
aroulin 2e7cf2f6cf Shader: implement DPH/DPHI in interpreter 11 years ago
aroulin f3e8f42718 Shader: implement SGE, SGEI and SLT in JIT 11 years ago
aroulin 863730f6a7 Shader: implement SGE, SGEI in interpreter 11 years ago
aroulin 2f9eb98f03 Shader: Save caller-saved registers in JIT before a CALL 11 years ago
aroulin 7d3a6016d6 Shader: implement EX2 and LG2 in JIT 11 years ago
aroulin 638e47c04d Shader: implement EX2 and LG2 in interpreter 11 years ago
Tony Wasserka 96820ae42a Build fix for Debug configurations. 11 years ago